avalonmods (
avalonmods) wrote in
avalaughs2020-11-30 11:58 pm
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TEST DRIVE MEME ⚔️️ 2
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. When not helping people, the turtles are going around and hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals or pushing personal items to the beach near the new arrivals they smell like (belong to). If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() A ⦿ Trial and Icy Errors Winter has arrived in Avalon, and with it has come to a change in the weather. Puffs of breath precede sentences when outside, small fires fill braziers to allow people to stop and get warm for a moment between where they come from and where they are going. Snow has begun to fall; at first, it is the same, fluffy, white flakes many adventurers will have seen. However, as the day progresses, the snow begins to shimmer; it’s like a prismatic effect, a magical light catching against every little crystal and illuminating sparkling flakes, so vibrant it’s clear someone has enchanted the snow. Shortly after the change, there will be a text alert to all devices: Tired of the same old routine with your magic? Ready for a little something new? Come on out and have an old fashioned snowball fight with a magical twist. Be sure to practice your new powers and have fun! 😉 -MerlinThose who come outside to find the rainbow snow already being packed into neat balls by Camelot's citizens; go ahead and grab a basket full but remember, don’t just toss them. Let’s get magic with it! Different types of magic will have different effects on the enchanted snow: In the end, it seems while adventurers will be able to get plenty of practice in, some of that practice is going to come from trying to stop the side effects of mixing their powers with the magic snow; welcome to your first lesson in control. If one is going to use magic in conjunction with already magically imbued things, they ought to know the right amount, seems Merlin wants you all to learn in a trial by snowball error. Those who practice their magic and participate in the snowball fight will be given hot chocolate, warm soup, fresh baked goods, or other treats to warm them up after their training is done. But don’t slack off! You’re like to find your hot chocolate spiced with pickle flavor, that warm treat suddenly turns to ice cream in your mouth. Avalonians want that practice to happen, and are willing to add some incentive... whether that means the carrot or the icicle. ![]() All throughout the City of Camelot is a buzz of excitement about the oncoming winter solstice on the 21st. Citizens will tell you of the winter solstice's importance in cleansing the flow of Avalon's magic each year and absorbing sunlight to increase its potency. In other words, the winter solstice generates a significant amount of magic if the proper ritual is followed, so the visitors from other worlds really should head on over to Albion's White Cliffs. A ⦿ The Darkness in the White Cliffs
Once you gain entrance, you will find there is no light within the caves and the door seems to close behind you. Non-magical lights won't illuminate anything within these caves, so you will need to either navigate through the darkness or find a magical means to light your path. Be wary-- traveling in the dark will be a much safer journey if you can find your way through the caves and keep track of your companions. The reason there is no light are the bat-like creatures that eat energy like fire and electricity. With the magical light attracting them and nothing to consume, they'll be very aggressive and swarm anything emitting heat.. like an unsuspecting traveler. Make too much noise, and the Cliff Beast will spit you out back onto the sand and you'll have to start over. B ⦿ "For a greedy man, even his tomb is too small."
There is no clear warning about what will happen if you take anything besides your one cup. However, characters who disobey this instruction and take any of the riches within the cave will initially experience severe symptoms such as magical blockage, an endless common cold, and food turning to ash in their mouth. They will experience dreams in which they are urged to return the treasure and a day later, advanced symptoms if it goes on for too long have been known to result in vomiting frogs and snakes, insomnia, speaking in tongues despite the translation spell, bleeding from the ears, and eventually death. C ⦿ Drink Up
Upon arriving at the Red Springs, a party of people there to guide those who have made the ritual's journey to a particular pool within the vicinity of the springs. Characters will be directed to take a sip, then pour the rest into the Spring alongside your peers, finally throwing the clay cup itself into the spring. Throughout the day, you will begin to feel strangely giddy, but it will pass. Nothing much will seem like it happens otherwise, but the guides assure you that you will understand on the night of the winter solstice when the ritual is complete and your body becomes a conduit to purify and rejuvenate Avalon's magic. For now, as thanks, the guides offer you one of the celebratory gifts they have to offer-- free drinks (this time of the age-appropriate alcoholic or sugary variety), a free night's stay at the Red Springs, a yule log, an escort, a Recipe: Snow Dance. (Effect: Snow Dance will cause small flurries to pick up where the spell is cast, resulting in decreased visibility. Only works if snow is already present, as it cannot generate elements.) The choice is yours. Pick one. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but may contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |





Isabel Knight | Mage: the Ascension OC | Light; dragonet familiar
Well, that explains you,I guess. [Isabel was talking to the fluffy beast in her lap. It was trying to dry itself without much success, so she was hoping they got to shelter soon. Wouldn't do for her familiar to get a cold, she thought. Though at least the caravan was warm!]
At least this is familiar. No pun intended! [Isabel has no problem using the smart phone to start punching up some of the more pertinent information, though she has one earbud in so she won't annoy all and sundry.]
2: Trial and Icy Error
[Isabel has shielding...mostly down. Mostly. They're very obvious when she does it, glinting and glittering, visible against the ice and snow. She's making faces. Though back home, learning magick took time, too...
She pitches a snowball at someone--it's not a pelt but an easy lob, easily avoided. Though when it shatters into very solid crystal at their feet, it elicits a yelp from her, and a startled, shouted:] Sorry! I didn't know that was gonna happen!
3: "For a greedy man..."
[Isabel, being raised right (at least in her mind), isn't greedy in the sense that she has to take anything but the cup she's instructed to. Still, she hasn't picked up a cup yet. She's a bit entranced by the beauty of the gems and precious metals in the light. She's not taking per se, but trying to resign this place to memory? Probably a little. She'll move...eventually...]
It's so pretty...I've never seen anything like it!
3: "For a greedy man..."
"You could stand there staring at the wall all day or you could take a few? Those jewels aren't doing any good just hanging there anyway."
Demons didn't always give the best advice.
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She'd only had a few brushes with them in the past--not that one of her mother's best friends hadn't been one himself. Or half. Even that half had been kind of overwhelming.
"I kind of like my parts where they are. In the right places and uncursed, like normal." Though she finished that last comment with a bit of a laugh. His words had seemed to break her from her reverie, though.
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He glanced around but saw no sign of tiny evil fairies or leprechauns and here there weren't even any warning signs or booming ominous voices telling you not to touch. It was more like a buffet than anything dangerious.
"There's nothing to say those jewels are cursed. And look."
He pointed to one that appeared to him to be a giant ruby.
"That one is barely hanging on. All it needs is a good tug."
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"Nothing to say, but this place is full of fae magic--I mean I met the Lady of the Lake when I first came here! Mermaids! I've got a brownie cleaning my room--not that I've ever seen them, but I know at least to leave a saucer of milk out to let him or her know I appreciate them, right?"
She shook her head. "Red's so not my color." Instead, she went to pick up one of the cups, holding it carefully so she wouldn't spill any water.
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He scowled at the wall but if she wasn't tempted, then it would be left entirely in peace.
"Remind me again why we are doing this water toting game?"
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[Morgan pauses, lifts his foot, and looks rather blankly at the mess on the ground he'd just stepped on. Where the heck had that come from?]
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[Isabel tried to brush him off, and look at his foot at the same time. It doesn't work very well, truth be told. But she bends over to pick up one of the crystal shards, staring at it with some trepidation.]
I guess I really do need to practice more--this sure isn't like what I'd been learning at home. [She gives a rueful shake of her head, before looking up at the man. And double takes. This cannot be happening!]
D-Dad? What are you doing here?! [Her voice may have gone up an octave or two.]
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[Squint. Morgan peers at the girl, checking to make sure his eyes are working. Evaluates. Concludes.]
...Daughter of mine from an alternate timeline.
[And having concluded that, he needs only a second more.]
With Carolyn.
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But yeah, she's my mom. Why? Don't tell me you struck out with her?!
[Isabel makes a face, at that.] I'm in the loser timeline??
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in the caravan
Her partner, on the other hand, extends a hand and lightly pulls her back. He's a tall, surly kind of guy. He looks up, just a little alarmed. ]
You usually take polar plunges?
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[But Isabel didn't, so she'd had to suck it up.] Don't worry about floofles there, she's harmless. And I really need to think up a better name than 'Floofles'...I know, it's not dignified!
[Yes, the dragonet has given Isabel a look of reproach.]
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[ His new cloak has absorbed some of it, but this is still Unpleasant. He just resumes petting his girl, snickering a little at the name. ]
...well, she is fluffy. But I haven't named my Blue Eyes either. Definitely don't want something too cute.
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...I'd consider "Tribble", but that begs so many bad implications--though she already got doused and hasn't split off...or was that Gremlins?
[Isabel looks a little perplexed at that, now.] No, mine needs a better name, but darned if I'm not flat out of ideas at the moment! Sorry, baby.
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[ He snickers a little at the proposed names. But he should help her out...]
Olive? Rosie? I haven't been much of a pet person...
Worst comes to worst, you could call her Baby. Looks like you're close already.
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2.
And he isn't paying attention when a snowball is lobbed at him, and his Simurgh yipps to warn him.
"Oh...!" Rather than jumping, he takes simply a quick step back, his uncovered eye hardly widening.
"It's alright, it's alright," he says with a small laugh. Whew, that was a close one, though. "I'm sure you didn't mean any harm."
He's all warm smiles. No harm done.
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Though she has to stare a little bit at his familiar. It's a little bit of surprise, and a whole lot of admiration.
"You have one pretty familiar," she breathes. At that, her own lifts a clawed paw to poke at her leg.
"You might grow up pretty, honey, but you are firmly in the 'cute' category. Don't worry, that's got a lot of mileage in it, too." She laughs at that, though.
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"They are rather pretty, aren't they? I don't really know what species it is, though. I hope I can take good care of them."
Being new to this kind of thing, Kei can definitely roll with it. But he hopes that taking care of familiars comes with a manual. What kind of food does it even eat? He's not even sure it's warm enough in all this snow.
He gives the Simurgh a gentle head scritch before kneeling down before Isabel's familiar with a smile.
"You are very pretty, too. Don't worry."
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Isabel shrugged at that. "Yeah, you have a point there. I couldn't tell you what your familiar is, either. I've at least had some small experience with dragons--or pseudodragons, I guess they're called. He had some living in his lab. They liked meat and bugs, but some of them also liked fruit. Opportunistic, I guess. Maybe they'll have someone to tell us in Camelot. Like they're having us practice magic now."
Not that she was sure of anything, but she could hope. That or they might have a library. That'd be good!
I'm assuming her age is 17 from one of your other apps. Please let me know if I'm wrong!
He stands back up to face Isabel more properly.
"They have animals like that back where you're from?"
They most bizarre his got were Adys - but hopefully no one has that for a familiar here.
you are correct!
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3;
(There aren't even any magic carpets here, which means this ranks well below the Scarabia storage room.)
Kalim has already picked up a cup, a cheerful smile on his face. He turns to look at Isabel at her words, blinking.]
Really?! This kind of thing is pretty common where I'm from.
[Is it really, though...]
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I mean it's pretty, yeah, but something about this also screams "hey there's a curse if you mess up!" too, you know? "Touch nothing but the lamp, and only the lamp!" So...just a cup and the water.
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[Whatever that is, it sounds super fake. Maybe Jamil would know, but Jamil isn't here...
At the comment about curses, though, Kalim nods very seriously.]
Yeah, yeah. Back in the Land of Hot Sands it's said that even the Sorcerer of the Sands couldn't defeat the curse of a genie, but it'll be okay! We'll just have to be careful not to spill.
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[She makes a one-handed gesture right over her head. She's never heard of his homeland either, so they're equal.]
Yeah, there's the rub. But hey, we're supposed to practice magic too, right? My thought is to use it to prevent spills, if we can!
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