avalonmods (
avalonmods) wrote in
avalaughs2020-11-30 11:58 pm
Entry tags:
TEST DRIVE MEME ⚔️️ 2
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. When not helping people, the turtles are going around and hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals or pushing personal items to the beach near the new arrivals they smell like (belong to). If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() A ⦿ Trial and Icy Errors Winter has arrived in Avalon, and with it has come to a change in the weather. Puffs of breath precede sentences when outside, small fires fill braziers to allow people to stop and get warm for a moment between where they come from and where they are going. Snow has begun to fall; at first, it is the same, fluffy, white flakes many adventurers will have seen. However, as the day progresses, the snow begins to shimmer; it’s like a prismatic effect, a magical light catching against every little crystal and illuminating sparkling flakes, so vibrant it’s clear someone has enchanted the snow. Shortly after the change, there will be a text alert to all devices: Tired of the same old routine with your magic? Ready for a little something new? Come on out and have an old fashioned snowball fight with a magical twist. Be sure to practice your new powers and have fun! 😉 -MerlinThose who come outside to find the rainbow snow already being packed into neat balls by Camelot's citizens; go ahead and grab a basket full but remember, don’t just toss them. Let’s get magic with it! Different types of magic will have different effects on the enchanted snow: In the end, it seems while adventurers will be able to get plenty of practice in, some of that practice is going to come from trying to stop the side effects of mixing their powers with the magic snow; welcome to your first lesson in control. If one is going to use magic in conjunction with already magically imbued things, they ought to know the right amount, seems Merlin wants you all to learn in a trial by snowball error. Those who practice their magic and participate in the snowball fight will be given hot chocolate, warm soup, fresh baked goods, or other treats to warm them up after their training is done. But don’t slack off! You’re like to find your hot chocolate spiced with pickle flavor, that warm treat suddenly turns to ice cream in your mouth. Avalonians want that practice to happen, and are willing to add some incentive... whether that means the carrot or the icicle. ![]() All throughout the City of Camelot is a buzz of excitement about the oncoming winter solstice on the 21st. Citizens will tell you of the winter solstice's importance in cleansing the flow of Avalon's magic each year and absorbing sunlight to increase its potency. In other words, the winter solstice generates a significant amount of magic if the proper ritual is followed, so the visitors from other worlds really should head on over to Albion's White Cliffs. A ⦿ The Darkness in the White Cliffs
Once you gain entrance, you will find there is no light within the caves and the door seems to close behind you. Non-magical lights won't illuminate anything within these caves, so you will need to either navigate through the darkness or find a magical means to light your path. Be wary-- traveling in the dark will be a much safer journey if you can find your way through the caves and keep track of your companions. The reason there is no light are the bat-like creatures that eat energy like fire and electricity. With the magical light attracting them and nothing to consume, they'll be very aggressive and swarm anything emitting heat.. like an unsuspecting traveler. Make too much noise, and the Cliff Beast will spit you out back onto the sand and you'll have to start over. B ⦿ "For a greedy man, even his tomb is too small."
There is no clear warning about what will happen if you take anything besides your one cup. However, characters who disobey this instruction and take any of the riches within the cave will initially experience severe symptoms such as magical blockage, an endless common cold, and food turning to ash in their mouth. They will experience dreams in which they are urged to return the treasure and a day later, advanced symptoms if it goes on for too long have been known to result in vomiting frogs and snakes, insomnia, speaking in tongues despite the translation spell, bleeding from the ears, and eventually death. C ⦿ Drink Up
Upon arriving at the Red Springs, a party of people there to guide those who have made the ritual's journey to a particular pool within the vicinity of the springs. Characters will be directed to take a sip, then pour the rest into the Spring alongside your peers, finally throwing the clay cup itself into the spring. Throughout the day, you will begin to feel strangely giddy, but it will pass. Nothing much will seem like it happens otherwise, but the guides assure you that you will understand on the night of the winter solstice when the ritual is complete and your body becomes a conduit to purify and rejuvenate Avalon's magic. For now, as thanks, the guides offer you one of the celebratory gifts they have to offer-- free drinks (this time of the age-appropriate alcoholic or sugary variety), a free night's stay at the Red Springs, a yule log, an escort, a Recipe: Snow Dance. (Effect: Snow Dance will cause small flurries to pick up where the spell is cast, resulting in decreased visibility. Only works if snow is already present, as it cannot generate elements.) The choice is yours. Pick one. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but may contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |





INDEED IT IS!
Indeed I have, Arturia! Though I must confess I did not expect to be met with your presence here!
[Brow cocking as his grin grows menacingly wider watching her intently as she held the snowball within her grasp, leaning down to pack a large one of his own, a small surge of his lightning powers transferred to the snowball in question.]
It would appear we are destined for battle once more! I have relished such a chance since our last meeting and will not hold back this time I assure you! PREPARE YOURSELF!
no subject
[ She certainly didn't expect to meet Iskandar again after the ending of the Fourth Holy Grail War, much less an Iskandar that still remembered her at all.
In any case, she throws the snowball with all her might at Iskandar's face. This is a battle, after all.
Definitely not anything lighthearted.]no subject
Be on your guard now Saber for I shall show no quarter!!!
[Thunderous roar erupting deep from his chest as if rallying his vanguard into the fray before he throws the electrified snowball towards his counterpart though surely nonlethal in nature, aiming for upper chest if he finds the mark before quickly packing another.]
no subject
Saber, meanwhile, dashes through the squall and throws a snowball at Iskandar from close range. ]
no subject
At present the Heroic Spirit tried to dodge the snowball returned to him, unfortunately for the ruler of all it was simply impossible. Only able to dodge the brunt of it the snow smacks him in the shoulder, sending a shiver down his spine and shaking it off with a grit of his teeth.]
Your tricks will falter eventually, Arturia! BEHOLD!
[Making his intentions known on purpose this time as he hurls yet another snowball in her direction but this time quickly packing another and whizzing it off without so much as a word in a surprise attack! Surely he could not miss this time his tactics full proof!]
no subject
What...!?
[ She can't dodge this one, so instead, using another bit of wind magic, she sends a snowball directly up right before Iskandar's hits it's mark.
Aimed to land directly on top of his head. ]
no subject
Shaking his head free of the remnants of snow some glided through the cracks of his armor quite literally to slowly roll down his spine causing him to visibly shiver before his opponent. Waving hands in the air, Iskandar admitted defeat as Saber had clearly gotten the best of him once again.]
I yield, Arturia! You have bested me once again! It would seem I am truly no match for your prowess of the snow great king of Camelot.
[Chuckling modestly running burly digits through radiant locks of hair to remove the last few flakes of snow.]
Perhaps we might share a hearty beverage together and warm ourselves round a rousing flame, surely we have much to discuss since our last encounter.
no subject
You speak too highly of me. I too was bested by your ploy.
[ Personal opinions of each other aside, she does hold a great deal of respect for Iskandar. Funnily enough, more respect than she did for her own Master, back then. ]
Indeed, if you too have arrived here, then we indeed have much to discuss.
[ She says, brushing off any snow that remained on the outside of her armor. ]
no subject
[Grin widening from ear to ear as he closes the gap betwixt the pair of them, patting his fellow Heroic Spirit on the shoulder before wrapping his arm about her neck, a comrade in arms all said and done once the snowfall settled. Truly there were no hard feelings or ill intent harbored towards the wielder of Excalibur, knowing all too well she merely did what she had to during the Fourth Holy Grail War, Iskandar having tried to do the same to bestow honor and glory to his retainer Waver in turn.]
Let us find a place to warm our chilled bones with spirits aplenty! Surely you know of a local tavern here by now?
no subject
[ The size difference is overwhelming, but she knows better than to attempt at escaping this man's enthusiasm. ]
T-There is a tavern handing out refreshments nearby for those who battle here. [ She says, gesturing at said-tavern. Honestly, she may have disagreed with him, but she does admire his enthusiastic attitude toward things such as this. ]
I sucked this weekend I apologize about the delay.
[Allowing his counterpart to led the way, Iskandar was quick on her heels until they found themselves at the front door. The King of Conqueror's grins widen with excitement, roaring out in glorious laughter as they entered.]
Hear me patrons it is I, Iskandar, King of Conquerors and the King of Knights! Two of your finest beverages to warm our chilled bones!