avalonmods (
avalonmods) wrote in
avalaughs2021-06-01 12:00 am
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TEST DRIVE MEME ⚔️️ 8
✨ Greet new players on the OOC intro while apps are processed HERE! ✨
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
After arriving, people may have heard about recent events-- the people of Camelot voted against war and to instead accept the trials of the people of Celliwig. The trials are now concluded, and a good number of people are emotionally exhausted and taking time to recover. Word from Celliwig has not yet arrived, but across multiple social media platforms, including AOL, there are clips of Merlin's cryptic addendum to Arthur's announcement along with notes that the meeting date was delayed a couple of days due to the awful weather and a need to rest after how bleak the trials were to some people. With people down and out, it won't hurt to have the new arrivals pitch in and learn a thing or two.
No matter what, make sure you bring someone who can watch your back. Rumors have it that the Fuath are harassing anything that comes near the area. Fuath are intangible spirits that may present as giant humanoids at about 8-9 feet each, but with the mane and tail of a yellow horse, with no noses and keen eyes. They hold grudges against anyone who takes advantage of their surroundings, even if not their own, and will come to attempt to throw those who try to take from the ships and flying through the air to land somewhere else in the water. Be very cautious about using names around the Fuath, as though they do not speak in human tongue, they have a particular ability to draw people and animals in using names that makes them very difficult to escape once you've been found. They've been known to turn familiars against their partners. They can be deterred, dissipated through attack to buy you time, but they'll keep coming so get in and out of the ship as fast as you can and definitely stick to more combat-heavy magics like dark and cognitive mages! *Note: These magics are all examples of ways to use primary magic, but feel free to get creative with your character's magic if you think of something else! B ⦿ Hoist the Flags
It certainly won't clean up all the algae and kelp and wayward flopping fish, it brings the ship back to a livable state.. and a much cooler, more explorable one. Get a quick exploration of the ship and help clean up some of the lake slime before Merlin flags over the traders. Or goof around until then, and learn a sick free spell called (Recipe) Cool Firework: create a rocket firework from your fingertips. Make sure you're aiming it into the sky when you cast this spell, or Merlin will set off a Camelot totem right beneath your feet. No sinking the ship when they just got it up. The fireworks will attract the Elphame Traders, who are leaving the day after they close up shop to head back to Elphame, before the set out to leave. Merlin negotiates offering the ship to them as an offering for Queen Elphame to give them permission to travel in the Elphame territory. At that point, the ship is pulled into the docks and Camelot citizens are ushered out for the fae traders to take over the ship. C ⦿ Beach Episode
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Just because people are tired doesn't mean that the world stops for them... crime certainly doesn't. Throughout the start of the month, people are going missing. Exactly what's happening.. well, finding the truth out about that is going to depend on your perspective.
"Let's see.. You two, you'll be the first fight of the night. Winner gets dinner, gyahaha!" It's a fighting ring. You've been kidnapped into a fighting ring and there's no obvious escape! Fight against fellow captives and monsters for your dinner and to buy time to figure out what you're going to do... At least you start hand to hand, so there's nothing lethal... right? (See Audience for more details.) B ⦿ Audacious Audience
C ⦿ Roaring Rescuers
Follow all the leads, and you'll find yourself at an outlying, smaller-scale castle with a dungeon tower and an underground fighting ring built beneath its floors. Sneak in and unlock individual fighter dungeon doors while the fights are providing a wealth of distraction. Maybe you'll find a grateful Fogueria who casts a temporary fire-immunity spell on you to allow you to do ride them into battle to bust up the fight going on right now. There's definitely gratitude going on, regardless of moral compass, and you may find gifts of food and drink (non-alcoholic if you're not old enough) placed at your door over the next week for your deeds. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • We are testing out formats for key points displays, to be voted on for player preference based on what seems to work best for the most people. The other options were used here (end of post summary format) and here (start of post preview format). The format featured on this post is the last option, which will provide small summaries under the banner of each prompt set. A poll will be put up before the next event to see which format will be used going forward, so please keep in the back of your mind which seems most comfortable/makes the content more easily accessible. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |





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She feels the corners of her eyes prick with tears. )
I... Thank you. Thank you very much, Kyo.
But, still -- I know that it isn't easy to be away from home, either.
( Really, she just wants Kyo to be happy. )
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[Considering he's all but resigned to his fate as the Cat. At least as far as he is aware at this point. That he would be locked away after finishing school because that's what happened to the Cat. Part of his deal with Akito and all. He doesn't have that much back home keeping him there, aside from Tohru herself. And Kazuma.]
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Kyo...
( She just... hopes that he can be happy here. )
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[It's true though. That being here might give him more time. More freedom. More time with her specifically, as he had wanted. Before he finishes school and ends up locked away. Not that he has considered that the curse might not be active here. It's habit, instinct to keep his bracelet on his wrist. And she hasn't hugged him yet for him to be aware on his transforming or not.]
You okay?
no subject
( She feels so silly. Why didn't she think of it before? How could she not see it? She bites her lower lip, but that doesn't stop her from tearing up again. )
... I'm so happy for you, Kyo.
( If he's here, then... Even just for now, he can live his life freely. )
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[He figures others here that know her might be kinda used to how emotional Tohru could be. But at the same time. Kyo's aware others might get the wrong idea here with them talking to each other and her getting teary like this. He might not entirely be sure what she means on being happy for him, but. He can't just stand here like this either. He sighs, raising a hand to brush at her face, at her eyes gently. Just with the back of his hand, since he isn't wearing long sleeves at the moment.]
At least you're not alone anymore. We'll figure it. For now -- I guess these carriages take us to wherever we're staying? Or close to there at least?
[Since she said she had somewhere he could stay with her? He's not even considering how that might seem when others inevitably find out.]
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( She doesn't want any of her friends to be in a place like this alone... She's glad that she can be here for Kyo to help him in whatever way she can. )
Oh-- yes, I'm sorry. ( She shakes her head. ) Let's keep going.
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You shouldn't have been alone either. But right. Let's have a look at getting a ride then.
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( The last thing she wants is for Kyo to worry about her. So, she can't help but quickly reassure him. )
I've made some wonderful friends here, Kyo. I can't wait for you to meet them, too.
( Despite her words, she's going to keep walking - her hand in Kyo's. It's difficult not to get distracted, though! But, she knows she needs to lead the way. )
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[He really isn't surprised in the least. The way the Sohma were drawn to her, the way Hana and Uo were. Of course there would be others drawn to her and befriending her. The way Tohru was so kind and looked out for others. Kyo had to expect this in meeting her friends sooner or later.
He doesn't stop her hand in his either. Simply accepts that. It's hardly the first time they've done it, as she leads him around now they were up the cliff and all. She knows this place better and all, so it makes sense to follow her until he gets his bearings.]
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I can't wait.
( There's... something so natural about walking hand in hand like this. She isn't sure why, but... she feels so warm. So content. And somehow safe. )
Being here together like this -- it feels a little like a brand new adventure.
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[Somehow he isn't too surprised that she would look at it like that. She always tried to see the positives of everything. Of everyone. Including himself. He doesn't think anything much of it with them holding hands. It just made sense in sticking together in this strange new place that he doesn't get separated from her. He notices the others heading to the carriages.]
I guess it doesn't matter which one we take? They'd probably all go to the same place?
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( She'll be happy to go to whichever one that Kyo decides to take. Once they get to where they need to go, she'll take the lead and show him to where she's staying. If he doesn't mind, that is. )
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[He's not yet figured his familiar but it is in fact among the carriages waiting for him. Given cats don't like water and all and he has a bakeneko. He'll find it when he checks the carriage for his things from home. Which. Isn't much but he will pause when he comes across that pale blue cap amid his clothes, his martial arts uniform and weights. The bakeneko simply leaps up and curls at his shoulders as he checks his things.]