avalonmods (
avalonmods) wrote in
avalaughs2021-06-01 12:00 am
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TEST DRIVE MEME ⚔️️ 8
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
After arriving, people may have heard about recent events-- the people of Camelot voted against war and to instead accept the trials of the people of Celliwig. The trials are now concluded, and a good number of people are emotionally exhausted and taking time to recover. Word from Celliwig has not yet arrived, but across multiple social media platforms, including AOL, there are clips of Merlin's cryptic addendum to Arthur's announcement along with notes that the meeting date was delayed a couple of days due to the awful weather and a need to rest after how bleak the trials were to some people. With people down and out, it won't hurt to have the new arrivals pitch in and learn a thing or two.
No matter what, make sure you bring someone who can watch your back. Rumors have it that the Fuath are harassing anything that comes near the area. Fuath are intangible spirits that may present as giant humanoids at about 8-9 feet each, but with the mane and tail of a yellow horse, with no noses and keen eyes. They hold grudges against anyone who takes advantage of their surroundings, even if not their own, and will come to attempt to throw those who try to take from the ships and flying through the air to land somewhere else in the water. Be very cautious about using names around the Fuath, as though they do not speak in human tongue, they have a particular ability to draw people and animals in using names that makes them very difficult to escape once you've been found. They've been known to turn familiars against their partners. They can be deterred, dissipated through attack to buy you time, but they'll keep coming so get in and out of the ship as fast as you can and definitely stick to more combat-heavy magics like dark and cognitive mages! *Note: These magics are all examples of ways to use primary magic, but feel free to get creative with your character's magic if you think of something else! B ⦿ Hoist the Flags
It certainly won't clean up all the algae and kelp and wayward flopping fish, it brings the ship back to a livable state.. and a much cooler, more explorable one. Get a quick exploration of the ship and help clean up some of the lake slime before Merlin flags over the traders. Or goof around until then, and learn a sick free spell called (Recipe) Cool Firework: create a rocket firework from your fingertips. Make sure you're aiming it into the sky when you cast this spell, or Merlin will set off a Camelot totem right beneath your feet. No sinking the ship when they just got it up. The fireworks will attract the Elphame Traders, who are leaving the day after they close up shop to head back to Elphame, before the set out to leave. Merlin negotiates offering the ship to them as an offering for Queen Elphame to give them permission to travel in the Elphame territory. At that point, the ship is pulled into the docks and Camelot citizens are ushered out for the fae traders to take over the ship. C ⦿ Beach Episode
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Just because people are tired doesn't mean that the world stops for them... crime certainly doesn't. Throughout the start of the month, people are going missing. Exactly what's happening.. well, finding the truth out about that is going to depend on your perspective.
"Let's see.. You two, you'll be the first fight of the night. Winner gets dinner, gyahaha!" It's a fighting ring. You've been kidnapped into a fighting ring and there's no obvious escape! Fight against fellow captives and monsters for your dinner and to buy time to figure out what you're going to do... At least you start hand to hand, so there's nothing lethal... right? (See Audience for more details.) B ⦿ Audacious Audience
C ⦿ Roaring Rescuers
Follow all the leads, and you'll find yourself at an outlying, smaller-scale castle with a dungeon tower and an underground fighting ring built beneath its floors. Sneak in and unlock individual fighter dungeon doors while the fights are providing a wealth of distraction. Maybe you'll find a grateful Fogueria who casts a temporary fire-immunity spell on you to allow you to do ride them into battle to bust up the fight going on right now. There's definitely gratitude going on, regardless of moral compass, and you may find gifts of food and drink (non-alcoholic if you're not old enough) placed at your door over the next week for your deeds. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • We are testing out formats for key points displays, to be voted on for player preference based on what seems to work best for the most people. The other options were used here (end of post summary format) and here (start of post preview format). The format featured on this post is the last option, which will provide small summaries under the banner of each prompt set. A poll will be put up before the next event to see which format will be used going forward, so please keep in the back of your mind which seems most comfortable/makes the content more easily accessible. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





no subject
He offers a genuine smile of his own in return, and while Emil won't be able to see it, he'll be able to hear it in Nier's words. ]
Right! I'm on it!
[ Really, with the two of them working together, what do they have to fear?
One of his hands settles on Emil's back, both as a sign of reassurance, and as a gentle direction. Nier probably shouldn't have...ditched his weapon so quickly, when they'll inevitably need to fight their way out of here, but he's scarcely made it a few steps before the warden starts forward, a sneer on his face.
"So, feelin' chummy, are you? That's alright. We've got ways of makin' you fight."
The warden waves his hand, and behind them, a gate starts to creak open, the sound of something formidable coming form inside. ]
no subject
He stiffens up as he hears the warden's heavy steps, makes a soft noise of alarm at the threatening sounds on the other side of the rusty creaking of the gate. ]
I.... I have an idea!
[ Please never you mind that this very phrase often precedes a very bad idea, but this one will work out well, he hopes! Promise! Recalling the droning voice of the instructor at the training grounds earlier when he had grown frustrated by his lack of progress, Emil gestures, his fingertips tracing a circle straight ahead of him at eye level and closes his fist.
It wasn't that Emil was held back by being unable to see the instruction he was given. He has inside him the aptitude, a curse for a weapon. What they had done was terrible.... but they had only been trying their best against unfair odds. It was up to them now to make a blessing of a curse. The spark he needs is there, it only needs his intent to fuel it — Emil can still protect someone, he can do what he was made to do! ]
Please look away!
[ Since the flash of light when Emil opens his fist will be dazzling and brief, and may be enough to give them an edge against those whose eyes had been adapted to the dark beyond the gate. And the audience, but serves them right for enjoying this awful "show"! ]
no subject
And so Nier doesn't waste it, deftly dashing to gather up his weapon from where he had dropped it, before wheeling around to face what has emerged from behind the gates. A few large, lumbering trolls are now reeling back, rubbing at their eyes, and while Nier might be missing Weiss' magic right now, an opening is an opening. He won't take it for granted. ]
On your right!
[ He calls out before he speeds past Emil, his great sword held in both hands at his side as he gains momentum, until he is close enough to arc it against the thick chests of the trolls, sending them tumbling backwards with bellows of pain. One is quick enough to react with its great club, swinging wildly in its blindness, but it's enough to force Nier back to Emil's side. ]
Light magic?
[ He can hazard a guess. ]
no subject
The best he can do, for now, is support him the best he can and avoid getting himself in harm's way. He flinches at the sound of hard metal slamming into the meat of something larger and bigger, the bellows are so much more different from the garbled chatter of Shades.
It's different without Weiss, without his magic and his often sharp tongue, but Nier is so strong and that's familiar enough. His heart trips a little when he returns and Emil nods quickly.
Pinwheeling an arm before he hurls a softly glowing ball of light towards the sound of a lumbering troll, he stumbles as he answers. ]
I don't really understand it either!
[ That ball of light does nothing but shine, but he's hoping the things attacking them don't know that, and all it's for is the chance at another opening. ]
no subject
The troll, too, seem uncertain of the ball of light that Emil hurls at him, slowing his advance and bringing up an arm to shield his face from the brightness. It might not be petrification, but it's still enough to give Nier another shot at the monster. A swift takedown of their opponents might be enough to convince the warden they're too much trouble to keep imprisoned, but regardless of how they get out, Nier doesn't intend to stay here much longer.
Darting forward again, he swings his sword up and over his head, leaping with a heavy strike that hits the troll in the center of his chest, smashing right through his armor and slicing through skin and bone and dark blood. The creature howls, staggering backwards before it collapses onto the ground, and the crowd hollers in response.
Well, at least they're having a good time. ]
There's one more. Once it's down, we make a break for it.
[ His words are spoken to Emil, but whether or not the warden heard him, he doesn't care. They are getting out of here, no matter what. ]
no subject
No one really knew what they were doing, except maybe Weiss. And even then.... ]
I'm sorry, I'd use my eyes, but—!
[ As if unwittingly reinforcing the implications of Emil's silence, the crowd roars with approval at the bloodshed. He doesn't think he'll ever understand why people could be so delighted to see others suffer, bleed, and die, but ruminating like that won't get them out of here any faster.
Even if it gets hard, his friends never dreamed of giving up, so he needs to try, too. For Kainé, locked in stone and waiting for him to have the power to set her free. Weiss, who might as well be petrified, lost to them in the same timeless stasis everyone else is in. ]
You can beat it, Nier, I know you can! But I, I'm out of tricks it hasn't seen already! Except maybe—
[ It's evident that Emil tried something, because he gives his staff a small shake and there's a kind of crackle in the air, but nothing seems to happen except that lack of something seems to prompt a shake of his head. He just doesn't have the grasp of his magic yet! ]
It didn't work!
no subject
It's okay! After fighting Shades, these things are nothing!
[ Sorry, trolls, but he's not impressed. Shades at least take a few more hits to knock down, and he's just getting started. The remaining troll at last makes the connection that his main opponent is protecting the other, and makes a lunge for Emil, but Nier is too quick, slash at its side beneath its thick arm.
The troll howls, and while it's not quite defeated, it falls to one knee and grasps at its bleeding side, affording Nier the chance to double back to Emil and grab for his shoulder, urging him to follow. ]
Come on, we're getting out of here!