avalonmods (
avalonmods) wrote in
avalaughs2020-11-30 11:58 pm
Entry tags:
TEST DRIVE MEME ⚔️️ 2
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. When not helping people, the turtles are going around and hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals or pushing personal items to the beach near the new arrivals they smell like (belong to). If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() A ⦿ Trial and Icy Errors Winter has arrived in Avalon, and with it has come to a change in the weather. Puffs of breath precede sentences when outside, small fires fill braziers to allow people to stop and get warm for a moment between where they come from and where they are going. Snow has begun to fall; at first, it is the same, fluffy, white flakes many adventurers will have seen. However, as the day progresses, the snow begins to shimmer; it’s like a prismatic effect, a magical light catching against every little crystal and illuminating sparkling flakes, so vibrant it’s clear someone has enchanted the snow. Shortly after the change, there will be a text alert to all devices: Tired of the same old routine with your magic? Ready for a little something new? Come on out and have an old fashioned snowball fight with a magical twist. Be sure to practice your new powers and have fun! 😉 -MerlinThose who come outside to find the rainbow snow already being packed into neat balls by Camelot's citizens; go ahead and grab a basket full but remember, don’t just toss them. Let’s get magic with it! Different types of magic will have different effects on the enchanted snow: In the end, it seems while adventurers will be able to get plenty of practice in, some of that practice is going to come from trying to stop the side effects of mixing their powers with the magic snow; welcome to your first lesson in control. If one is going to use magic in conjunction with already magically imbued things, they ought to know the right amount, seems Merlin wants you all to learn in a trial by snowball error. Those who practice their magic and participate in the snowball fight will be given hot chocolate, warm soup, fresh baked goods, or other treats to warm them up after their training is done. But don’t slack off! You’re like to find your hot chocolate spiced with pickle flavor, that warm treat suddenly turns to ice cream in your mouth. Avalonians want that practice to happen, and are willing to add some incentive... whether that means the carrot or the icicle. ![]() All throughout the City of Camelot is a buzz of excitement about the oncoming winter solstice on the 21st. Citizens will tell you of the winter solstice's importance in cleansing the flow of Avalon's magic each year and absorbing sunlight to increase its potency. In other words, the winter solstice generates a significant amount of magic if the proper ritual is followed, so the visitors from other worlds really should head on over to Albion's White Cliffs. A ⦿ The Darkness in the White Cliffs
Once you gain entrance, you will find there is no light within the caves and the door seems to close behind you. Non-magical lights won't illuminate anything within these caves, so you will need to either navigate through the darkness or find a magical means to light your path. Be wary-- traveling in the dark will be a much safer journey if you can find your way through the caves and keep track of your companions. The reason there is no light are the bat-like creatures that eat energy like fire and electricity. With the magical light attracting them and nothing to consume, they'll be very aggressive and swarm anything emitting heat.. like an unsuspecting traveler. Make too much noise, and the Cliff Beast will spit you out back onto the sand and you'll have to start over. B ⦿ "For a greedy man, even his tomb is too small."
There is no clear warning about what will happen if you take anything besides your one cup. However, characters who disobey this instruction and take any of the riches within the cave will initially experience severe symptoms such as magical blockage, an endless common cold, and food turning to ash in their mouth. They will experience dreams in which they are urged to return the treasure and a day later, advanced symptoms if it goes on for too long have been known to result in vomiting frogs and snakes, insomnia, speaking in tongues despite the translation spell, bleeding from the ears, and eventually death. C ⦿ Drink Up
Upon arriving at the Red Springs, a party of people there to guide those who have made the ritual's journey to a particular pool within the vicinity of the springs. Characters will be directed to take a sip, then pour the rest into the Spring alongside your peers, finally throwing the clay cup itself into the spring. Throughout the day, you will begin to feel strangely giddy, but it will pass. Nothing much will seem like it happens otherwise, but the guides assure you that you will understand on the night of the winter solstice when the ritual is complete and your body becomes a conduit to purify and rejuvenate Avalon's magic. For now, as thanks, the guides offer you one of the celebratory gifts they have to offer-- free drinks (this time of the age-appropriate alcoholic or sugary variety), a free night's stay at the Red Springs, a yule log, an escort, a Recipe: Snow Dance. (Effect: Snow Dance will cause small flurries to pick up where the spell is cast, resulting in decreased visibility. Only works if snow is already present, as it cannot generate elements.) The choice is yours. Pick one. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but may contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |





Trial and icy errors
Because this particular SOLDIER—as Cloud is quite aware of—is quick on his feet, trained to react faster than most, at an advantage with not-quite-human biology besides. And so the little white mass of packed snow sails just a foot beside him, missed with a turn of the torso, and Sephiroth casts his look straight towards a familiar voice to spy a familiar face.
Cat-like eyes widen by surprised degrees.]
Cloud—
[But. But. The snowball threat was only pretending to be avoided; suddenly, it explodes mid-air in a shimmering sparkle that settles all along Sephiroth’s clothing and hair, and he merely pinches his brows and allows it to happen.]
...
[Ah, there are many questions he could ask. Much he could say. There’s an inordinate amount to discuss in regards to their sudden departure from Lunatia and what that means for them and those that were left behind... Yet.]
Would you like to try that again?
no subject
Caution? Perhaps... But fear wasn't at the forefront, even as Sephiroth is cast in glistening, prismatic snow thanks to the infused wind magic of Cloud's snowball. ]
Sephiroth...
[ At first, Cloud thought he came to this world alone. That their time in Lunatia (and Prismatica as a whole) drew to a close, that everyone would either return to their respective times... Or fated to being flung to the farthest reaches of the multiverse as Cloud had. The surprise in Sephiroth's eyes registers. Even the pinch of his brows, much like the legendary SOLDIER of years past... He poses a question to him.
If he'd like to try throwing another one at him.
At first, he stands his ground, clenching his teeth before releasing that breath he'd been holding for too long. Everything's still up in the air. Whether this world is real. If he's dreaming and on the brink of waking up. Who remembers him or not... ]
That depends.
no subject
And in that moment, he suddenly doesn’t care for the prismatic snow dusting his hair, attention fixed on Cloud to read his expression more closely. It’s there, that hesitation, a deep caution; nothing new, but unwarranted. They’ve done this song and dance before.
Sephiroth realizes that maybe things aren’t the same as they were, that he had assumed too quickly that Cloud knows him as he once did, or that his memories are intact, or that maybe this is just a different man wearing the same face. Universes away from what is ever normal anymore, who is to say what is possible and what isn’t?
And so Sephiroth doesn’t move forward to meet him. He barely moves at all.]
On what? How I choose to retaliate?
no subject
Just like the man he once shared a connection with, he nary moves. Not a single step as he calls out for him one more time. For the time being, the snowball fight is secondary. ]
On the last thing you remember.
[ But he's not about to speak in riddles. The next question, hopefully, would decide it. Would hopefully give them both an answer that deep down, they just may already know. ]
Lunatia ring a bell?
no subject
Of course.
[That confirms it, and though Sephiroth is not keen to show it on marble-esque features, relief blossoms in a tiny burst in his core. At this point, moving from Planet to Planet is nothing new, having long lost its novelty (spoiler: it was never novel), but to strip everyone he had come to know away from him, leaving him adrift in a new world with no familiar faces existing in his periphery?
It would have set him dour, made the outlook ever bleak and baleful in its futility. Now, knowing someone else remembers is like sharing in the commiseration: he feels better for it, despite himself.]
Difficult to forget after all the time we’ve spent there.
[He pauses, stooping down just long enough to grab a snowball from a neatly-packed basket. He turns it around in his gloved hand.]
I have plenty of questions for you, as a result, but— first, will you stand still?
[Don’t do it, Cloud.]
1/2
It's why living in the moment mattered...right? So the fact those two simple words left his once-enemy's lips did a stellar job in easing the tension. He exhales coolly, holding in for longer than he realized. Even as Sephiroth makes to close some of the distance between them, that dread he once felt at the prospect of crossing paths with him was gone as well.
Or maybe it was the lack of that prickling sensation in his brain when those cells awoke within him. He'd like to think that their tie had changed for something different. Something better, for however long they had between worlds until things were set back on course. ]
Good...
2/2
Huh?
[ ... He did it.
He stood still.]