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avalonmods) wrote in
avalaughs2020-12-31 11:53 pm
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TEST DRIVE MEME ⚔️️ 3
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you. If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. When not helping people, the turtles are going around and hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals or pushing personal items to the beach near the new arrivals they smell like (belong to). If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, C ⦿ The Red Spring
If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out! The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() Everyone needs a little fun from time to time; the locals have put together the annual Snow Games. As with all things Avalonians plan, magic plays a part in the competition. There will be three separate tiers for characters to enter. Each Tier will have its predetermined track or ring, set up and ready to go. A ⦿ Foot Races
Along the route, racers can expect to run into minor obstacles such as snow bunnies, puddles that can’t be jumped, a flock of snowbirds giving hassle, trees that upend their own roots and move to confuse the pathway. Whatever the interruption, it will come in the form of either a small creature made of magical snow or some minor hindrance to the path. Competitors will have to use magic to overcome these obstacles. Whatever your magic class, find a way. B ⦿ Sled Races
On the path, obstacles will come in the form of wholly washed out portions of the track that need to be reformed using magic to pass. Use elemental magic to flatten rocky areas or wash away debris. Larger creatures such as snow deer and moose congregate in large groups blocking the path, so an animal magic user could be useful for asking them to move... someone with cognitive magic could try their hand at a little hypnotizing a fellow newcomer with big muscles to move fallen logs for them. Healing mages could easily use buffers to support their fellow magicians with temporarily increased speed or strength. Use light magic to sneak past living obstacles, or dark users can cast a love enchantment and make a love match between two moose even though it's far from spring. There are tons more creative uses of magic to help you get through the obstacles on the sled's pathway. Find a creative way to use magic and get through the obstacle; make sure you are faster than the other guy. C ⦿ Snow Chicken
Just... be wary, these friendly yeti are surprisingly big on hugging as a form of congratulations. It's much more challenging to escape from a yeti's embrace than it is to knock one over. ![]() Trumpets hail an announcement by the town crier in front of the castle. More than a few people pull out their phones to record it and post it to the AOL network for all to see. "Hear ye, hear ye! Our noblest of lords, King Arthur of Camelot, will host a tournament on this January the 20th on castle grounds. All are welcome to participate in competitions to determine those most skilled in both the physical and magical arts. In preparation for the upcoming tournament, we are sending envoys to Celliwig. In Celliwig lies the Magic Mirror of the South, gifted to Camelot by the Fae, and a means to communicate with their royal court at will. It is a vastly important task in your journey to become magicians and to show your good will toward the fairies. Parts of the mirror's frame have been damaged. We will need those brave of soul and pure of heart to retrieve the crystals needed to repair the mirror. Those interested, the party leaves at dawn." A ⦿ Brave of Soul
B ⦿ Pure of Heart
"The pure of heart will form the bridge with a leap of faith." Since everyone has gone as a group, it will be possible to see others walking over the water once one person figures it out. Though the clue may seem challenging, it is quite straight-forward. Characters who are pure of heart will find that if they believe in themselves, they will be able to step off the bridge and hardlight will form beneath their feet to allow them to step over the water. Those with ill intentions or those who are willing to harm others to get their way will slip into the rapid waters and may need to be saved by other characters. At least you're off the bridge, so magic will work to that end. C ⦿ Celliwig, the Splendored Court
The party is led to a hall at the center of the city-- the hall of mirrors. Those who have succeeded in obtaining crystals need to bring them and set them on a table placed before a mirror at the end of the hall, which appears to have a number of empty settings. It's unclear what happened to the mirror previously, but now it's necessary to restore it to garner the favor of the fae. Once crystals have been delivered, people will be free to explore the quiet city, but it seems most of the city is closing shop while the visitors are around. There is a restaurant that will serve visitors food, though all of the dishes are of the molecular gastronomy variety. Alcoholic drinks seem to come in vapor form and flashes of light if ordered, but seem effective nonetheless. The local general store seems to be willing to sell supplies to weary travelers as well, but that's about it. ...That said the inn doesn't seem particularly keen on allowing visitors in strangely, so you're either going to be sleeping on the iridescent streets or camping just outside the city if you prefer the soft grass and the darkness of night. Just be aware, if you leave, you won't be able to get back into this mysterious city so easily. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • Note that the third prompt in this TDM will have consequences on the game's progression. After the application round, a poll will be put up to see how many characters who are in the game, both new and old, are able to obtain the crystals from the Brave of Soul and Pure of Heart prompts. • The first "Arrival" prompts are present on every TDM, but may contain seasonal tweaks for flavor. All other prompts will change monthly. • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count. **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size. |





Mickey Mouse | Mickey Donald Goofy : The Three Musketeers
[ Once he's on dry land, Mickey is quite anxious - quite understandable, given all that's happened! - but when one of the turtles returns with his hat, he does seem to calm down a little, and graciously thanks the turtle. He gently wrings the water out of said hat before popping it on his head, and begins to walk around, calling out. ]
Pluto! ... Goofy! ... Donald! ... Princess?
[ Obviously, he gets no answer. He sighs, but then straightens up. Well, moping isn't going to solve this mystery! He rolls his shoulders, and heads for the White Cliffs. All the while, he seems oblivious to his familiar...
... It almost looks like a very small fairy, except it wears tattered clothes, the wings are bat-like , and it seems to be having an amusing time holding onto Mickey's tail like a man walking his dog. ]
Arrival - B - AOL
[ Mickey's world is woefully behind when it comes to technology, so a 'smart-phone' makes no sense to him. As such, he has no idea he has turned it on and is sending out a video! ]
What a funny-lookin' mirror... Welp!
[ With that, he begins to pick at his teeth, nodding a bit to his familiar that is now sitting on his hat. ]
Princess could show up any minute now - gotta look good for her, y'know! ... Hey, what's this funny light mean?
Arrival - C - Training Grounds
[ Gosh, who'dve thunk magic was real? But Mickey finds himself a little sheepish watching all these people with special powers and... so far, he doesn't seem to have any. He still has his sword, and decides... well! Until he can find his magic, he may as well train what he's used to! ]
Say, uh! Anyone mind sparring with me? I promise I'm real good!
Snow Games - C
[ Mickey's not 100% sure how he got roped into this, but he's not complaining! He could really use some fun. He glances at his nearby... partner? ]
I think I ought to be the one on top. Can't see us really winning the other way around.
[ He is fully aware he's short. 99% of the people here are taller than he is. ]
Mirror Mirror - A
[ What stands before Mickey is a large cat, who takes one look at Mickey and lets out a harsh belly-laugh. ]
You? A Musketeer? BWAAAAA HA HA HA! You're WAY too small, Mouse! You ain't got what it takes!
[ To an outsider, this seems like a fairly juvenile fear - but to Mickey, being told the one dream he's had since he was a child is impossible hurt like a dagger to the heart. Even now, recalling that moment, Mickey closes his eyes, and his fists shake. ]
... No! I proved myself to you! We all did! I know we did!
Mirror Mirror - B
A leap of faith, huh? ... Gosh, I wish Goofy was here. He was good at this kinda thing.
[ Not the faith part, all three boys had plenty of that. It's the leaping part that worries him - as Mickey is taking the clue quite literally. With a gulp, he begins backing up to ready himself up for the jump, trying to remember how Goofy had done it back at the tower. ]
Ready... steady...
Wildcard
[ Make your own prompt! You are free to fourth-wall him, but expect a lot of confusion from his end. ]
Arrival A
Are you alright? I know the lake is not the least bit pleasant this time of year. We should get you warm as soon as possible, dear mouse.
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Aw, gee, thanks a million, miss! Sure was chilly down there... Wherever "there" was...?
[ He lightly begins to pat himself down. ]
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Name's Mickey Mouse, ma'am! Real nice t'meetcha.
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It's very nice to meet you too. Once you catch your breath, why don't we start the trek up to get your cloak and other necessities.
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Arrival B
(Harry happens to on a break at the cafe he is working in when Mickey sends out a video regarding smartphones and his lady friend’s whereabouts.)
Well, I’m not so sure if the Princess did manage to arrive here, but whatever you were doing back home, time has stopped and you, like everyone else, have been brought to restore time and our worlds altogether. I am so sorry if I had to break it to you.
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W-WHOA!
[ Because the sudden presence so deeply startles him that he throws the smart phone up, then keeps trying to grab it over and over before finally grabbing it again. The familiar is quietly laughing. ]
What the... there's a person in this thing?!
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(Maybe the mouse hasn’t been used to seeing people back in his world.)
Sorry about it, I didn’t mean to scare you.
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[ He blushes a bit, embarrassed. He clears his throat, smiling sheepishly. ]
Aw, gee. Sorry about that... We ain't got this kinda... fancy stuff where I'm from! Might take some gettin' used to.
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That’s definitely okay: I didn’t have these things back in my world as well. (Smartphones don’t exist in 1990’s England, though PDAs were similar to them in function though.) Don’t worry, you will get used to them in a couple of weeks in no time.
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Snow Games
"You look familiar."
There seemed to be a dangerous pause before she suddenly gave a shrug and straightened, grabbing and pulling him up, up, up. "I probably just watch too many cartoons. Okay, Shortstack, hope you're good with that knitting needle." Plop! he was deposited on her shoulders.
The idea of this little thing being the muscle half of their team was troubling; pending player permission, she may end up simply using him as a weapon!
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"All right! I know we can win this together!" He 100% believed in team spirit, and was also 100% oblivious to the fact that, player permission wholly granted, he may be used as a blunt instrument. "You ready?"
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"HEY, UGLY!" And if Mickey isn't ready with his rapier, she's prepared to whip out her plasma pistol to take care of the yeti that was slowly turning to face them, looming huge as she charged at it.
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Although he does think calling these guys "ugly" was kinda mean. Maybe they can discuss that later.
"All for one, and one for all!"
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"HEY!" She lunged and grabbed Mickey's ankles, "Give that back!" When pulling and yanking didn't work, she held on with one hand and used the other to draw her ray gun and fire off a shot at the yeti's face. She missed her mark, but the laser induced plasma channel cracked like lightning and struck the creature on the shoulder.
It let go, and while it bellowed in surprise and pain, Alexis gave a smug little chuckle - then, still holding the Musketeer by his ankle, she lifted him up and fixed him with a withering, wide eyed stare.
"Whadda you think you're doin', huh?! Uh-oh-" Before either of them could say another word, she was forced to duck as the yeti swung its massive arm around at them. And without thinking, Alexis began bludgeoning the creature with a series of wild haymakers, poor Mickey at the end of at least half of them.
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Arrival C
Sure, why not! I'm pretty good myself, too.
[He takes his black meteor sword out of its sheath.]
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[ He's trying not to get distracted, but. C'mon. It's a cool-lookin' sword! ]
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[He grins, very proud of it.]
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... What's a meteorite?
[ Congrats, Sokka, you get to be a teacher. ]
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[He points at the skies.]
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Mirror Mirror A
He's always had a fondness for creatures more than people. Animals are not as cruel, and the cat that is facing Mickey makes Gokudera scowl.
Which is pretty normal for him, but he walks right up to stand beside Mickey.]
He doesn't have to prove himself to you!
You can be whatever you want. [Gokudera smiles down at Mickey, and then he hears his own voice answer.]
They don't want you in their family. No one wants you in their family.
[He tenses up and clenches a fist before shouting]
Well! I'll just have to make my own!
[It may seem more defiant than brave, but he's firm and probably a bit too loud.]
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If this guy is here for him... Mickey will be there for them as well! ]
Family is not what you're born with, it's what you feel! My friends are the closest family I've ever had, and I wouldn't trade them for the world! So I know that's the same for you!
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He looks down at those words, and they're a comfort, a true reassurance that backs up what he knows is true.]
No one should have to face a fear alone.
[And he smiles, nods at Mickey, and then motions a hand for him to go ahead. Their fears are not so big and scary.]
My name's Gokudera. What's yours?
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Mickey Mouse! It sure is nice t'meetcha, Gokudera... I almost forgot what I came here for the in the first place!
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