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avalonmods) wrote in
avalaughs2020-11-30 11:58 pm
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TEST DRIVE MEME ⚔️️ 2
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. When not helping people, the turtles are going around and hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals or pushing personal items to the beach near the new arrivals they smell like (belong to). If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() A ⦿ Trial and Icy Errors Winter has arrived in Avalon, and with it has come to a change in the weather. Puffs of breath precede sentences when outside, small fires fill braziers to allow people to stop and get warm for a moment between where they come from and where they are going. Snow has begun to fall; at first, it is the same, fluffy, white flakes many adventurers will have seen. However, as the day progresses, the snow begins to shimmer; it’s like a prismatic effect, a magical light catching against every little crystal and illuminating sparkling flakes, so vibrant it’s clear someone has enchanted the snow. Shortly after the change, there will be a text alert to all devices: Tired of the same old routine with your magic? Ready for a little something new? Come on out and have an old fashioned snowball fight with a magical twist. Be sure to practice your new powers and have fun! 😉 -MerlinThose who come outside to find the rainbow snow already being packed into neat balls by Camelot's citizens; go ahead and grab a basket full but remember, don’t just toss them. Let’s get magic with it! Different types of magic will have different effects on the enchanted snow: In the end, it seems while adventurers will be able to get plenty of practice in, some of that practice is going to come from trying to stop the side effects of mixing their powers with the magic snow; welcome to your first lesson in control. If one is going to use magic in conjunction with already magically imbued things, they ought to know the right amount, seems Merlin wants you all to learn in a trial by snowball error. Those who practice their magic and participate in the snowball fight will be given hot chocolate, warm soup, fresh baked goods, or other treats to warm them up after their training is done. But don’t slack off! You’re like to find your hot chocolate spiced with pickle flavor, that warm treat suddenly turns to ice cream in your mouth. Avalonians want that practice to happen, and are willing to add some incentive... whether that means the carrot or the icicle. ![]() All throughout the City of Camelot is a buzz of excitement about the oncoming winter solstice on the 21st. Citizens will tell you of the winter solstice's importance in cleansing the flow of Avalon's magic each year and absorbing sunlight to increase its potency. In other words, the winter solstice generates a significant amount of magic if the proper ritual is followed, so the visitors from other worlds really should head on over to Albion's White Cliffs. A ⦿ The Darkness in the White Cliffs
Once you gain entrance, you will find there is no light within the caves and the door seems to close behind you. Non-magical lights won't illuminate anything within these caves, so you will need to either navigate through the darkness or find a magical means to light your path. Be wary-- traveling in the dark will be a much safer journey if you can find your way through the caves and keep track of your companions. The reason there is no light are the bat-like creatures that eat energy like fire and electricity. With the magical light attracting them and nothing to consume, they'll be very aggressive and swarm anything emitting heat.. like an unsuspecting traveler. Make too much noise, and the Cliff Beast will spit you out back onto the sand and you'll have to start over. B ⦿ "For a greedy man, even his tomb is too small."
There is no clear warning about what will happen if you take anything besides your one cup. However, characters who disobey this instruction and take any of the riches within the cave will initially experience severe symptoms such as magical blockage, an endless common cold, and food turning to ash in their mouth. They will experience dreams in which they are urged to return the treasure and a day later, advanced symptoms if it goes on for too long have been known to result in vomiting frogs and snakes, insomnia, speaking in tongues despite the translation spell, bleeding from the ears, and eventually death. C ⦿ Drink Up
Upon arriving at the Red Springs, a party of people there to guide those who have made the ritual's journey to a particular pool within the vicinity of the springs. Characters will be directed to take a sip, then pour the rest into the Spring alongside your peers, finally throwing the clay cup itself into the spring. Throughout the day, you will begin to feel strangely giddy, but it will pass. Nothing much will seem like it happens otherwise, but the guides assure you that you will understand on the night of the winter solstice when the ritual is complete and your body becomes a conduit to purify and rejuvenate Avalon's magic. For now, as thanks, the guides offer you one of the celebratory gifts they have to offer-- free drinks (this time of the age-appropriate alcoholic or sugary variety), a free night's stay at the Red Springs, a yule log, an escort, a Recipe: Snow Dance. (Effect: Snow Dance will cause small flurries to pick up where the spell is cast, resulting in decreased visibility. Only works if snow is already present, as it cannot generate elements.) The choice is yours. Pick one. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but may contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |





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"MMMAAAAAAAAAOOOOOOOOUUUUU!"
"Sssh, sssh, come on darling, I know you're wet--"
"MMMAAAAAAAAAOOOOOOOOUUUUU!!!"
"I'm trying to help, if you could just stop squirmi--"
"MMMAAAAAAAAAOOOOOOOOUUUUU!!!"
The source of this ungodly racket appears to be an oddly-dressed gray feline in the arms of an absolutely mortified hyur. "Sorry, sorry..." he murmurs, red-faced under the stares of passersby as he tries to comfort his wailing bundle of...joy? Sure, we'll go with that. "'Twould seem the poor thing's had a bit of a fright, eh?"
B: Arrival: Putting a (Hot) Spring in Your Step
Ah, now this is more like it. As many and varied as the comforts of Duplicity were, none of them could match the experience of a natural hot spring. He strips down to his smallclothes with unhurried leisure, savoring the steamy air against his scar-coveredskin. Finally he slips into the water with a contented sigh, closing his eyes and leaning back as the heat soothes away the cold and the stiffness of old joints.
He cracks an eye open at the sound of approaching footsteps. "Don't mind me," he says cheerfully. "Plenty of room for everyone, aye?"
C: SNOWED IN AND TELL
"Hello? Excuse me?"
The extremely muffled voice appears to be coming from a lovely rainbow crystal standing proudly on one side of the battlefield. Or rather, it's coming from the man who has managed to trap himself inside it...somehow. "My shield spell went a bit...wrong," he explains. "I can't break it from this side..." He strikes the wall of his prison as well as he can given the extremely cramped quarters, and succeeds only in making a lovely musical chime. "But mayhap it can be broken from the outside?"
D: DRIVEN BATTY IN THE DARK
The journey through the pitch black caves has gone surprisingly well so far. Jophrey's familiar could see where human eyes couldn't, and while the gaelicat doesn't know much about navigating mazes, spotting dead ends and unstable hallways proves an easy task.
The mage was never the sort to trust a run of good luck, so the sound of his companion's warning hiss comes almost as a relief. This is much more familiar territory. "I'll summon a light," he whispers, and a moment later a weak, flickering glow springs to life in his palm. Not much, but in this pure darkness it's more than enough to illuminate the passages before and behind.
And they are full of eyes.
"Oh bugger."
E: WILDCARD
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C!
It's in the process of circling the flank of the 'battlefield' that he passes near the large crystal. He almost keeps going, but the muffled sounds are just audible enough for him to recognize as human speech, and he pauses in his tracks.
The chime that sounds as the ice crystal is struck from the inside gets him to saunter over.
"Got yourself stuck, did you?"
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He cuts himself off with a cleared throat as if he realizes that he's rambling. "Erm...but anyway! I don't suppose you could help a fellow out?"
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It is all the warning he gives before he shoves the entire thing over with a firm kick. Not one meant to break the thing, though it certainly gives a ring of protest at the blow. No, he wants it on a more solid footing so that he doesn't end up knocking it away... or accidentally harming the person inside.
That in mind, he presses his foot against it once again, half-straddling the crystal as he pins it in place. "Still awake in there?"
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Down on the ground, he appears a bit startled, but otherwise unhurt. He blinks up at the young man, rubbing the back of his head. "Well I'm definitely awake now," he chuckles. "Right, what's next?" He's pretty sure he can guess, but no harm in asking.
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"Next," he begins, lifting his hand and curling his fingers into a fist, "We break that little shield of yours."
He typically doesn't use punching in his fighting technique — preferring the use of his much more lethal wires — but his gloves sport metal rings at each finger, which in combination with the proper application of kinetic magic should produce enough force in a small enough area to do a good bit of damage.
"It might take a moment though. Don't want to go too hard on it after all." The human body is a fragile thing, and as apparent as it is that whatever powers or augmentations they had originally are gone, he reasons that it wouldn't be too far-fetched to think that they might all be about as durable as your typical ordinary human.
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B
A moment is taken to regard the other man, and a few moments more than he might have usually taken is spent taking in that impressive collection of scars. There's a veritable epic etched upon his skin, and he cannot help but begin to ponder the source of the most easily visible ones... But in the end, it holds no prolonged interest for him. He has nothing much to say, either. And so he closes his eyes and leans his head back and resolves to relax. It has been an eventful day, to say the least.
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But curiosity has a way to ruin so many things, and eventually it gets the better of him.
By the time he finishes the startled gasp that escapes him, Jophrey is already out of the water, mage's staff appearing in his hand as if conjured from thin air. The easy relaxation is gone from his bearing, replaced with the combat-ready wariness of one who's fought for his life time and again.
"Zenos." He manages to pack a great deal of emotion into that one word. "How in the hells did you manage to follow me here?"
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He frowns deeply, all contentment now gone from him.
"And who are you, to presume yourself so worthy of my pursuit?" If there is any emotion in Zenos's tone, it is annoyance. Here he had briefly begun to entertain what it might be like to dwell somewhere where his reputation and status did not precede him, without a hint of baggage or history hanging over him... and here he is already needing to discard that half-formed hope.
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"You have no idea how often I've asked myself that very same question," he says. "But...I have to admit that having you actually agree with me is a bit of a blow to the old ego. Probably says something unflattering about me, come to think of it." The casual tone and posture are belied by an undimmed intensity in his remaining eye.
"So what poor bastard are you obsessed with now, boy? I should like to offer my condolences."
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"I've not changed who I have my sights on. The Warrior of Light still holds my attention." He frowns, and inclines his head slightly, the look that he gives all the keener. "And you are not him. I would know him anywhere, no matter how battered and marred. So I ask of you, once again: Who are you?"
B
With every familiar person he has met thus far recalling Duplicity as well as he does, G’raha feels no particularly need to question him. He brings himself close, perching at the edge of the water.]
For someone supposedly held at the Creator’s mercy, you seem quite relaxed, my friend.
[It’s meant to sound teasing, but instead it comes off as cheery - G’raha’s a little too pleased to see a friend unharmed for him to sound anything but delighted.]
Re: B
[ His expression shifts from confused to delighted, and his face splits into a wide grin. ]
Raha! Well, if this is what the Creator means by "at his mercy," I certainly can't fault him for his taste. But this place doesn't seem quite his style wouldn't you agree?
[ He glances down at his chest at the spot his Submissive tattoo used to be, and his smile widens. ]
But good riddance to bad rubbish, I sa--wait.
[ He turns around to get a better look at G'raha Tia, peering up at him through the fog. ]
...Thal's balls lad, did you get younger?
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Indeed! Though I would rather not recount the hows or whys for the moment... the circumstances don't make for the most pleasant of memories.
[For a moment, he considers helping Joph relax and ease whatever aches and pains he had (after both he and Felih had suffered from sitting too long on their journey here!) with a simple shoulder rub - at least, that would be his excuse, for a part of him simply wants the reassurance of touch. As though some part of him just wants to make extra-sure he is really here.
As this is not the most private of settings, however, he instead pauses for a moment and then dips himself into the water.]
I think all of us missed you... though I think none took the Creator at his word, and thought you instead returned home.
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If I did return home, I've no memory of it, alas. 'Twould seem that time between here and Duplicity is all scrambled as well. From my perspective we last spoke a mere handful of bells ago. Then I woke up in a bloody lake with a terrified gaelicat hanging onto me for dear life.
[ There's a smile as Raha slides into the water, and underneath the surface Jophrey takes his hand, giving it a gentle squeeze. ]
Full glad am I that we're reunited then.
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A
He wanders over to observe everyone. And then his eyes fall upon a familiar figure, a familiar face. Almost without realising, his feet take him to where Jophrey is and he halts a few paces away.
"...I see you made it here after all."
His tone is carefully controlled. He stands with arms folded across his chest, face expressionless. His own familiar isn't around at the moment but it will come if he calls.
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"Aye, I did make it here, wherever 'here' is this time." A sour note creeps into his voice. "Another of the Creator's little experiments, I take it?"
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So it takes a few moments for him to answer, the Ascian gazing silently at the other man meanwhile.
"...No. It appears to be the work of local powers. We have all of us been deprived of our usual magicks and forced to use native incantations."
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He absently shifts the gaelicat so it's covered a bit more by his cloak, and it seems to settle down as the drying and warming spells do their...well...magic. "'Twould seem it's been longer for you than for me. I do hope that you and Felih managed to sort things out."
He nods at the explanation. "Well that explains why my collar appears to be missing. Good riddance. And why I can't sense any aether here." That's why everything feels off-kilter. It's like having the world's color taken away.
"And these native incantations...are they why I seem to have a traumatized gaelicat attached to me now?"
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A
He zooms over so quickly he nearly accidentally bowls the man over, but he still greets the man with a tight hug and a noisy purr, nuzzling into his chest and completely disregarding the fact that Joph is soaked.
Thank the gods Felih has a habit of wandering the shore. He would've not stumbled upon them otherwise!
"Joph...! You made it here, too!" He looks at the poor gaelicat. "And your familiar too- poor thing. I have a towel, if it'll help?"
Re: A
"Aye, I'm here, though 'twould seem I arrived a bit late?" Though from his perspective, he'd been talking to Felih a mere handful of days ago. "And full glad am I to see you in such good spirits, lad! And the others are here too, you say?" His eyes narrow just a bit, though his suspicion isn't aimed at his friend. "This isn't another of the Creator's games, is it?"
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"I don't think this is anywhere near Duplicity... from what I gather, this is a new world entirely. And look- my Submissive mark is gone!" he says proudly, tugging down his winter scarf to expose an unmarred throat.
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Prompted by Felih, he looks down to where his own submissive mark would have been, loosening the top fasteners of his robe to find naught but bare skin. "By the Twelve, you're right!"
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A - Driveby Test Drive
Then Azwel gets a closer look--he'd recognise that prematurely white hair and lanky frame anywhere. He gives an amused snicker.
"Somehow I'm not surprised you'd end up with a wailing cat," he chortles.
While the ostentatious clothing is unfamiliar (but strangely suiting), this man couldn't be anyone other than Azwel....
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"Strange after all this time to find a beastkin from Eorzea here after all this time." He fusses until his familiar is well wrapped in his new cloak, which seems to do wonders for its mood. It burrows deeper into the magical cloth, beginning to purr as the enchanted material dries and warms both familiar and master.