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avalonmods ([personal profile] avalonmods) wrote in [community profile] avalaughs2020-11-30 11:58 pm
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TEST DRIVE MEME ⚔️️ 2



{ QUICK NAV }
Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary



A ⦿ Soaking in Your Arrival
    KERPLUNK, SPLASH!

    Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you.

    If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. When not helping people, the turtles are going around and hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals or pushing personal items to the beach near the new arrivals they smell like (belong to). If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly.


B ⦿ The Caravan to Camelot
    Once everyone is wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones, a pair of earbuds, and a winter cloak** to everyone before getting them settled in groups into modernized carriages pulled by horses and give them a basic explanation of why and how they've been brought to Avalon: The universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. It is here that you have the first opportunity to decide who they will be in their new home. You'll have about an hour to wander around here, meet and greet, and pet the horses before it's time to go.

    These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, [community profile] avalononline (AOL), to chat with other characters, watch dumb videos, learn about the world, contact Camelot Support (they'll answer any questions they can for you, from how to use a smart phone to where to find quests and resources to learn more about your magic). Be careful if you decide to use your phones while in the caravan-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk.


C ⦿ The Red Spring
    The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Because of the volume of new arrivals and vacationers, inn rooms are assigned two-to-a-room. The rooms have two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and a few free movies.

    If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out!

    The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there.



A ⦿ Trial and Icy Errors

    Winter has arrived in Avalon, and with it has come to a change in the weather. Puffs of breath precede sentences when outside, small fires fill braziers to allow people to stop and get warm for a moment between where they come from and where they are going. Snow has begun to fall; at first, it is the same, fluffy, white flakes many adventurers will have seen. However, as the day progresses, the snow begins to shimmer; it’s like a prismatic effect, a magical light catching against every little crystal and illuminating sparkling flakes, so vibrant it’s clear someone has enchanted the snow.

    Shortly after the change, there will be a text alert to all devices:
    Tired of the same old routine with your magic? Ready for a little something new? Come on out and have an old fashioned snowball fight with a magical twist. Be sure to practice your new powers and have fun! 😉 -Merlin
    Those who come outside to find the rainbow snow already being packed into neat balls by Camelot's citizens; go ahead and grab a basket full but remember, don’t just toss them. Let’s get magic with it!

    Different types of magic will have different effects on the enchanted snow:

  • Use kinetic magic to toss three at once. Nevermind if they suddenly balloon inside and burst into a snow shower over your opponent, throw a couple more; some are bound to hit, right?
  • Throw a little animal magic in there and morph a few into a bear or some other animal of your intent; sorry about his random dance attack, at least your opponent will be laughing too hard to throw a snowball at you.
  • Try hiding them in a shield or cast an illusion with some light magic; better apologize when that goes sideways and the snow hardens, bursting into rainbow crystals at your opponent's feet.
  • Team up with someone who has cognitive magic; they can telegraph you the plan without your opponents being any the wiser... except the snow seems to be picking up on it and sending those thoughts right to your opponent! Perhaps use this as an opportunity to learn control!
  • Maybe you want to try using a little wind magic if you’re of the elemental class; watch out for the rainbow snow squall your perfectly lobbed snowballs will become.
  • Healing magic is one you might not see coming-- enchanting a snowball with healing magic can result in positive mood enhancements. Give your enemies a blast of zen to lower their guard and make them an easy target!
  • A dark magic user might think to add a little hex to their snowball; give themselves an edge... too bad, without practice, that hex might be a little too heavy and burst over the maker before it even leaves their hand! Hope you know how to fix it.
  • Alchemists are welcome to change the shape of those snowballs. Maybe try and craft them into something a little more stealthy or projectile. Too bad that snow seems to want to turn into a batch of butterflies and be free... magic sure is tricky! But hey, they sure are pretty.

  • In the end, it seems while adventurers will be able to get plenty of practice in, some of that practice is going to come from trying to stop the side effects of mixing their powers with the magic snow; welcome to your first lesson in control. If one is going to use magic in conjunction with already magically imbued things, they ought to know the right amount, seems Merlin wants you all to learn in a trial by snowball error.

    Those who practice their magic and participate in the snowball fight will be given hot chocolate, warm soup, fresh baked goods, or other treats to warm them up after their training is done. But don’t slack off! You’re like to find your hot chocolate spiced with pickle flavor, that warm treat suddenly turns to ice cream in your mouth. Avalonians want that practice to happen, and are willing to add some incentive... whether that means the carrot or the icicle.




    All throughout the City of Camelot is a buzz of excitement about the oncoming winter solstice on the 21st. Citizens will tell you of the winter solstice's importance in cleansing the flow of Avalon's magic each year and absorbing sunlight to increase its potency. In other words, the winter solstice generates a significant amount of magic if the proper ritual is followed, so the visitors from other worlds really should head on over to Albion's White Cliffs.

    A ⦿ The Darkness in the White Cliffs
      The first task that you'll experience during the ritual is asking the Cliff Beast's permission to enter the cliffs. Though they look wholly solid on the outside, these cliffs contain a veritable labyrinth of magical caves that weave in and out of the chalky cliffs. As there is danger within these walls, it is recommended no one go alone. The Cliff Beast will only open a door to the caves for parties of two or more who present him with a gift. The gift doesn't need to be something significant, just a show of courtesy-- a lovely rock or a seashell will do, placed at the base of the cliff. The only gifts he will outright reject are precious gems and metals. Honestly, they make him a little nauseous-- and you don't want to see a cliff beast nauseous. In fact, if you try it, the Cliff Beast will suddenly burst into a rockslide right near where the gem was left. Watch out!

      Once you gain entrance, you will find there is no light within the caves and the door seems to close behind you. Non-magical lights won't illuminate anything within these caves, so you will need to either navigate through the darkness or find a magical means to light your path. Be wary-- traveling in the dark will be a much safer journey if you can find your way through the caves and keep track of your companions. The reason there is no light are the bat-like creatures that eat energy like fire and electricity. With the magical light attracting them and nothing to consume, they'll be very aggressive and swarm anything emitting heat.. like an unsuspecting traveler. Make too much noise, and the Cliff Beast will spit you out back onto the sand and you'll have to start over.


    B ⦿ "For a greedy man, even his tomb is too small."
      Those who persist within the caves will eventually come upon a room whose ceiling glistens with bioluminiscent microbes that are too small for the bats to eat. These little glowing creatures create reflections in the room that show just what it contains-- glimmerings of precious gems, gold, and other treasure cover the walls and floor, save for a large flat stone altar in the center. There are many hand-crafted clay cups filled with what appears to be water. The side of the alter has a very simple message: "TAKE ONE CUP TO THE SPRING, LEAVE THE REST. SPILL NO DROP." Sure enough, this matches with the instructions you were given about the ritual: Take a cup of waters harvested by the Asrai, a fairy that lives within the walls of the cliffs that cultivates it every year to bring to the Red Springs for the Winter Solstice.

      There is no clear warning about what will happen if you take anything besides your one cup. However, characters who disobey this instruction and take any of the riches within the cave will initially experience severe symptoms such as magical blockage, an endless common cold, and food turning to ash in their mouth. They will experience dreams in which they are urged to return the treasure and a day later, advanced symptoms if it goes on for too long have been known to result in vomiting frogs and snakes, insomnia, speaking in tongues despite the translation spell, bleeding from the ears, and eventually death.


    C ⦿ Drink Up
      Those who listen and take the Asrai's cups to the Red Springs will notice while carrying the cups, all creatures and threats will leave you in peace. Neither rain nor snow will touch you, parting from your path in both the sky and on the ground. The effects will only last as long as you don't spill a single drop. The ritual can still be completed, but the protections only work if you don't spill-- otherwise you'll be fighting off weather, creatures, other people, and whatever else you encounter as the effects of a spilled cup will cause those around you to try to steal your cup without thought for your safety, even if they might not even think to do normally.

      Upon arriving at the Red Springs, a party of people there to guide those who have made the ritual's journey to a particular pool within the vicinity of the springs. Characters will be directed to take a sip, then pour the rest into the Spring alongside your peers, finally throwing the clay cup itself into the spring. Throughout the day, you will begin to feel strangely giddy, but it will pass. Nothing much will seem like it happens otherwise, but the guides assure you that you will understand on the night of the winter solstice when the ritual is complete and your body becomes a conduit to purify and rejuvenate Avalon's magic.

      For now, as thanks, the guides offer you one of the celebratory gifts they have to offer-- free drinks (this time of the age-appropriate alcoholic or sugary variety), a free night's stay at the Red Springs, a yule log, an escort, a Recipe: Snow Dance. (Effect: Snow Dance will cause small flurries to pick up where the spell is cast, resulting in decreased visibility. Only works if snow is already present, as it cannot generate elements.) The choice is yours. Pick one.




    MOD NOTES:
    • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post.
    • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities.
    • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt.
    • The first "Arrival" prompts are present on every TDM, but may contain seasonal tweaks for flavor. All other prompts will change monthly.
    • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ.

    *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count.
    **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size.
    temptationaccomplished: (squarebox  (63))

    [personal profile] temptationaccomplished 2020-12-09 01:50 am (UTC)(link)
    Aziraphale gave a startled sound as Crowley (at least he hoped, prayed, and assumed it to be Crowley--he'd like to think he'd know those sharp elbows anywhere, even in the dark) knocked the wind out of him and they staggered together into a cave wall.

    He winced. The wall behind him was sticky and vaguely damp. And whatever it was, it was definitely in his hair.

    He brought his arms up protectively to shield the back and top of Crowley's head and neck. Dark though it was, he squeezed his eyes shut and hoped that none of these foul beasts flew into his face.

    Perhaps this could convince Crowley to leave future such foolishness to the young humans--and the two of them could stay home with a nice cup of cocoa and read about these sorts of things. He would even indulge Crowley in a film, should he be able to somehow find or conjure one in this odd little world.

    "This is all your fault," he complained over the screeching that continued to fill the cave. A wing battered against the side of his head and he ducked. "I should have never agreed to come along."
    serpentinthegarden: (Snarling)

    [personal profile] serpentinthegarden 2020-12-09 03:12 am (UTC)(link)
    "I never asked you to come."

    His retort was a growl only just loud enough to be heard over the wing beats and the shrieks of the bats echolocation calls. The breeze of the creatures flying past was at times tornadic and the pressure of the bats bouncing off his back an ominous concern for what if they decided to stop playing at being threatening and actually attack?

    At least Azirapahle would be kept largely safe. He would be damp as they appeared to have stumbled back into some sort of small waterfall... Crowley chose to think it was a waterfall and not something more dreadful, but he would see the angle safely back out of this maze. Aziraphale was right in his thinking though, he deserved to be tucked up safe at home with some dry novel in his hands not slammed back against wet stones and battered by flying furry vampires. This was a fuck up... another one of his fuck ups.

    "I said I was coming not that you had to come! You could have stayed back in town!"

    temptationaccomplished: (BUT GASP)

    [personal profile] temptationaccomplished 2020-12-09 03:56 am (UTC)(link)
    He glared, and then deciding that Crowley couldn't see the glare for all the darkness, kicked him in the shin. He could blame it on the bats later, if need be.

    "What, and leave you to your own infernal devices? I think not. We are in a foreign world, Crowley, in case you hadn't noticed. I'm not sure we can't actually die here, and I'd rather not find out the hard way when you fail to come home."

    If he had his hands free, Aziraphale would have straightened up his waistcoat and fussed with his sleeves. Instead, he had to make do with standing up a little straighter and clearing his throat--a sound that failed to carry in the din.

    "We're a team," he said much more sedately, maybe even a tad primly. "Somewhat pointless if I just stay in town."
    serpentinthegarden: (Frozen time)

    [personal profile] serpentinthegarden 2020-12-09 05:13 am (UTC)(link)
    The only problem with blaming the pain that shot through his leg on a bat was that animals didn't tend to wear hard souled leather flats! Crowley winced through snarl gritted teeth that only just held back an angel withering string of curses. Ultimately these would never be uttered. How could he curse the foolish angel out for worrying about him and tagging along to just to make sure he actually came back? It was so saccharin sweet... If the bats weren't still an issue he might have risked the darkness in an attempt to land a blind kiss. Given the way the day had gone he likely would have ended up kissing damp wall. But his heart thrilled with those words, they were a team! Did anything else matter?

    "Right, close your eyes."

    Crowley's weight shifted in the pitch black, twisting under Aziraphale's protective arms until he was facing the bats.

    "Tight as you can! This may not work but if we can't see then I don't feel these bats have much right to see either!!"

    The darkness was shattered as a brilliant flare of cackling electricity burst out on the ceiling. The bright light burned with a white-hot intensity, bleaching everything out entirely for those who had not been keeping their eyes tightly sealed. It still seemed bright even behind closed lids.

    The bats had not understood the warning. They were instantly dazzled by the electric strike which sent some scurrying off for the darker corners of the maze but most of them took flight towards the entrance, preferring the relative darkness of the sunlit afternoon to the blinding white.

    temptationaccomplished: (smug bastard)

    [personal profile] temptationaccomplished 2020-12-09 06:57 am (UTC)(link)
    Well, bats were practically made of leather themselves so ...on some level in made sense, didn't it? Ultimately he knew he would get away with that little kick regardless.

    "What are you--?" He protested, but closed his eyes anyway. He drew Crowley in closer, pressed his face to the demon's shoulder, and held his breath, and then behind his eyelids he could still see the brilliant flash of white hot light and hear the crackle of electricity like a lightning bolt from the Heavens.

    Gabriel could only dream of making such a flashy entrance. This. This was all Crowley.

    He waited until the residual dots of light had worked their way from his vision before he trusted opening his eyes again. Once more the cave was dark, but once again it was relatively silent and still.

    "Serves them right," he said uncharitably. If Crowley had been able to see through the darkness, he would have earned another of those cherished smiles.
    serpentinthegarden: (We talk together)

    [personal profile] serpentinthegarden 2020-12-09 07:26 am (UTC)(link)
    The green and red dots were very much still flashing at the corners of his vision when he opened his eyes again. Annoying dots that they were! Even shades hadn't prevented them entirely.

    Now he felt worn, partially crispy due to the strange magic, and fairly certain his hair was standing on end worse than if he had rubbed a woolen sweater over it (not that it could be seen in the dark), but the adventure hadn't been a total loss. Aziraphale was in his arms.

    "Want to leave the good deeds to the Knights and head back to town? You can use your alchemy to whip us up an interesting tea?"

    temptationaccomplished: (I'm thinking CREPES)

    [personal profile] temptationaccomplished 2020-12-09 08:10 am (UTC)(link)
    He took an angelic three seconds of pretending to consider the virtue and vice of passing the buck, as it were, to their more heroically minded compatriots, but aside from ribbing Crowley for giving up so quickly, he was never not going to say yes to returning to town.

    "You know, in all this excitement, I have worked up quite the appetite." His tone turned cheerful, the kind of cheer that likely promised many embarrassing moments that he would enjoy anyway. "Maybe I'll even try my hand at baking."
    serpentinthegarden: (You are so weird)

    [personal profile] serpentinthegarden 2020-12-09 08:35 pm (UTC)(link)
    "Baking?"

    In all the centuries he had known Aziraphale, even in their time in New York, he had never known the angel to bake. It sounded significantly less embarrassing than slight of hand. Crowley took a few steps back towards the entrance and then paused long enough for Aziraphale to catch up.

    "I could get behind that. Watch you eat freshly baked cake... It sounds more fun than cave exploring."
    temptationaccomplished: (temptation accomplished)

    [personal profile] temptationaccomplished 2020-12-10 12:27 am (UTC)(link)
    Aziraphale followed the sound of his voice and footsteps, bumping into him purely accidentally from behind. If it took a moment for him to find where exactly the demon's hand was, well, he couldn't be faulted. It was dark.

    "Certainly. Then it's decided. We have our afternoon sorted. And I saw the most splendid looking little cookbooks for sale--maybe they'll even have something enchanting to make." He had a pleased giggle at the pun, though he really did hope there were magical cakes to be made--either way, it meant another book. Hand safely tucked into Crowley's, he let him lead the way. "Let's go home, my dear."
    serpentinthegarden: (Moral argument)

    [personal profile] serpentinthegarden 2020-12-10 03:15 am (UTC)(link)
    And if, in the dark, a certain demon might have prolonged Aziraphale's searching by making it a little more difficult to find his hand simply by moving it around just before Fell could discover it... who could tell? Only the evident smile in his voice hinted that he had been into any evil mischief.

    "Right, home it is."

    To cookbooks, enchanted cupcakes that stood up and curtseyed and if he was really lucky to lovingly placed flour handprints sprinkled about here and there on shirt and trouser. That was his afternoon sorted!