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avalonmods ([personal profile] avalonmods) wrote in [community profile] avalaughs2020-11-30 11:58 pm
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TEST DRIVE MEME ⚔️️ 2



{ QUICK NAV }
Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary



A ⦿ Soaking in Your Arrival
    KERPLUNK, SPLASH!

    Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you.

    If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. When not helping people, the turtles are going around and hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals or pushing personal items to the beach near the new arrivals they smell like (belong to). If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly.


B ⦿ The Caravan to Camelot
    Once everyone is wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones, a pair of earbuds, and a winter cloak** to everyone before getting them settled in groups into modernized carriages pulled by horses and give them a basic explanation of why and how they've been brought to Avalon: The universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. It is here that you have the first opportunity to decide who they will be in their new home. You'll have about an hour to wander around here, meet and greet, and pet the horses before it's time to go.

    These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, [community profile] avalononline (AOL), to chat with other characters, watch dumb videos, learn about the world, contact Camelot Support (they'll answer any questions they can for you, from how to use a smart phone to where to find quests and resources to learn more about your magic). Be careful if you decide to use your phones while in the caravan-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk.


C ⦿ The Red Spring
    The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Because of the volume of new arrivals and vacationers, inn rooms are assigned two-to-a-room. The rooms have two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and a few free movies.

    If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out!

    The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there.



A ⦿ Trial and Icy Errors

    Winter has arrived in Avalon, and with it has come to a change in the weather. Puffs of breath precede sentences when outside, small fires fill braziers to allow people to stop and get warm for a moment between where they come from and where they are going. Snow has begun to fall; at first, it is the same, fluffy, white flakes many adventurers will have seen. However, as the day progresses, the snow begins to shimmer; it’s like a prismatic effect, a magical light catching against every little crystal and illuminating sparkling flakes, so vibrant it’s clear someone has enchanted the snow.

    Shortly after the change, there will be a text alert to all devices:
    Tired of the same old routine with your magic? Ready for a little something new? Come on out and have an old fashioned snowball fight with a magical twist. Be sure to practice your new powers and have fun! 😉 -Merlin
    Those who come outside to find the rainbow snow already being packed into neat balls by Camelot's citizens; go ahead and grab a basket full but remember, don’t just toss them. Let’s get magic with it!

    Different types of magic will have different effects on the enchanted snow:

  • Use kinetic magic to toss three at once. Nevermind if they suddenly balloon inside and burst into a snow shower over your opponent, throw a couple more; some are bound to hit, right?
  • Throw a little animal magic in there and morph a few into a bear or some other animal of your intent; sorry about his random dance attack, at least your opponent will be laughing too hard to throw a snowball at you.
  • Try hiding them in a shield or cast an illusion with some light magic; better apologize when that goes sideways and the snow hardens, bursting into rainbow crystals at your opponent's feet.
  • Team up with someone who has cognitive magic; they can telegraph you the plan without your opponents being any the wiser... except the snow seems to be picking up on it and sending those thoughts right to your opponent! Perhaps use this as an opportunity to learn control!
  • Maybe you want to try using a little wind magic if you’re of the elemental class; watch out for the rainbow snow squall your perfectly lobbed snowballs will become.
  • Healing magic is one you might not see coming-- enchanting a snowball with healing magic can result in positive mood enhancements. Give your enemies a blast of zen to lower their guard and make them an easy target!
  • A dark magic user might think to add a little hex to their snowball; give themselves an edge... too bad, without practice, that hex might be a little too heavy and burst over the maker before it even leaves their hand! Hope you know how to fix it.
  • Alchemists are welcome to change the shape of those snowballs. Maybe try and craft them into something a little more stealthy or projectile. Too bad that snow seems to want to turn into a batch of butterflies and be free... magic sure is tricky! But hey, they sure are pretty.

  • In the end, it seems while adventurers will be able to get plenty of practice in, some of that practice is going to come from trying to stop the side effects of mixing their powers with the magic snow; welcome to your first lesson in control. If one is going to use magic in conjunction with already magically imbued things, they ought to know the right amount, seems Merlin wants you all to learn in a trial by snowball error.

    Those who practice their magic and participate in the snowball fight will be given hot chocolate, warm soup, fresh baked goods, or other treats to warm them up after their training is done. But don’t slack off! You’re like to find your hot chocolate spiced with pickle flavor, that warm treat suddenly turns to ice cream in your mouth. Avalonians want that practice to happen, and are willing to add some incentive... whether that means the carrot or the icicle.




    All throughout the City of Camelot is a buzz of excitement about the oncoming winter solstice on the 21st. Citizens will tell you of the winter solstice's importance in cleansing the flow of Avalon's magic each year and absorbing sunlight to increase its potency. In other words, the winter solstice generates a significant amount of magic if the proper ritual is followed, so the visitors from other worlds really should head on over to Albion's White Cliffs.

    A ⦿ The Darkness in the White Cliffs
      The first task that you'll experience during the ritual is asking the Cliff Beast's permission to enter the cliffs. Though they look wholly solid on the outside, these cliffs contain a veritable labyrinth of magical caves that weave in and out of the chalky cliffs. As there is danger within these walls, it is recommended no one go alone. The Cliff Beast will only open a door to the caves for parties of two or more who present him with a gift. The gift doesn't need to be something significant, just a show of courtesy-- a lovely rock or a seashell will do, placed at the base of the cliff. The only gifts he will outright reject are precious gems and metals. Honestly, they make him a little nauseous-- and you don't want to see a cliff beast nauseous. In fact, if you try it, the Cliff Beast will suddenly burst into a rockslide right near where the gem was left. Watch out!

      Once you gain entrance, you will find there is no light within the caves and the door seems to close behind you. Non-magical lights won't illuminate anything within these caves, so you will need to either navigate through the darkness or find a magical means to light your path. Be wary-- traveling in the dark will be a much safer journey if you can find your way through the caves and keep track of your companions. The reason there is no light are the bat-like creatures that eat energy like fire and electricity. With the magical light attracting them and nothing to consume, they'll be very aggressive and swarm anything emitting heat.. like an unsuspecting traveler. Make too much noise, and the Cliff Beast will spit you out back onto the sand and you'll have to start over.


    B ⦿ "For a greedy man, even his tomb is too small."
      Those who persist within the caves will eventually come upon a room whose ceiling glistens with bioluminiscent microbes that are too small for the bats to eat. These little glowing creatures create reflections in the room that show just what it contains-- glimmerings of precious gems, gold, and other treasure cover the walls and floor, save for a large flat stone altar in the center. There are many hand-crafted clay cups filled with what appears to be water. The side of the alter has a very simple message: "TAKE ONE CUP TO THE SPRING, LEAVE THE REST. SPILL NO DROP." Sure enough, this matches with the instructions you were given about the ritual: Take a cup of waters harvested by the Asrai, a fairy that lives within the walls of the cliffs that cultivates it every year to bring to the Red Springs for the Winter Solstice.

      There is no clear warning about what will happen if you take anything besides your one cup. However, characters who disobey this instruction and take any of the riches within the cave will initially experience severe symptoms such as magical blockage, an endless common cold, and food turning to ash in their mouth. They will experience dreams in which they are urged to return the treasure and a day later, advanced symptoms if it goes on for too long have been known to result in vomiting frogs and snakes, insomnia, speaking in tongues despite the translation spell, bleeding from the ears, and eventually death.


    C ⦿ Drink Up
      Those who listen and take the Asrai's cups to the Red Springs will notice while carrying the cups, all creatures and threats will leave you in peace. Neither rain nor snow will touch you, parting from your path in both the sky and on the ground. The effects will only last as long as you don't spill a single drop. The ritual can still be completed, but the protections only work if you don't spill-- otherwise you'll be fighting off weather, creatures, other people, and whatever else you encounter as the effects of a spilled cup will cause those around you to try to steal your cup without thought for your safety, even if they might not even think to do normally.

      Upon arriving at the Red Springs, a party of people there to guide those who have made the ritual's journey to a particular pool within the vicinity of the springs. Characters will be directed to take a sip, then pour the rest into the Spring alongside your peers, finally throwing the clay cup itself into the spring. Throughout the day, you will begin to feel strangely giddy, but it will pass. Nothing much will seem like it happens otherwise, but the guides assure you that you will understand on the night of the winter solstice when the ritual is complete and your body becomes a conduit to purify and rejuvenate Avalon's magic.

      For now, as thanks, the guides offer you one of the celebratory gifts they have to offer-- free drinks (this time of the age-appropriate alcoholic or sugary variety), a free night's stay at the Red Springs, a yule log, an escort, a Recipe: Snow Dance. (Effect: Snow Dance will cause small flurries to pick up where the spell is cast, resulting in decreased visibility. Only works if snow is already present, as it cannot generate elements.) The choice is yours. Pick one.




    MOD NOTES:
    • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post.
    • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities.
    • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt.
    • The first "Arrival" prompts are present on every TDM, but may contain seasonal tweaks for flavor. All other prompts will change monthly.
    • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ.

    *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count.
    **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size.
    kiss_it_better: (pic#14073869)

    [personal profile] kiss_it_better 2020-12-18 04:04 am (UTC)(link)
    He had considered tying something to both their wrists but that comes with its own inconveniences and dangers.

    Holding hands was the safest and most straightforward solution, he felt.

    Since it was like that, he didn't feel any embarrassment at all about reaching out to take his hand.

    In this darkness he could only see vague shapes--slightly darker shadows outlined against the darkness, so he reached out slowly. Still, the moment his fingers touched Walter's hand he grabbed it in a firm grip.

    "It's too bad neither of us has light magic. Perhaps that could have done something about this darkness."
    angel_of_death: (Come again?)

    [personal profile] angel_of_death 2020-12-18 04:41 am (UTC)(link)
    The palm of his glove is warm, the sewn leather soaking in the heat from his hand. The rings around the glove fingers, in contrast, are cool to the touch at first, both insulated from his open hand and more easily chilled by the cold air.

    Walter, being unaccustomed to contact in general, is embarrassed, unlike his ritual partner. Yet his fingers slowly move to close around the hand that has grabbed his; he said he would take care, and he meant it.

    "It's okay. I'm used to being out at night, too." And with the blackout ordinance, unless the moon was out, it could get just about as dark outside.
    kiss_it_better: (pic#13647103)

    [personal profile] kiss_it_better 2020-12-20 03:22 am (UTC)(link)
    Chang Geng doesn't say anything about the way the hand he's holding closes around his, but he does a quick squeeze to acknowledge the action.

    After all, there's no point in making a big deal out of it.

    "While that's convenient in this situation being out at night is a habit you should try to break. It's not good for the body." Despite being only twenty he nags like an old grandmother.
    angel_of_death: (You talk I'll multitask)

    [personal profile] angel_of_death 2020-12-20 04:45 am (UTC)(link)
    The caution is met with a snort from the adolescent. It would make sense to a normal person, he is sure, but for him, the advice is absurd. Those who can't adapt to function at night don't live long in his line of work. Humans in his line of work don't tend to live very long lives as is, and not because of illness. "Hmph. That would assure me an even shorter lifespan."

    He does not, of course, elaborate on why that is, instead remaining focused on the movement of his familiar, who leads them through the tunnel at a slow but steady pace.
    kiss_it_better: (pic#13630879)

    [personal profile] kiss_it_better 2020-12-21 01:23 am (UTC)(link)
    "Oh?" He sounds curious not doubting. There were many differences in the way people live and their circumstances. Chang Geng himself doesn't sleep enough to be healthy because the nightmares he has are more of a problem for his health than the lack of sleep.

    "How unfortunate. But perhaps this place might allow for a better sleep schedule...assuming, of course, that the problem hasn't followed you here."

    Because his certainly did.

    His own familiar followed behind them, close enough to brush against Chang Geng's leg.
    angel_of_death: (Nope not listening)

    [personal profile] angel_of_death 2020-12-21 02:01 am (UTC)(link)
    "I promise you, I get enough sleep to function properly." Even with the nightmares that come so very frequently given the circumstances of his life, having his mind and reflexes dumbed due to sleep deprivation isn't something he is willing to incur upon himself. He faces the real things so often in life that the power of nightmares over his mind has been dimmed, no matter how grotesque they are.

    His familiar turns slightly; a small bend lies in the path ahead. Walter follows accordingly, still clasping onto the hand of the one behind him.
    kiss_it_better: (pic#13630879)

    [personal profile] kiss_it_better 2020-12-21 03:07 am (UTC)(link)
    "I'll have to trust that you know what you're doing then."

    But he feels like he will keep an eye on you anyway.

    His listens carefully for the sounds of footsteps and any potential turns but, in truth, the hand he's holding does a better job of guiding him. It's a wonder how Gu Yun is able to navigate like this without sound or sight at times.

    "...not to be a crow mouth," Which is to say, to say inauspicious things, "but I'm a little surprised at how easy this has been."
    angel_of_death: (Pensive)

    [personal profile] angel_of_death 2020-12-21 04:19 am (UTC)(link)
    "Perhaps we're quiet enough that we haven't roused anything that's in these caves." They're not yelling or being rowdy, or really doing much of anything else that might attract unwanted attention.

    "Though danger could also mean taking a fall and getting injured from it." And in the case of being alone, not having any help to extract you should you become incapacitated from your injuries.

    They're going deeper now, the path angling down. There are more twists and turns ahead, though his familiar guides them well. They haven't run into the danger yet.
    kiss_it_better: (pic#13647103)

    [personal profile] kiss_it_better 2020-12-21 09:49 pm (UTC)(link)
    "It would be good if all we had to do to avoid trouble was to not be too loud and to watch our steps."

    He thought, perhaps it would have been different if they had lit this place up. It was hard to say and it wasn't as if they had the means to test the theory.

    It did seem that the worse danger they could expect right now was an errant rock causing them to trip. Though Chang Geng was confident he could carry Walter if that became necessary.

    Still, he stayed on guard as they followed the Black Dog on this winding path until he could see a faint light in the distance.
    angel_of_death: (Pensive)

    [personal profile] angel_of_death 2020-12-21 11:16 pm (UTC)(link)
    Walter, too, can see the light ahead. The space seems to open up in front of them before it; a cavern that extends some hundred feet which the Black Dog abruptly stops at the beginning of. It lifts its head, its glowing eyes pointed upward, a soft growl rumbling briefly in its throat.

    He can hear movement overhead. Little sounds.

    Bats. Perhaps a few dozen? Bats hunt at night, as far as he knows, so he expects the rest are out finding their suppers.

    Reaching forward, Walter gives his familiar an acknowledging pat, and a nudge to press on. It does so, head dipping low. Walter steps even more carefully, his footfalls quieter than before.
    kiss_it_better: (pic#13630883)

    [personal profile] kiss_it_better 2020-12-22 05:30 am (UTC)(link)
    The pixiu's brushes against him are rhythmic and gentle but as the Black Dog in from looked up and growled, Chang Geng felt the way the pixiu moved change. Wings that had been folded spread a little, brushing against him in the process of opening, and there's a mirrored, low growl coming from her as well.

    He looked up as well. He's not an expert on bats by any means but he was a careful person by nature and a bit of a pessimist so he felt it was better to assume that the bats were dangerous and not to be disturbed than not.

    So he reached back with his free hand to pat the pixiu behind him. "Ssh." He whispered, trying to be as quiet as he could be. In the dark, he thought he could just make out her tail lashing and he worried he may need to say more, but she straightens up, her wings still poised for action instead of resting against her back.

    That would have to be good enough. (He made a mental note to see how well she can see in the dark and also see if he could teach her to recognize sign language. Something to consider later.)

    They continue on in silence, apparently having come to the same conclusion about not disturbing the bats.
    angel_of_death: (A touch of mania)

    [personal profile] angel_of_death 2020-12-22 06:38 am (UTC)(link)
    The trek across the cavern is tense, but they make it across without incident. On the other side is a room, its light-speckled ceiling reflecting off of every shined surface that rests within its walls, and there are objects aplenty for it to reflect from. Jewels and objects wrought from precious metals lay piled and scattered across the floor, and the walls hold similar adornments.

    A lone bat—very small, likely young—flutters against the ceiling, making vain attempts at feeding upon the glowing microbes before giving up and wheeling away, too high over their heads to detect the heat from their night-chilled bodies.

    In the centre of the room is a stone altar, an inscription etched into its side; TAKE ONE CUP TO THE SPRING, LEAVE THE REST. SPILL NO DROP. Myriad cups rest upon the altar, their form not crafted from silver or gold, but of simple clay, and each filled with water. It is to this Walter points, his lips pulling into a confident smirk.

    This is what they are looking for.
    kiss_it_better: (pic#13647120)

    [personal profile] kiss_it_better 2020-12-22 06:47 pm (UTC)(link)
    Being on high alert meant Chang Geng's attention was automatically drawn to any slight movements--including thaty of the small bats.

    Nothing happened with it but Chang Geng thought, maybe it had been for the best that neither of them had any light magic.

    Then he turned his attention back to the sign...and then swept his gaze around them. Truly, this was a trap for those whose greed exceeded their common sense.

    Now that they can see well enough, he lets go of Walter's hand.

    Then he took a moment to study the cups. Since they only need one cup then, it stands to reason, only one of them needed to carry it and whoever is carrying it won't be as free to move if they had to make sure not to spill a single drop.

    He pauses.

    Caves have a tendency to make sounds echo and he really didn't want to know what might happen if they disturbed the bats.

    (He thought, maybe he should teach Walter how to sign as well if they might end up working together again.)

    So he had to resort to whispering, "Do you know how to handle a sword?"
    angel_of_death: (What are you on about)

    I should probably ask, do you want to make our TDM threads game canon?

    [personal profile] angel_of_death 2020-12-22 09:02 pm (UTC)(link)
    Walter stops, turning towards the other man as he hears his voice. On registering his words, the boy's dark blue eyes drop to the sword in question.

    He doesn't have experience with swords, least of all such a kind as that. Knives, yes; he can make absolutely lethal weapons out of common tableware. His wires, though he did not have the fortune to have them brought to Avalon with him, cut through flesh and metal with ease. But a sword... the technique for wielding a blade of that composition has yet to be imparted to him. So, after a moment of considering, he shakes his head once from side to side. No, he does not know how to handle a sword properly.
    kiss_it_better: (pic#13647120)

    Absolutely!

    [personal profile] kiss_it_better 2020-12-22 11:31 pm (UTC)(link)
    He thought, that's a pity. Arming the person with the magic that could be used offensively while the one who used healing magic carried the cup seemed like the most logical arrangement.

    But perhaps kinetic magic could also be useful for making sure nothing is spilled from the cup.

    ...or, perhaps, neither of them were good enough at magic to really make a difference either way.

    He considered it and, finally deciding that there was no difference either way, stepped a little closer. He gestured, from the cup to Walter to himself, as if to ask, which one of us should take it? because he really had no preference.
    angel_of_death: (What are you on about)

    [personal profile] angel_of_death 2020-12-23 07:17 am (UTC)(link)
    At first, Walter is slightly confused. However, he soon pieces the movement together with what was said before, and comes to a conclusion as to what Li Min's proposal is; he means for one of them to do the carrying, and the other to guard.

    Though the person he had gone with before and he had taken one cup each, that he had gone and completed the ritual before meant that they only needed one cup. One cup needed only one hand to hold it, and he could easily wield his kinetic magic with the other hand if need be. Furthermore, if he took the cup, Li Min would be free to wield his sword if defending themselves from the bats became an issue.

    After a moment of deliberating, Walter tapped his sternum once, then proceeded to the altar to retrieve the clay vessel.