avalonmods (
avalonmods) wrote in
avalaughs2021-06-01 12:00 am
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TEST DRIVE MEME ⚔️️ 8
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
After arriving, people may have heard about recent events-- the people of Camelot voted against war and to instead accept the trials of the people of Celliwig. The trials are now concluded, and a good number of people are emotionally exhausted and taking time to recover. Word from Celliwig has not yet arrived, but across multiple social media platforms, including AOL, there are clips of Merlin's cryptic addendum to Arthur's announcement along with notes that the meeting date was delayed a couple of days due to the awful weather and a need to rest after how bleak the trials were to some people. With people down and out, it won't hurt to have the new arrivals pitch in and learn a thing or two.
No matter what, make sure you bring someone who can watch your back. Rumors have it that the Fuath are harassing anything that comes near the area. Fuath are intangible spirits that may present as giant humanoids at about 8-9 feet each, but with the mane and tail of a yellow horse, with no noses and keen eyes. They hold grudges against anyone who takes advantage of their surroundings, even if not their own, and will come to attempt to throw those who try to take from the ships and flying through the air to land somewhere else in the water. Be very cautious about using names around the Fuath, as though they do not speak in human tongue, they have a particular ability to draw people and animals in using names that makes them very difficult to escape once you've been found. They've been known to turn familiars against their partners. They can be deterred, dissipated through attack to buy you time, but they'll keep coming so get in and out of the ship as fast as you can and definitely stick to more combat-heavy magics like dark and cognitive mages! *Note: These magics are all examples of ways to use primary magic, but feel free to get creative with your character's magic if you think of something else! B ⦿ Hoist the Flags
It certainly won't clean up all the algae and kelp and wayward flopping fish, it brings the ship back to a livable state.. and a much cooler, more explorable one. Get a quick exploration of the ship and help clean up some of the lake slime before Merlin flags over the traders. Or goof around until then, and learn a sick free spell called (Recipe) Cool Firework: create a rocket firework from your fingertips. Make sure you're aiming it into the sky when you cast this spell, or Merlin will set off a Camelot totem right beneath your feet. No sinking the ship when they just got it up. The fireworks will attract the Elphame Traders, who are leaving the day after they close up shop to head back to Elphame, before the set out to leave. Merlin negotiates offering the ship to them as an offering for Queen Elphame to give them permission to travel in the Elphame territory. At that point, the ship is pulled into the docks and Camelot citizens are ushered out for the fae traders to take over the ship. C ⦿ Beach Episode
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Just because people are tired doesn't mean that the world stops for them... crime certainly doesn't. Throughout the start of the month, people are going missing. Exactly what's happening.. well, finding the truth out about that is going to depend on your perspective.
"Let's see.. You two, you'll be the first fight of the night. Winner gets dinner, gyahaha!" It's a fighting ring. You've been kidnapped into a fighting ring and there's no obvious escape! Fight against fellow captives and monsters for your dinner and to buy time to figure out what you're going to do... At least you start hand to hand, so there's nothing lethal... right? (See Audience for more details.) B ⦿ Audacious Audience
C ⦿ Roaring Rescuers
Follow all the leads, and you'll find yourself at an outlying, smaller-scale castle with a dungeon tower and an underground fighting ring built beneath its floors. Sneak in and unlock individual fighter dungeon doors while the fights are providing a wealth of distraction. Maybe you'll find a grateful Fogueria who casts a temporary fire-immunity spell on you to allow you to do ride them into battle to bust up the fight going on right now. There's definitely gratitude going on, regardless of moral compass, and you may find gifts of food and drink (non-alcoholic if you're not old enough) placed at your door over the next week for your deeds. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • We are testing out formats for key points displays, to be voted on for player preference based on what seems to work best for the most people. The other options were used here (end of post summary format) and here (start of post preview format). The format featured on this post is the last option, which will provide small summaries under the banner of each prompt set. A poll will be put up before the next event to see which format will be used going forward, so please keep in the back of your mind which seems most comfortable/makes the content more easily accessible. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





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[The food, the games, the beach and nice weather. It almost feels too good to be true, but he speaks the words that she'd been thinking. Nothing is ever too good to be true, and it's usually a front for something else. Or maybe that's just her more pragmatic side screaming at her not to trust what she sees, especially after everything she's already seen.
She's sure not to get too comfortable enjoying it. Not until she can confirm her suspicions are wrong.]
Never been world hopping before, but it's kinda funny to think about... how we can all still find so much in common between them. [Like being able to enjoy the way the sun is starting to throw shades of violet and orange into a pristine blue sky.] Have you had the chance to relax a little bit around here?
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Not as such, no, though some of that may be my own doing. I've never cared much for idleness.
[Even if what he likes to keep busy doing is, quite frequently, only in his own interest— or it used to be. That's not quite the default anymore, but it's been easy enough to fall back into old habits here, especially without any of his companions present.]
If you're the sort that likes to keep yourself occupied, you'll do well enough, and you may well find there are more common points between worlds than you yet realized.
no subject
[Tifa is that sort of person, and she knows it. If it weren't for the others in Avalanche trying to take care of her all the time, she might have worked herself to exhaustion most days. Even so, it helps when she starts getting too far into her own head.
She dips her toes into the water as another wave laps in.]
What kinds of things? Nothing as simple as beaches and skies? Or else you wouldn't be bringing it up.
no subject
[His smile pulls to one side, his words laced with a playful sarcasm, though he sets that aside before offering what follows.]
Points of connection will certainly vary, but many worlds seem to share races or certain flavors of magic. There is even another that claims to have some version of a country reminiscent of my own origin, name and all, though their history is just different enough that I am certain they are not the same. It makes one wonder how many parallels may truly exist.
no subject
[Tifa laughs, although she can feel a weight tightening in her chest.
Something about different versions of different worlds... Here come the theories again, racing through her head uninvited. Parallels... All that. It's something she's wondered about since she arrived. Something she's afraid they've had something to do with in defeating the Whispers. It's unsettling, but she's been able to ignore it so far.]
Wasn't expecting to hear a world existing in a whole other one, though. That must've been some conversation. Makes me wonder if anyone's heard of mine, but I doubt it.
[She lets her head hang, staring at her feet under the water. She doesn't want to talk about it, so she's quick to move on.]
Anyway. Guess I've still got a lot to learn, but a name sounds like a good place to start.
[His name, she means, and she makes as much known by peering up at him through her lashes with a pointed smile.]
no subject
[Then, of course, there's the matter of moogles and viera, with the former being wildly different— Lulu and Mogsby had only borne the barest resemblance to one another— and the latter nearly the same, Green Word and all. He's spent more than his fair share of nights thinking about the possibilities. He has notes.
His gaze quickly moves from the horizon to study her as she drops her chin. The temptation to ask about her world is there, naturally, but he quickly thinks better of it. He can recognize when someone doesn't want to discuss something, knowing that feeling full well himself.]
Balthier. [He bends at the waist to offer her a bit of a bow as he turns to face her, returning her smile in kind.] May I venture to ask yours, then?
no subject
Tifa.
[Even more playful than her is her familiar, who appears from the shallow water in a splash between the two of them, showing herself off in a spin and chirp before diving back in and spraying the two of them in the process. She hardly has time to shield her face, but it wouldn't have done much to help her anyway, because her front is soaked from head to toe.
She'd be frustrated about having just been able to dry off if it weren't for the creature always trying to boost her mood. It's as if she can sense when she's getting too lost.]
Sorry... [She says to Balthier through a laugh.] She loves the attention...!
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The playful sort, I see. No harm done— unlike my unceremonious arrival in this place, at least this time I'm dressed for it.
[Swimwear is made to get wet, and the rest of him is... well. It's just skin.]
Nearly ruined a perfectly good vest on that first day. Had to pay far too much for a proper cleaning.
no subject
[Tifa reaches a hand out for the dolphin to boop its nose against, and it breaks just far enough through the shallow water to do so before swimming away again, far out into the deeper ocean to do whatever it is dolphins do.]
Were there at least any swimming friends to help you out?
[She lucked out in that the dolphin was there waiting for her. She thought it was just another one in the [wild, but she'd followed Tifa home... somehow.]
no subject
[Her dolphin seems a fair bit more personable than those... mossatees, or whatever it was they were called. He and Lightning had both struggled a bit thanks to their over-enthusiasm, though the animals certainly meant well.]
It would have been nice if the moogles waiting on the shore had been of assistance before I'd reached the sand, no lasting harm was done, despite all efforts. It sounds as though they've refined the process with regards to gathering people's personal effects; perhaps they'll be able to improve the method of arrival itself before too long, even if it's too late to help us.