avalonmods (
avalonmods) wrote in
avalaughs2020-11-30 11:58 pm
Entry tags:
TEST DRIVE MEME ⚔️️ 2
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. When not helping people, the turtles are going around and hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals or pushing personal items to the beach near the new arrivals they smell like (belong to). If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() A ⦿ Trial and Icy Errors Winter has arrived in Avalon, and with it has come to a change in the weather. Puffs of breath precede sentences when outside, small fires fill braziers to allow people to stop and get warm for a moment between where they come from and where they are going. Snow has begun to fall; at first, it is the same, fluffy, white flakes many adventurers will have seen. However, as the day progresses, the snow begins to shimmer; it’s like a prismatic effect, a magical light catching against every little crystal and illuminating sparkling flakes, so vibrant it’s clear someone has enchanted the snow. Shortly after the change, there will be a text alert to all devices: Tired of the same old routine with your magic? Ready for a little something new? Come on out and have an old fashioned snowball fight with a magical twist. Be sure to practice your new powers and have fun! 😉 -MerlinThose who come outside to find the rainbow snow already being packed into neat balls by Camelot's citizens; go ahead and grab a basket full but remember, don’t just toss them. Let’s get magic with it! Different types of magic will have different effects on the enchanted snow: In the end, it seems while adventurers will be able to get plenty of practice in, some of that practice is going to come from trying to stop the side effects of mixing their powers with the magic snow; welcome to your first lesson in control. If one is going to use magic in conjunction with already magically imbued things, they ought to know the right amount, seems Merlin wants you all to learn in a trial by snowball error. Those who practice their magic and participate in the snowball fight will be given hot chocolate, warm soup, fresh baked goods, or other treats to warm them up after their training is done. But don’t slack off! You’re like to find your hot chocolate spiced with pickle flavor, that warm treat suddenly turns to ice cream in your mouth. Avalonians want that practice to happen, and are willing to add some incentive... whether that means the carrot or the icicle. ![]() All throughout the City of Camelot is a buzz of excitement about the oncoming winter solstice on the 21st. Citizens will tell you of the winter solstice's importance in cleansing the flow of Avalon's magic each year and absorbing sunlight to increase its potency. In other words, the winter solstice generates a significant amount of magic if the proper ritual is followed, so the visitors from other worlds really should head on over to Albion's White Cliffs. A ⦿ The Darkness in the White Cliffs
Once you gain entrance, you will find there is no light within the caves and the door seems to close behind you. Non-magical lights won't illuminate anything within these caves, so you will need to either navigate through the darkness or find a magical means to light your path. Be wary-- traveling in the dark will be a much safer journey if you can find your way through the caves and keep track of your companions. The reason there is no light are the bat-like creatures that eat energy like fire and electricity. With the magical light attracting them and nothing to consume, they'll be very aggressive and swarm anything emitting heat.. like an unsuspecting traveler. Make too much noise, and the Cliff Beast will spit you out back onto the sand and you'll have to start over. B ⦿ "For a greedy man, even his tomb is too small."
There is no clear warning about what will happen if you take anything besides your one cup. However, characters who disobey this instruction and take any of the riches within the cave will initially experience severe symptoms such as magical blockage, an endless common cold, and food turning to ash in their mouth. They will experience dreams in which they are urged to return the treasure and a day later, advanced symptoms if it goes on for too long have been known to result in vomiting frogs and snakes, insomnia, speaking in tongues despite the translation spell, bleeding from the ears, and eventually death. C ⦿ Drink Up
Upon arriving at the Red Springs, a party of people there to guide those who have made the ritual's journey to a particular pool within the vicinity of the springs. Characters will be directed to take a sip, then pour the rest into the Spring alongside your peers, finally throwing the clay cup itself into the spring. Throughout the day, you will begin to feel strangely giddy, but it will pass. Nothing much will seem like it happens otherwise, but the guides assure you that you will understand on the night of the winter solstice when the ritual is complete and your body becomes a conduit to purify and rejuvenate Avalon's magic. For now, as thanks, the guides offer you one of the celebratory gifts they have to offer-- free drinks (this time of the age-appropriate alcoholic or sugary variety), a free night's stay at the Red Springs, a yule log, an escort, a Recipe: Snow Dance. (Effect: Snow Dance will cause small flurries to pick up where the spell is cast, resulting in decreased visibility. Only works if snow is already present, as it cannot generate elements.) The choice is yours. Pick one. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but may contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |





White Cliffs
Out of idle curiosity, he sidles closer. He easily towers over them.
"Aren't you going to offer that to the cliff beast?"
Salty boy is salty
"It's not opening for people who don't have someone with them," he replies, his tone a touch on the sullen side. "Danger lurks within the walls, so it's better that you not go alone." By his intonation, it's relatively plain that he's mocking someone with those words.
Truly, what a nuisance.
more salt in his body than in the bay
Is that a slight smirk on his lips? Yes. Yes, it is.
The salt of his spirit could suffuse an entire ocean
Finding the offer, for lack of others, amenable, Walter floats the shell back down into his palm, turning to give the taller man his full attention. He's not the least bit intimidated by having to look up. "Have you done it before? The ritual."
no subject
Awfully self-assured, isn't he? Honestly, even if Walter wanted to spend the walk in silence, he wouldn't care.
no subject
Or perhaps it's just a bold homage to clichés spouted by people who want to be chummy.
"And what would you define as pleasant company?" Walter asks, genuinely curious.
no subject
Although it does become rather hard to tell age after a certain point. He thinks they're on the younger side of a mortal lifespan. That is assuming they are mortal, of course.
Sass competition? Sass competition.
Well then, challenge accepted.
"Well, if it's conversation you want, participation would be a necessity, wouldn't you agree? Else it would just be a riveting monologue."
His lips stretch into the hint of a smirk, the youth lifting a hand out before him. "Then again, I'm sure a man of advanced years like you has some interesting stories to tell yourself."
may the sassiest win
"Indeed. But I think we ought to save that for the journey ahead. 'Tis no small distance from here to the Red Spring." With that, he sweeps a slightly mocking bow, gesturing to the cliff face. "Would you care to do the honours?"
no subject
"Here you are, oh cliff-dwelling one. I've brought someone with me now, and I have your gift." He drops into an easy crouch, setting the shell down at the base. "Will you let us in so we can help with the ritual for the coming solstice?"
no subject
"Well, that was easy," he remarks. "Let's see what awaits us inside, shall we?"
Without hesitation, he takes the first step inside. The sharp contrast of light and dark makes it nigh impossible to see anything for a while, so he steps carefully and uses a hand to keep track of the wall.
no subject
It is indeed dark. But the older fellow seems sure enough of himself, so he doesn't produce his lighter; he doesn't have elemental or light magic, so he feels it better to conserve the fuel inside for now. However, he does make a mental note to go look for a replacement fuel among the shops later.
"So," he begins after a time of silence has stretched between them, "How is it that you ended up out here if you weren't planning on participating in the ritual to begin with?"
no subject
Perhaps it IS a little too dark, come to think of it. He closes his eyes (it's not like they were being helpful right now anyway) and continues to carefully feel his way through by hand. Usually, such caves would develop some bioluminescence or other forms of natural light. So, why...?
Ah, because such light must attract predators which hunt for it.
"What of yourself? Did you just arrive?"
no subject
In Camelot, he means.
no subject
Small, sassy, and petulant, but with overweening confidence in whatever combat abilities they had. He wonders where the attitude comes from.
"So you know, I've not the faintest idea where we are supposed to go. The thing in the cliff didn't happen to say where this altar is, did it?"
no subject
"Apparently the journey is part of the experience," he replies with another sarcastic quip, "though from what I heard around the city, it should be obvious when we find it."
no subject
With that, he falls silent, focusing on the way forward. If they're supposed to know it when they see it, perhaps he should trust that the tunnel will lead where they need to go. Either way, there's little point worrying about the unknown. Should they wander the dark for too long, he can always turn right around and use his other hand to guide them back out.
Thankfully, it doesn't come to that. The faint glow he spots ahead of them feels like it's a trick of his eyes, but soon enough they come across a softly illuminated cave. The water - and the cups - are waiting for them, along with a sign explaining what to do.
no subject
Drawing to the side of the altar, Walter reaches forward to take up a single cup. Being a butler, and having good balance besides, avoiding a spill feels a simple task even in the dark. "I suppose it means to have us take the water to the Red Springs. There aren't any other springs around, are there?"
no subject
Emet-Selch has far less poise, but how hard can it be to avoid spilling a drop? He reaches out to take one of the cups, carefully bringing it close.
"Well, that was uneventful. Hardly as dangerous as was implied."
More like they just got lucky.
no subject
No matter. The job is the job. All they have to do now is finish it.
"So all that's left is to make the rest of the walk without tripping."
The water must be very important. He can't help but wonder a little bit about its nature.
"Shall we make our way out of here?"
no subject
After leaving the cave, the tricky part would be making it to the Red Spring. It was quite a distance to walk on foot. One could hardly trust a carriage ride to be free of bumps along the way.
Wrapping this up
"If you insist."
Having a good head for navigation, Walter remembers the way they came. The rest of their time in the cave is fortunately uneventful.
As for what happens beyond their going their separate ways, such will be a story for them to tell... or not to tell, whatever their preferences may be.