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avalonmods ([personal profile] avalonmods) wrote in [community profile] avalaughs2020-11-30 11:58 pm
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TEST DRIVE MEME ⚔️️ 2



{ QUICK NAV }
Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary



A ⦿ Soaking in Your Arrival
    KERPLUNK, SPLASH!

    Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you.

    If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. When not helping people, the turtles are going around and hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals or pushing personal items to the beach near the new arrivals they smell like (belong to). If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly.


B ⦿ The Caravan to Camelot
    Once everyone is wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones, a pair of earbuds, and a winter cloak** to everyone before getting them settled in groups into modernized carriages pulled by horses and give them a basic explanation of why and how they've been brought to Avalon: The universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. It is here that you have the first opportunity to decide who they will be in their new home. You'll have about an hour to wander around here, meet and greet, and pet the horses before it's time to go.

    These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, [community profile] avalononline (AOL), to chat with other characters, watch dumb videos, learn about the world, contact Camelot Support (they'll answer any questions they can for you, from how to use a smart phone to where to find quests and resources to learn more about your magic). Be careful if you decide to use your phones while in the caravan-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk.


C ⦿ The Red Spring
    The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Because of the volume of new arrivals and vacationers, inn rooms are assigned two-to-a-room. The rooms have two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and a few free movies.

    If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out!

    The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there.



A ⦿ Trial and Icy Errors

    Winter has arrived in Avalon, and with it has come to a change in the weather. Puffs of breath precede sentences when outside, small fires fill braziers to allow people to stop and get warm for a moment between where they come from and where they are going. Snow has begun to fall; at first, it is the same, fluffy, white flakes many adventurers will have seen. However, as the day progresses, the snow begins to shimmer; it’s like a prismatic effect, a magical light catching against every little crystal and illuminating sparkling flakes, so vibrant it’s clear someone has enchanted the snow.

    Shortly after the change, there will be a text alert to all devices:
    Tired of the same old routine with your magic? Ready for a little something new? Come on out and have an old fashioned snowball fight with a magical twist. Be sure to practice your new powers and have fun! 😉 -Merlin
    Those who come outside to find the rainbow snow already being packed into neat balls by Camelot's citizens; go ahead and grab a basket full but remember, don’t just toss them. Let’s get magic with it!

    Different types of magic will have different effects on the enchanted snow:

  • Use kinetic magic to toss three at once. Nevermind if they suddenly balloon inside and burst into a snow shower over your opponent, throw a couple more; some are bound to hit, right?
  • Throw a little animal magic in there and morph a few into a bear or some other animal of your intent; sorry about his random dance attack, at least your opponent will be laughing too hard to throw a snowball at you.
  • Try hiding them in a shield or cast an illusion with some light magic; better apologize when that goes sideways and the snow hardens, bursting into rainbow crystals at your opponent's feet.
  • Team up with someone who has cognitive magic; they can telegraph you the plan without your opponents being any the wiser... except the snow seems to be picking up on it and sending those thoughts right to your opponent! Perhaps use this as an opportunity to learn control!
  • Maybe you want to try using a little wind magic if you’re of the elemental class; watch out for the rainbow snow squall your perfectly lobbed snowballs will become.
  • Healing magic is one you might not see coming-- enchanting a snowball with healing magic can result in positive mood enhancements. Give your enemies a blast of zen to lower their guard and make them an easy target!
  • A dark magic user might think to add a little hex to their snowball; give themselves an edge... too bad, without practice, that hex might be a little too heavy and burst over the maker before it even leaves their hand! Hope you know how to fix it.
  • Alchemists are welcome to change the shape of those snowballs. Maybe try and craft them into something a little more stealthy or projectile. Too bad that snow seems to want to turn into a batch of butterflies and be free... magic sure is tricky! But hey, they sure are pretty.

  • In the end, it seems while adventurers will be able to get plenty of practice in, some of that practice is going to come from trying to stop the side effects of mixing their powers with the magic snow; welcome to your first lesson in control. If one is going to use magic in conjunction with already magically imbued things, they ought to know the right amount, seems Merlin wants you all to learn in a trial by snowball error.

    Those who practice their magic and participate in the snowball fight will be given hot chocolate, warm soup, fresh baked goods, or other treats to warm them up after their training is done. But don’t slack off! You’re like to find your hot chocolate spiced with pickle flavor, that warm treat suddenly turns to ice cream in your mouth. Avalonians want that practice to happen, and are willing to add some incentive... whether that means the carrot or the icicle.




    All throughout the City of Camelot is a buzz of excitement about the oncoming winter solstice on the 21st. Citizens will tell you of the winter solstice's importance in cleansing the flow of Avalon's magic each year and absorbing sunlight to increase its potency. In other words, the winter solstice generates a significant amount of magic if the proper ritual is followed, so the visitors from other worlds really should head on over to Albion's White Cliffs.

    A ⦿ The Darkness in the White Cliffs
      The first task that you'll experience during the ritual is asking the Cliff Beast's permission to enter the cliffs. Though they look wholly solid on the outside, these cliffs contain a veritable labyrinth of magical caves that weave in and out of the chalky cliffs. As there is danger within these walls, it is recommended no one go alone. The Cliff Beast will only open a door to the caves for parties of two or more who present him with a gift. The gift doesn't need to be something significant, just a show of courtesy-- a lovely rock or a seashell will do, placed at the base of the cliff. The only gifts he will outright reject are precious gems and metals. Honestly, they make him a little nauseous-- and you don't want to see a cliff beast nauseous. In fact, if you try it, the Cliff Beast will suddenly burst into a rockslide right near where the gem was left. Watch out!

      Once you gain entrance, you will find there is no light within the caves and the door seems to close behind you. Non-magical lights won't illuminate anything within these caves, so you will need to either navigate through the darkness or find a magical means to light your path. Be wary-- traveling in the dark will be a much safer journey if you can find your way through the caves and keep track of your companions. The reason there is no light are the bat-like creatures that eat energy like fire and electricity. With the magical light attracting them and nothing to consume, they'll be very aggressive and swarm anything emitting heat.. like an unsuspecting traveler. Make too much noise, and the Cliff Beast will spit you out back onto the sand and you'll have to start over.


    B ⦿ "For a greedy man, even his tomb is too small."
      Those who persist within the caves will eventually come upon a room whose ceiling glistens with bioluminiscent microbes that are too small for the bats to eat. These little glowing creatures create reflections in the room that show just what it contains-- glimmerings of precious gems, gold, and other treasure cover the walls and floor, save for a large flat stone altar in the center. There are many hand-crafted clay cups filled with what appears to be water. The side of the alter has a very simple message: "TAKE ONE CUP TO THE SPRING, LEAVE THE REST. SPILL NO DROP." Sure enough, this matches with the instructions you were given about the ritual: Take a cup of waters harvested by the Asrai, a fairy that lives within the walls of the cliffs that cultivates it every year to bring to the Red Springs for the Winter Solstice.

      There is no clear warning about what will happen if you take anything besides your one cup. However, characters who disobey this instruction and take any of the riches within the cave will initially experience severe symptoms such as magical blockage, an endless common cold, and food turning to ash in their mouth. They will experience dreams in which they are urged to return the treasure and a day later, advanced symptoms if it goes on for too long have been known to result in vomiting frogs and snakes, insomnia, speaking in tongues despite the translation spell, bleeding from the ears, and eventually death.


    C ⦿ Drink Up
      Those who listen and take the Asrai's cups to the Red Springs will notice while carrying the cups, all creatures and threats will leave you in peace. Neither rain nor snow will touch you, parting from your path in both the sky and on the ground. The effects will only last as long as you don't spill a single drop. The ritual can still be completed, but the protections only work if you don't spill-- otherwise you'll be fighting off weather, creatures, other people, and whatever else you encounter as the effects of a spilled cup will cause those around you to try to steal your cup without thought for your safety, even if they might not even think to do normally.

      Upon arriving at the Red Springs, a party of people there to guide those who have made the ritual's journey to a particular pool within the vicinity of the springs. Characters will be directed to take a sip, then pour the rest into the Spring alongside your peers, finally throwing the clay cup itself into the spring. Throughout the day, you will begin to feel strangely giddy, but it will pass. Nothing much will seem like it happens otherwise, but the guides assure you that you will understand on the night of the winter solstice when the ritual is complete and your body becomes a conduit to purify and rejuvenate Avalon's magic.

      For now, as thanks, the guides offer you one of the celebratory gifts they have to offer-- free drinks (this time of the age-appropriate alcoholic or sugary variety), a free night's stay at the Red Springs, a yule log, an escort, a Recipe: Snow Dance. (Effect: Snow Dance will cause small flurries to pick up where the spell is cast, resulting in decreased visibility. Only works if snow is already present, as it cannot generate elements.) The choice is yours. Pick one.




    MOD NOTES:
    • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post.
    • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities.
    • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt.
    • The first "Arrival" prompts are present on every TDM, but may contain seasonal tweaks for flavor. All other prompts will change monthly.
    • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ.

    *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count.
    **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size.
    optimate: https://twitter.com/dawn4ir (5)

    [personal profile] optimate 2020-12-02 03:44 am (UTC)(link)
    Hmph. I believe I like you already.

    [ She smirks with her comment, yet her eyes remained steady and unchanged from it's stern gaze. ]

    From here we can get closer to them by sprinting to the next barrier over there. It has a small gap next to it we can use to strike them from the flank. But I'll need cover.

    [ She says, holding her basket closer as if getting ready to run. ]

    On three, I'll go and cover you once I make it. Good?

    [ Bossy, but she doesn't have time to be polite. The group would wise up about them hiding behind their barriers soon enough. Counting to three, Blair makes a run for it ]
    morganknight: (grin)

    [personal profile] morganknight 2020-12-02 05:02 pm (UTC)(link)
    [Quick tactical planning and also cute? Heck yes.] You're shooting to the top of my list pretty fast yourself!

    [No worries about the bossiness, he gets it. As she counts down, he readies his own ammunition, lifting the snowballs into the air over one outstretched hand. Soon as she hits three, he's up and flinging them at their foes -- not accurately, but close enough that they're ducking back behind cover instead of pelting her with snowballs. Clear running!]
    optimate: https://twitter.com/dawn4ir (6)

    [personal profile] optimate 2020-12-03 02:19 am (UTC)(link)
    [ Blair runs fast for someone in skintight armor and a basket of snowballs in hand. Once she's behind cover, she focuses her magic to lift three snowballs at once with her mind. She keeps two hovering as a deterrent, firing one at the very first person to peek their head out of cover. ]

    Go!

    [ She calls out to him as soon as the ball fires and turns to powder before hitting the target. It's not much, but the powdered snow in the air made for excellent cover. Once he makes it, she'll take the next step ]

    I'll be out of snowballs once we make it to their flank. Save yours and stay here. Make them think we're going for them directly, the next run should be well covered enough. Only fire once I got their attention.

    [ Not wasting any more time, she gets up to run towards the next cover. It takes a moment, but he'll hear a surprised scream from the opposing team saying they're out. Blair managed to hit one, now there's only two left, distracted by Blair's assault on their flank with one of them popping their head out of the cover ]
    morganknight: (amused)

    [personal profile] morganknight 2020-12-03 03:21 pm (UTC)(link)
    [Likewise, he's much more graceful than a tall guy in a long coat probably ought to be, darting and then sliding to safety without so much as losing his balance.]

    [Not that he has any time to openly agree with her plan, but he's all for it, offering a flash of a grin as she takes off. The moment that comes after that is for balancing the snowballs in midair and making sure he's ready.]

    [As soon as he hears the yelp, he's on his feet, two snowballs shooting towards the guy who foolishly exposed himself. One detonates above him in a burst, but the other is a clean smack to the side of the head.]

    [But his ally is over there, going one-on-one with the last foe! And though he expects she's the sort who would not at any moment feel she needs help, what are teammates for? With a yell, Morgan grabs the top of the covering wall, heaves himself up, then leaps rather impressively off it. LEEEROY --]
    optimate: https://twitter.com/dawn4ir (7)

    [personal profile] optimate 2020-12-04 05:59 am (UTC)(link)
    [ He managed to nail the guy, leaving one left facing Blair who is down to one ball. With the last person's allies down, they had the split seconds needed to launch a counter-attack, prepping to fire a ball at Blair before-

    The last person's head darts to their side, immediately distracted by the charging man towards them. It bought Blair enough time to finish the fight, concentrating on her last snowball to fly towards her enemy and ending the round then and there.

    Once the fight concluded, Blair shows some sportsmanship and helped the other team back up, congratulating them for a job well done. Blair nods at Morgan to extend her congratulations to him. ]


    That last charge was a bit much. But it got the job done. So...
    morganknight: (tickled)

    [personal profile] morganknight 2020-12-05 03:58 pm (UTC)(link)
    We kicked ass. [He nods, then sticks out a fist for a bump.] Especially you. That was something else. I feel like I have to wrestle a bear or something to assert my skill.

    [He winks, because he's teasing. Well, mostly, because after that performance Morgan really does want to show off for her. But he's also well aware that's just some silly primal urge, so no worries that he'll start flexing and deadlifting things at the moment.]

    I'm Morgan, by the way.
    optimate: https://twitter.com/dawn4ir (10)

    [personal profile] optimate 2020-12-07 09:58 pm (UTC)(link)
    [ She flashes the slightest of smiles that faded as fast as it appeared, but it's a good sign from Blair who almost never changes expressions. Flattered, she nods in agreement and appreciation ]

    Blair. And I might have taken it a step too far, but I don't do things half way, even if it's training.

    [ She pauses, turning to step out of the arena and back out to give a new set of teams a turn on the field. Blair dragon familiar flies down to her shoulder, who's circling over the snowball area all this time. ]

    I didn't get to see what sort of magic you possess. Kinetic?
    morganknight: (ladies)

    [personal profile] morganknight 2020-12-07 10:01 pm (UTC)(link)
    [Okay, not a fistbump girl. Mentally shrugging, Morgan falls into step beside her to get out of the way of others.]

    Should've showed off more. Yes, that's what I've picked up. [Though the mechanism is more unfamiliar than the results.] Same as you, I take it.
    optimate: https://twitter.com/dawn4ir (5)

    [personal profile] optimate 2020-12-07 11:07 pm (UTC)(link)
    [ Probably not even familiar with the gesture, alas. ]

    Indeed. It's a practical ability, despite it's lack of flash.

    [ Contrary to what people may think of her back home being a wealthy person, she does prefer function over fashion. She just so happens to be wealthy enough to afford both. ]

    A wise choice, if I say so myself.
    morganknight: (smirking sort of)

    [personal profile] morganknight 2020-12-07 11:18 pm (UTC)(link)
    I'm flattered by your consideration. [One hand goes to his heart as he sketches the slightest of bows.] I don't suppose I could be permitted to a bit more of your time today?