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avalaughs2020-11-30 11:58 pm
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TEST DRIVE MEME ⚔️️ 2
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. When not helping people, the turtles are going around and hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals or pushing personal items to the beach near the new arrivals they smell like (belong to). If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() A ⦿ Trial and Icy Errors Winter has arrived in Avalon, and with it has come to a change in the weather. Puffs of breath precede sentences when outside, small fires fill braziers to allow people to stop and get warm for a moment between where they come from and where they are going. Snow has begun to fall; at first, it is the same, fluffy, white flakes many adventurers will have seen. However, as the day progresses, the snow begins to shimmer; it’s like a prismatic effect, a magical light catching against every little crystal and illuminating sparkling flakes, so vibrant it’s clear someone has enchanted the snow. Shortly after the change, there will be a text alert to all devices: Tired of the same old routine with your magic? Ready for a little something new? Come on out and have an old fashioned snowball fight with a magical twist. Be sure to practice your new powers and have fun! 😉 -MerlinThose who come outside to find the rainbow snow already being packed into neat balls by Camelot's citizens; go ahead and grab a basket full but remember, don’t just toss them. Let’s get magic with it! Different types of magic will have different effects on the enchanted snow: In the end, it seems while adventurers will be able to get plenty of practice in, some of that practice is going to come from trying to stop the side effects of mixing their powers with the magic snow; welcome to your first lesson in control. If one is going to use magic in conjunction with already magically imbued things, they ought to know the right amount, seems Merlin wants you all to learn in a trial by snowball error. Those who practice their magic and participate in the snowball fight will be given hot chocolate, warm soup, fresh baked goods, or other treats to warm them up after their training is done. But don’t slack off! You’re like to find your hot chocolate spiced with pickle flavor, that warm treat suddenly turns to ice cream in your mouth. Avalonians want that practice to happen, and are willing to add some incentive... whether that means the carrot or the icicle. ![]() All throughout the City of Camelot is a buzz of excitement about the oncoming winter solstice on the 21st. Citizens will tell you of the winter solstice's importance in cleansing the flow of Avalon's magic each year and absorbing sunlight to increase its potency. In other words, the winter solstice generates a significant amount of magic if the proper ritual is followed, so the visitors from other worlds really should head on over to Albion's White Cliffs. A ⦿ The Darkness in the White Cliffs
Once you gain entrance, you will find there is no light within the caves and the door seems to close behind you. Non-magical lights won't illuminate anything within these caves, so you will need to either navigate through the darkness or find a magical means to light your path. Be wary-- traveling in the dark will be a much safer journey if you can find your way through the caves and keep track of your companions. The reason there is no light are the bat-like creatures that eat energy like fire and electricity. With the magical light attracting them and nothing to consume, they'll be very aggressive and swarm anything emitting heat.. like an unsuspecting traveler. Make too much noise, and the Cliff Beast will spit you out back onto the sand and you'll have to start over. B ⦿ "For a greedy man, even his tomb is too small."
There is no clear warning about what will happen if you take anything besides your one cup. However, characters who disobey this instruction and take any of the riches within the cave will initially experience severe symptoms such as magical blockage, an endless common cold, and food turning to ash in their mouth. They will experience dreams in which they are urged to return the treasure and a day later, advanced symptoms if it goes on for too long have been known to result in vomiting frogs and snakes, insomnia, speaking in tongues despite the translation spell, bleeding from the ears, and eventually death. C ⦿ Drink Up
Upon arriving at the Red Springs, a party of people there to guide those who have made the ritual's journey to a particular pool within the vicinity of the springs. Characters will be directed to take a sip, then pour the rest into the Spring alongside your peers, finally throwing the clay cup itself into the spring. Throughout the day, you will begin to feel strangely giddy, but it will pass. Nothing much will seem like it happens otherwise, but the guides assure you that you will understand on the night of the winter solstice when the ritual is complete and your body becomes a conduit to purify and rejuvenate Avalon's magic. For now, as thanks, the guides offer you one of the celebratory gifts they have to offer-- free drinks (this time of the age-appropriate alcoholic or sugary variety), a free night's stay at the Red Springs, a yule log, an escort, a Recipe: Snow Dance. (Effect: Snow Dance will cause small flurries to pick up where the spell is cast, resulting in decreased visibility. Only works if snow is already present, as it cannot generate elements.) The choice is yours. Pick one. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but may contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |
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Holding hands was the safest and most straightforward solution, he felt.
Since it was like that, he didn't feel any embarrassment at all about reaching out to take his hand.
In this darkness he could only see vague shapes--slightly darker shadows outlined against the darkness, so he reached out slowly. Still, the moment his fingers touched Walter's hand he grabbed it in a firm grip.
"It's too bad neither of us has light magic. Perhaps that could have done something about this darkness."
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Walter, being unaccustomed to contact in general, is embarrassed, unlike his ritual partner. Yet his fingers slowly move to close around the hand that has grabbed his; he said he would take care, and he meant it.
"It's okay. I'm used to being out at night, too." And with the blackout ordinance, unless the moon was out, it could get just about as dark outside.
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After all, there's no point in making a big deal out of it.
"While that's convenient in this situation being out at night is a habit you should try to break. It's not good for the body." Despite being only twenty he nags like an old grandmother.
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He does not, of course, elaborate on why that is, instead remaining focused on the movement of his familiar, who leads them through the tunnel at a slow but steady pace.
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"How unfortunate. But perhaps this place might allow for a better sleep schedule...assuming, of course, that the problem hasn't followed you here."
Because his certainly did.
His own familiar followed behind them, close enough to brush against Chang Geng's leg.
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His familiar turns slightly; a small bend lies in the path ahead. Walter follows accordingly, still clasping onto the hand of the one behind him.
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But he feels like he will keep an eye on you anyway.
His listens carefully for the sounds of footsteps and any potential turns but, in truth, the hand he's holding does a better job of guiding him. It's a wonder how Gu Yun is able to navigate like this without sound or sight at times.
"...not to be a crow mouth," Which is to say, to say inauspicious things, "but I'm a little surprised at how easy this has been."
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"Though danger could also mean taking a fall and getting injured from it." And in the case of being alone, not having any help to extract you should you become incapacitated from your injuries.
They're going deeper now, the path angling down. There are more twists and turns ahead, though his familiar guides them well. They haven't run into the danger yet.
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He thought, perhaps it would have been different if they had lit this place up. It was hard to say and it wasn't as if they had the means to test the theory.
It did seem that the worse danger they could expect right now was an errant rock causing them to trip. Though Chang Geng was confident he could carry Walter if that became necessary.
Still, he stayed on guard as they followed the Black Dog on this winding path until he could see a faint light in the distance.
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He can hear movement overhead. Little sounds.
Bats. Perhaps a few dozen? Bats hunt at night, as far as he knows, so he expects the rest are out finding their suppers.
Reaching forward, Walter gives his familiar an acknowledging pat, and a nudge to press on. It does so, head dipping low. Walter steps even more carefully, his footfalls quieter than before.
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He looked up as well. He's not an expert on bats by any means but he was a careful person by nature and a bit of a pessimist so he felt it was better to assume that the bats were dangerous and not to be disturbed than not.
So he reached back with his free hand to pat the pixiu behind him. "Ssh." He whispered, trying to be as quiet as he could be. In the dark, he thought he could just make out her tail lashing and he worried he may need to say more, but she straightens up, her wings still poised for action instead of resting against her back.
That would have to be good enough. (He made a mental note to see how well she can see in the dark and also see if he could teach her to recognize sign language. Something to consider later.)
They continue on in silence, apparently having come to the same conclusion about not disturbing the bats.
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A lone bat—very small, likely young—flutters against the ceiling, making vain attempts at feeding upon the glowing microbes before giving up and wheeling away, too high over their heads to detect the heat from their night-chilled bodies.
In the centre of the room is a stone altar, an inscription etched into its side; TAKE ONE CUP TO THE SPRING, LEAVE THE REST. SPILL NO DROP. Myriad cups rest upon the altar, their form not crafted from silver or gold, but of simple clay, and each filled with water. It is to this Walter points, his lips pulling into a confident smirk.
This is what they are looking for.
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Nothing happened with it but Chang Geng thought, maybe it had been for the best that neither of them had any light magic.
Then he turned his attention back to the sign...and then swept his gaze around them. Truly, this was a trap for those whose greed exceeded their common sense.
Now that they can see well enough, he lets go of Walter's hand.
Then he took a moment to study the cups. Since they only need one cup then, it stands to reason, only one of them needed to carry it and whoever is carrying it won't be as free to move if they had to make sure not to spill a single drop.
He pauses.
Caves have a tendency to make sounds echo and he really didn't want to know what might happen if they disturbed the bats.
(He thought, maybe he should teach Walter how to sign as well if they might end up working together again.)
So he had to resort to whispering, "Do you know how to handle a sword?"
I should probably ask, do you want to make our TDM threads game canon?
He doesn't have experience with swords, least of all such a kind as that. Knives, yes; he can make absolutely lethal weapons out of common tableware. His wires, though he did not have the fortune to have them brought to Avalon with him, cut through flesh and metal with ease. But a sword... the technique for wielding a blade of that composition has yet to be imparted to him. So, after a moment of considering, he shakes his head once from side to side. No, he does not know how to handle a sword properly.
Absolutely!
But perhaps kinetic magic could also be useful for making sure nothing is spilled from the cup.
...or, perhaps, neither of them were good enough at magic to really make a difference either way.
He considered it and, finally deciding that there was no difference either way, stepped a little closer. He gestured, from the cup to Walter to himself, as if to ask, which one of us should take it? because he really had no preference.
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Though the person he had gone with before and he had taken one cup each, that he had gone and completed the ritual before meant that they only needed one cup. One cup needed only one hand to hold it, and he could easily wield his kinetic magic with the other hand if need be. Furthermore, if he took the cup, Li Min would be free to wield his sword if defending themselves from the bats became an issue.
After a moment of deliberating, Walter tapped his sternum once, then proceeded to the altar to retrieve the clay vessel.