avalonmods (
avalonmods) wrote in
avalaughs2021-06-01 12:00 am
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TEST DRIVE MEME ⚔️️ 8
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
After arriving, people may have heard about recent events-- the people of Camelot voted against war and to instead accept the trials of the people of Celliwig. The trials are now concluded, and a good number of people are emotionally exhausted and taking time to recover. Word from Celliwig has not yet arrived, but across multiple social media platforms, including AOL, there are clips of Merlin's cryptic addendum to Arthur's announcement along with notes that the meeting date was delayed a couple of days due to the awful weather and a need to rest after how bleak the trials were to some people. With people down and out, it won't hurt to have the new arrivals pitch in and learn a thing or two.
No matter what, make sure you bring someone who can watch your back. Rumors have it that the Fuath are harassing anything that comes near the area. Fuath are intangible spirits that may present as giant humanoids at about 8-9 feet each, but with the mane and tail of a yellow horse, with no noses and keen eyes. They hold grudges against anyone who takes advantage of their surroundings, even if not their own, and will come to attempt to throw those who try to take from the ships and flying through the air to land somewhere else in the water. Be very cautious about using names around the Fuath, as though they do not speak in human tongue, they have a particular ability to draw people and animals in using names that makes them very difficult to escape once you've been found. They've been known to turn familiars against their partners. They can be deterred, dissipated through attack to buy you time, but they'll keep coming so get in and out of the ship as fast as you can and definitely stick to more combat-heavy magics like dark and cognitive mages! *Note: These magics are all examples of ways to use primary magic, but feel free to get creative with your character's magic if you think of something else! B ⦿ Hoist the Flags
It certainly won't clean up all the algae and kelp and wayward flopping fish, it brings the ship back to a livable state.. and a much cooler, more explorable one. Get a quick exploration of the ship and help clean up some of the lake slime before Merlin flags over the traders. Or goof around until then, and learn a sick free spell called (Recipe) Cool Firework: create a rocket firework from your fingertips. Make sure you're aiming it into the sky when you cast this spell, or Merlin will set off a Camelot totem right beneath your feet. No sinking the ship when they just got it up. The fireworks will attract the Elphame Traders, who are leaving the day after they close up shop to head back to Elphame, before the set out to leave. Merlin negotiates offering the ship to them as an offering for Queen Elphame to give them permission to travel in the Elphame territory. At that point, the ship is pulled into the docks and Camelot citizens are ushered out for the fae traders to take over the ship. C ⦿ Beach Episode
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Just because people are tired doesn't mean that the world stops for them... crime certainly doesn't. Throughout the start of the month, people are going missing. Exactly what's happening.. well, finding the truth out about that is going to depend on your perspective.
"Let's see.. You two, you'll be the first fight of the night. Winner gets dinner, gyahaha!" It's a fighting ring. You've been kidnapped into a fighting ring and there's no obvious escape! Fight against fellow captives and monsters for your dinner and to buy time to figure out what you're going to do... At least you start hand to hand, so there's nothing lethal... right? (See Audience for more details.) B ⦿ Audacious Audience
C ⦿ Roaring Rescuers
Follow all the leads, and you'll find yourself at an outlying, smaller-scale castle with a dungeon tower and an underground fighting ring built beneath its floors. Sneak in and unlock individual fighter dungeon doors while the fights are providing a wealth of distraction. Maybe you'll find a grateful Fogueria who casts a temporary fire-immunity spell on you to allow you to do ride them into battle to bust up the fight going on right now. There's definitely gratitude going on, regardless of moral compass, and you may find gifts of food and drink (non-alcoholic if you're not old enough) placed at your door over the next week for your deeds. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • We are testing out formats for key points displays, to be voted on for player preference based on what seems to work best for the most people. The other options were used here (end of post summary format) and here (start of post preview format). The format featured on this post is the last option, which will provide small summaries under the banner of each prompt set. A poll will be put up before the next event to see which format will be used going forward, so please keep in the back of your mind which seems most comfortable/makes the content more easily accessible. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





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[Slowly and carefully, Souma takes Jongdae's left hand in his and tries to unroll that clenched fist. When he speaks, it is a low murmur that rumbles deep in his chest. His expression is solemn and resolute when he looks up, trying to catch Jongdae's gaze.]
I want... to tell you something. I... saw them. But I do not think less of you. And you are not dragging me down with you. Rather.
For... s-so many years, I felt that I would never...
Never know anyone who can understand how I feel. At home... I had three very kind cousins. But... some, sometimes, they did not un-understand my hurt or distress at events or... they tried to, but in the end... there are some things you must live to understand.
I, I n-never thought...
[Souma lowers his voice to an almost-whisper, like smoke over water.]
I never thought... that I might have someone one day who can understand.
[With that he bows his head and lifts their joined hands. Then he places a soft, reverent kiss on the back of Jongdae's hand. It is at the same time both an answer, and a question.]
no subject
[ he's a bit confused and perhaps fearing the worst at hearing his name. souma's gentle attention helps relax the tension in his grip, breathing it out quietly. his palm is a bit sore, he realises now, his nails thankfully not quite claws, but at least had been enough to still press against the skin and leave red marks behind. it's all but forgotten when souma answers his question; even if he expected that answer, it doesn't stop him from looking up, his concern plain on his face, especially given how even his eyes respond to what he's feeling now. ]
R-really? I mean... I talked to Peace about it once. Told her where I came from. Never managed to have a straight conversation about it, though, because I knew she wouldn't really understand it either. I couldn't ever really get into specifics 'cause I was afraid it would change what she thought of me. And I used to worry 'cause I liked you, and I liked talking to you, and I knew if you tried to get to know me any better, I wouldn't know what to say to you... s-so...
[ he suddenly feels flustered and shy in a way he's never experienced before, already having a good idea of what souma intended to do even before he'd done it. jongdae feels like he wants to hide inside his shirt for what little good that would do and finally resorts to covering half his face with his other hand. he's sure it's an even more ridiculous look to be reacting this way since he'd literally just kissed him a minute ago, but it can't be helped even if he's in his own head trying to talk himself out of it.
it's a little distressing, actually, considering how he tries to compartmentalise everything he feels. he's supposed to better at this, at least in knowing what's what. if he's happy and relieved about something, why does he also feel like he wants to cry? at least he knows that he feels angry, specifically because he wants to cry since he's stubbornly refused to do so for a long time. he makes a sound behind his hand that doesn't look or sound entirely voluntary, and something changes. he leans forward, only pulling his hand back out of souma's grip because he's wrapped his arms around souma instead.
jongdae keeps his face buried against souma's shoulder and possibly squeezes with his arms more tightly than he should. he wasn't prepared for this. even imagining all his fantasies and ideal dream scenarios, he could only guess at what it might feel like to have one of them come true. maybe he's never even felt truly happy or relieved before. how could he know? at least, he's never felt it in regards to this, that much is certain.
he does manage to at least be mindful enough to hope souma hasn't taken his reaction the wrong way. or as wrong as one can take clinging to someone anyway. ]
no subject
[Souma nods, and his other hand moves to softly touch the top of Jongdae's head. He tests this out, because he has never done this to another person before. Slowly, as gently as he can, he strokes Jongdae's hair, from the crown of the head downward to the nape of his neck. His touch is a little bit jerky, a little unsure, but he is very soft and he tries his best to be comforting.
When he speaks again it isn't a whisper, but it is a low rumble with determination.]
I want you to drag me with you. A-a-alongside you. Down, or up. Or... s-s-sideways.
[Somehow, that sounded like it made much more sense inside his head. He isn't sure if it works to get his meaning across, when it's out in the open.]