avalonmods (
avalonmods) wrote in
avalaughs2021-06-01 12:00 am
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TEST DRIVE MEME ⚔️️ 8
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
After arriving, people may have heard about recent events-- the people of Camelot voted against war and to instead accept the trials of the people of Celliwig. The trials are now concluded, and a good number of people are emotionally exhausted and taking time to recover. Word from Celliwig has not yet arrived, but across multiple social media platforms, including AOL, there are clips of Merlin's cryptic addendum to Arthur's announcement along with notes that the meeting date was delayed a couple of days due to the awful weather and a need to rest after how bleak the trials were to some people. With people down and out, it won't hurt to have the new arrivals pitch in and learn a thing or two.
No matter what, make sure you bring someone who can watch your back. Rumors have it that the Fuath are harassing anything that comes near the area. Fuath are intangible spirits that may present as giant humanoids at about 8-9 feet each, but with the mane and tail of a yellow horse, with no noses and keen eyes. They hold grudges against anyone who takes advantage of their surroundings, even if not their own, and will come to attempt to throw those who try to take from the ships and flying through the air to land somewhere else in the water. Be very cautious about using names around the Fuath, as though they do not speak in human tongue, they have a particular ability to draw people and animals in using names that makes them very difficult to escape once you've been found. They've been known to turn familiars against their partners. They can be deterred, dissipated through attack to buy you time, but they'll keep coming so get in and out of the ship as fast as you can and definitely stick to more combat-heavy magics like dark and cognitive mages! *Note: These magics are all examples of ways to use primary magic, but feel free to get creative with your character's magic if you think of something else! B ⦿ Hoist the Flags
It certainly won't clean up all the algae and kelp and wayward flopping fish, it brings the ship back to a livable state.. and a much cooler, more explorable one. Get a quick exploration of the ship and help clean up some of the lake slime before Merlin flags over the traders. Or goof around until then, and learn a sick free spell called (Recipe) Cool Firework: create a rocket firework from your fingertips. Make sure you're aiming it into the sky when you cast this spell, or Merlin will set off a Camelot totem right beneath your feet. No sinking the ship when they just got it up. The fireworks will attract the Elphame Traders, who are leaving the day after they close up shop to head back to Elphame, before the set out to leave. Merlin negotiates offering the ship to them as an offering for Queen Elphame to give them permission to travel in the Elphame territory. At that point, the ship is pulled into the docks and Camelot citizens are ushered out for the fae traders to take over the ship. C ⦿ Beach Episode
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Just because people are tired doesn't mean that the world stops for them... crime certainly doesn't. Throughout the start of the month, people are going missing. Exactly what's happening.. well, finding the truth out about that is going to depend on your perspective.
"Let's see.. You two, you'll be the first fight of the night. Winner gets dinner, gyahaha!" It's a fighting ring. You've been kidnapped into a fighting ring and there's no obvious escape! Fight against fellow captives and monsters for your dinner and to buy time to figure out what you're going to do... At least you start hand to hand, so there's nothing lethal... right? (See Audience for more details.) B ⦿ Audacious Audience
C ⦿ Roaring Rescuers
Follow all the leads, and you'll find yourself at an outlying, smaller-scale castle with a dungeon tower and an underground fighting ring built beneath its floors. Sneak in and unlock individual fighter dungeon doors while the fights are providing a wealth of distraction. Maybe you'll find a grateful Fogueria who casts a temporary fire-immunity spell on you to allow you to do ride them into battle to bust up the fight going on right now. There's definitely gratitude going on, regardless of moral compass, and you may find gifts of food and drink (non-alcoholic if you're not old enough) placed at your door over the next week for your deeds. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • We are testing out formats for key points displays, to be voted on for player preference based on what seems to work best for the most people. The other options were used here (end of post summary format) and here (start of post preview format). The format featured on this post is the last option, which will provide small summaries under the banner of each prompt set. A poll will be put up before the next event to see which format will be used going forward, so please keep in the back of your mind which seems most comfortable/makes the content more easily accessible. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





no subject
The crowd's cheering is so loud that she can hardly hear A2.]
Too easy.
[She reaches down and picks up a piece of the broken melon, holding it in her palms.]
... Can we eat this?
no subject
That was a little anti-climatic. Very easy, but I can see where it would be more difficult for the humans. Though we are both a mess, but we could probably rinse off in the water.
[She picked up a piece as well, looking at the others eating it.]
They are, so apparently it's edible. Do you want to try? I can try it with you.
no subject
2B is hesitant, staring at the melon and holding it as if it were a delicate bomb that could go off at a single wrong move. She's not sure what she was hoping the answer to her question would be, but a tiny part of her thinks that it would have been 'no, it's not edible.'
She makes a noise in the back of her throat.]
I suppose if these do harm us, 9S might be able to help...?
[That's reassuring.]
no subject
She looked from 2B and back to the watermelon, a little hesitant herself. She wasn't sure how much an android could eat. She knew they could, but she was never sure on what or how much, so she never bothered.]
Well, if something happens he'll probably help you. He'd probably just let me lay there on the ground. Mission complete and all that.
[There was a bit of sarcastic humor coloring her voice as she took a deep breath and brought it to her lips. She was worried and took a bite of it. The juice running down her chin, taking her by surprise as she brought her hand up to catch it.]
no subject
She watches in horror when A2 takes a bite of the watermelon, and waits to see if there are any side-effects of the fruit...
So far, so good.]
Do you like it...?
no subject
Hmmm… it’s a little on the messy side, but I’m not finding or feeling any adverse effects, or errors in function. So I suppose it’s good. It’s a strange sensation, but yes. I think I like it.
no subject
2B follows her lead, still a bit unsure, but everything about A2 seems fine so far, and Pod has issued no warning that it might be harmful, so she takes her first bite. It's small, but it's packed with enough juice and flavour that she's slapped in the face with the sweetness...
It's so unexpected that she isn't sure whether she wants to spit it out or keep eating!]
I don't know if I like it, [she says finally, her voice a bit strained while she tries to swallow. 2B hunches over, looking like her circuits might short.] It's so sweet...
no subject
She watches as 2B takes a bite of the fruit. Her reaction to it took her of guard. She knew they weren’t being harmed by it, she was still alright. Her eyes go wide with alarm as she moves in closer, putting an arm around her to guide her away from the crowd.]
2B? [Her voice was concerned, but then a small chuckle after she realized what it was.] Yes, it is sweet. That was the word I was looking for. Don’t finish it if you don’t like it.
[She gave her a reassuring smile, still keeping her arm over her in case she needed the support.]
no subject
[She started eating it, and she will not suffer the shame of not being able to eat the rest! So, after another deep, ragged breath, she stands up straight and tall and takes another bite of the watermelon, bigger this time and downing half of what's left until her cheeks are full and expanded like a hamster's.
From behind her visor, tears start to roll down her cheeks to mix with the juice on her chin.]
Con— [She coughs.] Congratulations on your victory...
no subject
[She laughed softly at 2B’s stubbornness and determination to finish the fruit.]
I’ll be right back.
[She moved over to one of the table that had napkins and grabbed a few returning to her side as she wiped away the juices from her chin and the tears escaping from under her visor.]
Yeah, thanks. Though I think it was more of a battle for you to eat the whole thing, in practically one bite.
[She couldn’t help but tease her just a bit after the stuffed cheeks.]
gonna start wrapping if that's ok! 😊
I'll be alright.
[Will she? She practically had a dance with death just now.]
I should go find 9S. He's been bugging me about maintenance since we landed here...
[Which she typically hates, but it may just be a necessary evil after that.]
Sounds Good :3
Yeah, you will be. I was. I just guess sweet... at least like this just isn't your thing.
[She couldn't help the teasing tone her voice took at that, because hell, it was amusing seeing 2B of all people reacting like that.]
Probably a good idea. I'm sure he'll appreciate it too. I'm sure I'll see you around. They have us all in the same hotel after all. Just take care of yourself, no Bunker here to get fresh parts from.
[After once more looking over her, she smiled and turned starting off towards where there weren't as many people around.]