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avalaughs2021-08-01 12:44 am
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TEST DRIVE MEME ⚔️️ 10
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]()
A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, helping to rescue any wayward travelers who look like they're struggling in the water. This month's helpers are giant pillow jellies, a species of jellyfish that is capable of ballooning itself at the surface to create bouncy pads for characters to hop across to the shore, should they choose or not be able to swim. They come in a variety of bioluminescent colors, but do not seem to be very talkative even to animal magic users. Those who try may find themselves being ignored, even if they hear the jellies talking amongst themselves about this and that. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. (Though.. given how hot and muggy the weather is this first week, maybe you might want to ask him to toss you right back into the lake where the waters are still cool.) *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with whole coconuts filled with tropical drinks and topped with tiny umbrellas. Strawberry daiquiris, pina coladas, margaritas, mai tais, and more... all frosty and in the spirit of keeping you cool during the sunny month of August. (Naturally, virgin editions are available for the underaged.) Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]()
With communications with Elphame in Celliwig disrupted by specters and Arthur temporarily decommissioned, the Hall of Mirrors is temporarily off limits for cleansing rituals. Celliwig has encouraged people to return to Camelot for the time being, which is just as well with all the newcomers flooding in. Last month's new arrivals through the old guard got an introduction to the new aquatic mounts and there are now plenty of people versed in how to handle and work with the magical alpacapies, mossatees, and deinosuchus. As scout parties head out further, there are a few problems that they've run into that need a helping hand from Camelot's otherworldly population.
B ⦿ Clash of the Titans
C ⦿ Fresh Waters
Or if you weren't so lucky, you may find yourself waking up on a slightly different shore. An underwater shore. An underwater town, in fact. After the initial panic of realizing that you're not drowning when you wake up settles in, you'll realize that you seem to be able to breathe underwater just fine. In fact, the real panic is probably about to start when you realize that like the fine people of this town that saved you, you've been temporarily gifted gills and a bottom lower half of either a merperson, a naga, or a cecaelia. Your caretaker, a nurse of the local town, offers the explanation that the only way to save everyone from drowning was to pull them into their territory, which is cursed to turn them all into sea monsters. Not to worry though, as long as you leave before the sun sets on the third day, you'll turn back to normal just fine. ...Though, they're not really sure when that was or if they battle is over, so you should probably find your friends and any possessions you had with you and start heading toward the surface. Not too much time to explore this strange, underwater town... especially since you don't have much practice not having legs to get you up to the surface. Don't worry, if you don't make it out in time, the Lady of the Lake will come fetch you... though perhaps not in time, so you may need to spend some time back in Camelot seeking out someone to break a curse. ![]()
Arthur is injured and recovering, and news has spread on social media about it. There are lots of well-wishers and gifts being sent to the castle... enough that there's just too much for Arthur to do anything with it. He needs time to recover and rest and not be bothered, and as such declares that all those who need it shall share in the wealth and generosity of those wishing him well. The abundance (Especially from guilty Celliwigians who didn't realize what was happening right under their own noses) results in a few things happening...
B ⦿ Swap Meet
C ⦿ Healing Circle After Party
MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. •If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
Griffin O'Callahan-Akmenos | D&D OC
Griffin can swim, but it’s not his favorite activity. So as soon as he realizes the jellyfish floating serenely through the water around him are both extremely bouncy and also amenable to being bounced upon, he reaches the water’s edge with little problem.
Once he makes it to the shore, he turns back to stare out over the water, fidgeting with his soaking wet sleeves. The adrenaline rush of bouncing from jelly to jelly is subsiding and being replaced by quickly rising panic:
“I’m going to be late for my date!”
He’s distracted from this earth-shattering realization by a pair of glasses falling from the sky. They bounce off his head and land at his feet. As he stoops to retrieve them, a large raven swoops in and perches on one of his horns, which he doesn’t appear to notice.
After briefly inspecting the frames for damage and finding none, he puts his glasses on and looks around. He sees other people dotting the lake shore who appear to be in a similar predicament, but hesitates to approach any of them. This could be the Feywyld, where no one would really think twice about being approached for directions by a big burly tiefling, but it also looks an awful lot like the Earthly Realm, whose denizens are far more likely to scream about devils and run off in a panic when they see his horns and his eyes.
Maybe if he just keeps to himself and heads for that cliffside staircase, everything will be fine...
THE CARAVAN TO CAMELOT
Finding Daisy in the wardrobe had been a relief. The way she had burst out of the cabinet in a panic and scrambled mightily to climb up and cling to his torso had probably been alarming to witness, but there wasn’t much he could do about that.
Now they’re both seated uncomfortably in the caravan. He’s trying to take up as little room as possible, which is difficult for a guy of his size in any situation, and compounded by the way the seats aren’t really made for people with tails. It’s also further complicated by the size of the spider in his company. Daisy is still firmly attached to his torso, all eight of her legs wrapped snuggly around him in her patented spider hug. She uses her pedipalps to gently pat his face from time to time. He has his arms wrapped around her sternum and is using her abdomen as a makeshift lap desk to angle his new smartphone for use. It doesn’t take him long to find the network, or to figure out what to post once he does.
THE RED SPRING
The caravan ride had gone mostly okay; if anyone had done any screaming about demons and devils, they hadn’t done it within earshot of Griffin, which was nice. The more time passes the more preoccupied he becomes about potentially standing up Ærin. He’s still not convinced they accepted his invitation to dinner enthusiastically, despite Jericho’s assurance that Ærin clearly wants to “climb him like a tree.” Will they be willing to accept another invitation if he no-shows this time, or has he just been royally screwed by whatever force pulled him here?
He’s the first to arrive in the room he’s told will be shared, so he claims the bed farthest from the door and spends about ten minutes patiently coaxing Daisy down off his person. She finally settles on the floor next to the bed and watches him closely as he arranges his few possessions on the floor beside her. When he finally sits on the edge of the bed, she scuttles closer and rests one of her clawed front appendages on the top of his foot as if to keep him in place.
When the door opens and Griffin’s new roommate steps inside, he looks up with a friendly smile and an alarming question:
“Hi! I’m Griffin. Um, I know this is a weird question to ask right off the bat, but how do you feel about spiders?"
TEXT: UN: HAMMERTIME
Never heard of it friend. Sorry.
I guess another wave of newbies is arriving
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"Another"? Does this happen a lot?
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Have you gotten Archimedes' spiel yet?
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I caught most of it? I was a little distracted. Why?
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Ill save you some time
Welcome to Avalon! Congrats youre stuck here!
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OK cool, so who do I talk to about getting UNstuck here? Someone's gotta be working on that, right?
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Theres kinda a calamity right now. All universes are frozen in time except this one.
I know it sounds dodgy but Ive seen the maelstrom so its definitely real
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What's the maelstrom, exactly? It sounds like it needs to be shut down or calmed down or IDK whatever you do to a maelstrom to get it to stop stromming? If it goes away can I go home?
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god look at these twin goobers
I had a feeling you'd enjoy this CR
:)
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The Red Spring
When she enters the room and sees the other person, the question almost doesn't register. It's someone fairly inhuman — and she finds herself trying to figure out if this could be a fellow alien.
But then, after a delay, her response comes: "Spiders. Right. ... are those the water creatures, with the legs that you can eat?"
Re: The Red Spring
"No. Definitely no. I don't know anyone who eats spiders. And I don't think spiders like water?" He looks back down at Daisy. The look Daisy gives him in return is a big fat negative. He looks back up at the woman and clarifies: "Spiders don't like water."
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But she looks surprised when he addresses the big arachnid in the room. "Wait, hold on. Is that a spider? I don't think I've ever seen a creature like that one before!" A pause, and then she admits, "Not at that size, at least..."
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"Uh, yeah. This is Daisy. She's harmless, but there are a lot of people out there who are scared of spiders, so she's also kind of a lot of people's nightmare fuel because most spiders aren't as big as she is."
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Allura hunches down to get a better look at this supposed nightmare creature. And she looks confused. "Really? They're scared of her? But she looks quite fuzzy from here — I thought humans adored fuzzy creatures."
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"I think it's the way spiders move that turn most people off. Also I guess eight legs is too many legs? I don't really get it, either." He looks from his new roommate to Daisy. "Do you want to say hi, Daisy?"
Daisy appears to consider this suggestion for several moments; he's not the only one who's been feeling out of his depth here. There have been a lot of strange people and strange encounters since she'd scrambled forth from the cramped wardrobe where she'd found herself this morning. So far most have ignored her in favor of talking to Griffin. But this woman seems very calm and pretty chill, so it probably can't hurt to say hi. So she eases out from behind the bed, deliberately stepping on one of Griffin's feet with each of the legs facing him as she moves, until she runs out of legs and keeps the last one where it lands on his right foot. Once fully exposed, she extends her pedipalps politely.
"Oh, but the hair on her legs is kind of prickly - it's only soft on her body, so be careful if you want to pet her."
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The meaning of that turn of phrase has sailed right over Allura's head. Not just because Earthlings have come up with some truly odd expressions — but because she's encountered more than a few space creatures with more legs than this. And this barely registers as a giant, not when she's seen creatures the size of planets.
With a polite smile, she responds to the greeting with her own, "It's very nice to meet you, Miss Daisy." And then, she starts to reach for one of those pedipalps, before she decides it's best to confirm: "It's fine to shake her legs, right? Rather than pet them?"
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He watches Daisy reach out to make friends with a happy little smile. The woman's next question puzzles him a bit. "Shake? Why would you...oh, like a handshake?"
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SOAKING IN YOUR ARRIVAL
He approaches Griffin as nonthreateningly as possible. He knows how disorienting it is to drop into this place, and he doesn't want to spook the guy any more than he probably already is.
"Normally people tend to have some questions. Are you doing okay?"
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But back to Zelgadis:
"Um. Yes? No? I don't actually know." Then he gets a better look at Zel's beautiful stony face, and he realizes that hey, there's at least one (1) other guy here who is clearly not human. This is a huge relief that is probably immediately apparent on his face. "This isn't the Earthly Realm, is it? I haven't heard anyone screaming about devils and fiends yet but that doesn't necessarily mean anything, you know?"
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Anyway, he does notice that this guy seems relieved, but his question is a bit confusing.
"Ah... this place is called Avalon, people from all sorts of different worlds are brought here. Most of them seem to be normal humans, but it's not too unusual to find other kinds of people here."
Like, y'know, himself. And Griffin. Weirdos.
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"Avalon?" That name sounds strangely familiar for some reason. His head tilts to one side as he considers, trying to remember where he's heard the name before...Oh yeah! "Like the Halls of Avalon?" But that couldn't be right, could it? He looks around again and determines that he's definitely outside. The Halls of Avalon had absolutely been inside. At least, all the parts of them that he'd seen, anyway. "...Actually probably not. Um. Okay. I guess this isn't worst-case scenario, then? Maybe..." He's not actually too sure.
"Shoot. Sorry. I'm a little...out of my depth?" Does that phrase make sense in this situation? Sure, we'll go with that. "My name's Griffin."
When in doubt, introduce yourself. Or something. At least being polite feels like something like solid ground. Metaphorical solid ground.
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It's Jericho isn't itZel has no idea what this guy is talking about, but that's fine. He doesn't understand most of the people who come through here.
"Don't sweat it, I definitely know how that feels. My name is Zelgadis. Welcome to Avalon, I guess."
Here, he'll even be polite and offer his hand to shake.
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Dammit, how did you guessOh, we're shaking hands? Heck yeah, let's shake hands like a pair of civilized and polite boys. Griffin reaches out to accept that handshake. His grip is firm, but not firm like a frat boy who's trying to assert dominance. It's just a regular, non-hand-crushing handshake because he's a nice boy who doesn't subscribe to the kind of machismo that disguises fragile masculinity by making everything into a contest of strength.
You can tell a lot about a man by their handshake, you know?
"Thanks, I think. Um, but thanks - for real - for saying hi. It's good to meet you."
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I know things!!!!Zelgadis returns Griffin's regular, non-hand-crushing handshake with a similar one of his own, because he's not a dick. Well, he can be, but only when a situation calls for it. This one doesn't.
"Nice to meet you, too, and think nothing of it. I know how disorienting arriving here can be. Sometimes just having someone to talk to can be a bit reassuring."
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"So what do I do now? I'm dressed for a date, not for...whatever is going on here. I don't even have any of my gear." His favorite silk shirt and coordinating silk waistcoat are probably not ruined by the swim, so he doesn't want to definitely ruin them by trekking through uncharted wilderness.
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