avalonmods (
avalonmods) wrote in
avalaughs2020-11-30 11:58 pm
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TEST DRIVE MEME ⚔️️ 2
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. When not helping people, the turtles are going around and hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals or pushing personal items to the beach near the new arrivals they smell like (belong to). If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() A ⦿ Trial and Icy Errors Winter has arrived in Avalon, and with it has come to a change in the weather. Puffs of breath precede sentences when outside, small fires fill braziers to allow people to stop and get warm for a moment between where they come from and where they are going. Snow has begun to fall; at first, it is the same, fluffy, white flakes many adventurers will have seen. However, as the day progresses, the snow begins to shimmer; it’s like a prismatic effect, a magical light catching against every little crystal and illuminating sparkling flakes, so vibrant it’s clear someone has enchanted the snow. Shortly after the change, there will be a text alert to all devices: Tired of the same old routine with your magic? Ready for a little something new? Come on out and have an old fashioned snowball fight with a magical twist. Be sure to practice your new powers and have fun! 😉 -MerlinThose who come outside to find the rainbow snow already being packed into neat balls by Camelot's citizens; go ahead and grab a basket full but remember, don’t just toss them. Let’s get magic with it! Different types of magic will have different effects on the enchanted snow: In the end, it seems while adventurers will be able to get plenty of practice in, some of that practice is going to come from trying to stop the side effects of mixing their powers with the magic snow; welcome to your first lesson in control. If one is going to use magic in conjunction with already magically imbued things, they ought to know the right amount, seems Merlin wants you all to learn in a trial by snowball error. Those who practice their magic and participate in the snowball fight will be given hot chocolate, warm soup, fresh baked goods, or other treats to warm them up after their training is done. But don’t slack off! You’re like to find your hot chocolate spiced with pickle flavor, that warm treat suddenly turns to ice cream in your mouth. Avalonians want that practice to happen, and are willing to add some incentive... whether that means the carrot or the icicle. ![]() All throughout the City of Camelot is a buzz of excitement about the oncoming winter solstice on the 21st. Citizens will tell you of the winter solstice's importance in cleansing the flow of Avalon's magic each year and absorbing sunlight to increase its potency. In other words, the winter solstice generates a significant amount of magic if the proper ritual is followed, so the visitors from other worlds really should head on over to Albion's White Cliffs. A ⦿ The Darkness in the White Cliffs
Once you gain entrance, you will find there is no light within the caves and the door seems to close behind you. Non-magical lights won't illuminate anything within these caves, so you will need to either navigate through the darkness or find a magical means to light your path. Be wary-- traveling in the dark will be a much safer journey if you can find your way through the caves and keep track of your companions. The reason there is no light are the bat-like creatures that eat energy like fire and electricity. With the magical light attracting them and nothing to consume, they'll be very aggressive and swarm anything emitting heat.. like an unsuspecting traveler. Make too much noise, and the Cliff Beast will spit you out back onto the sand and you'll have to start over. B ⦿ "For a greedy man, even his tomb is too small."
There is no clear warning about what will happen if you take anything besides your one cup. However, characters who disobey this instruction and take any of the riches within the cave will initially experience severe symptoms such as magical blockage, an endless common cold, and food turning to ash in their mouth. They will experience dreams in which they are urged to return the treasure and a day later, advanced symptoms if it goes on for too long have been known to result in vomiting frogs and snakes, insomnia, speaking in tongues despite the translation spell, bleeding from the ears, and eventually death. C ⦿ Drink Up
Upon arriving at the Red Springs, a party of people there to guide those who have made the ritual's journey to a particular pool within the vicinity of the springs. Characters will be directed to take a sip, then pour the rest into the Spring alongside your peers, finally throwing the clay cup itself into the spring. Throughout the day, you will begin to feel strangely giddy, but it will pass. Nothing much will seem like it happens otherwise, but the guides assure you that you will understand on the night of the winter solstice when the ritual is complete and your body becomes a conduit to purify and rejuvenate Avalon's magic. For now, as thanks, the guides offer you one of the celebratory gifts they have to offer-- free drinks (this time of the age-appropriate alcoholic or sugary variety), a free night's stay at the Red Springs, a yule log, an escort, a Recipe: Snow Dance. (Effect: Snow Dance will cause small flurries to pick up where the spell is cast, resulting in decreased visibility. Only works if snow is already present, as it cannot generate elements.) The choice is yours. Pick one. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but may contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |





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The hand within Iskandar's gripped a bit tighter the more they traversed the darkness. And then the sudden cries caused her to jump and inadvertedly grab onto the King of Conquerors' free arm.
"Again I apologize..." she whispered, voice a bit shaky. "I seem to be doing a lot of that this day."
If he could see her face, there was a definite fear in her eyes. These beasts sounded very similar to the minions of Calamity Ganon called 'Keese' and she really didn't like that idea at all.
Of course that was when one of them brushed her cheek and she all but cried out but managed to stifle it at the very last moment.
The creature that had connected with the princess however, noticed the sudden heat signature and started darting around frantically trying to find it again. And as with any colony oriented creature, when one is startled, the rest soon follow.
Before they knew it, a veritable swarm of bats enveloped the duo, looking for any flesh they could find to sink their fangs into.
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In the far distance a small ray of light shined as the King of Conquerors looked for a means of escape, free hand moves to wrap about the young princesses waist, hoisting her into the air to hide her face against his chest best he could now. "Hold tight…" Voice little louder than a whisper as he barreled forward, thud of his footsteps echoing through the caves walls as they drew closer and closer to the faint light growing. The bats thought to try them again but were met with cold steel once more, tearing through the vile creatures as they approached the doorway and quickly leapt through, bats fearful to follow them any further.
Setting Zelda down now Iskandar rest again the cool surface of the cave wall, gasping for breathe momentarily before a sincere grin forms over his features. "Those beasts thought to test our will but were thankfully unsuccessful! A brave soul you are my dear princess.
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Then they were moving, moving towards what, she didn't know as her face was hidden, but the princess trusted King of Conquerors despite their short lived acquaintance.
The sounds of fighting and steel tearing through flesh had her wincing with each screeching death throe.
The light did successfully keep the creatures at bay, but once she was on her feet again, Zelda looked to Iskandar with a genuine smile of gratitude, though in contrast, she shook her head.
"No, it is not I who is the brave one." she admitted, her smile turning to a frown. "Had you not accompanied me, I would have surely fallen to those beasts.
She approached and reached up, pressing a gentle hand to his chest; palm enveloped with a light green glow. The healing magic washed over his form, closing any wounds he may have suffered from the bats, including any energy draining effects.
And then it was her turn to clutch at the wall for support (ok more like falling against it) gasping for breath, as being a novice magic user, her spells still took a toll on her body. There was also her own wounds and drain from the creatures as well, but she tried to ignore that.
Zelda leaned her back against the cold stone and offered him a weak smile.
"Does that help?"
Then she slumped into a sitting position though this was how she took note of their surroundings.
There was treasure! Lots of it! And an alter? With many clay cups. A sign sat among the cups as well, but she was unable to make out what it said. However, perhaps the most intriguing thing of all, were the millions of green specs that adorned the ceiling.
The gasp that escaped now, was one of awe as her eyes widened at the sight.
"This must be some sort of fauna native to the cave! Perhaps it is the water," she commented pointing at the clear spring, "that allows them to flourish here?"
((Oh no! She's gone into nerd mode!))
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A subtle gasp as Iskandar closes the gap betwixt the pair of them rushing to Zelda's side to gently cup her hand within his large own. "Are you alright, princess?!? You need not have exerted yourself on my behalf for I have been in far worse condition." A soft smile forming over his lips however, grip tightening somewhat as he tries best to show his support whilst she regains her own strength.
Eyes begin wandering about the newfound crevasse within the caves, glimmering treasures of gems and glowing fauna upon the ceiling unlike anything he's seen before! Sure enough though his attention returns to Zelda still kneeling at her side. "How are you faring? Can you bare to stand?"
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"Are you aware of the potential of this discovery? Oh! What if we are the first to witness this wonder? What if this is some sort of scientific breaththrough!?"
Even if she couldn't actually stand, that didn't mean she wasn't going to try... and immediately lose her balance with an annoyed expression.
IT would take a bit longer than she would like for her to recover her strength.