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TEST DRIVE MEME ⚔️️ 6
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, but seems to be focusing on coordinating a band of mossatees to help rescue any wayward new arrivals. Mossatees are a special Avalonian manatee that is green in color and has what appears to be a patches of grass or other short plant life growing on its back. While some are fully green, many sport blooming flowers or fairy circles of mushrooms. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. Those with animal magic may get their info from the manatees, though may notice that they're really overly friendly and have zero concept of personal boundaries. Everyone may notice they have no concept of personal space, as they will happily run right into someone's belly for a snoot squishing. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
Unfortunately, due to a bee infestation and massive amounts of rain, the hot springs of the Red Springs are not available this month! Instead, an underground salt cave is offered as a way to relax and unwind. Gather around in the rejuvenating, dimly lit caves and breathe in the relaxing effects of salt crystals. Feel the sand between your toes, or if you don't like sand, try one of the many pools with tiny garra rufa for a fish pedicure. Or, lie down in a recliner and stare up at the "stars"-- magic sparkles in the ceiling that move to spell out single-word concepts you may be experiencing. (Maybe you're relaxed? You might get something like "Chill." Find your relaxation buddy hot? Just be careful to look away before the stars spell "Thirsty" to the whole room.) The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() As it turns out, a mythical land that's been around for a few centuries has a few things in common with many modern worlds. It's got the internet, and games have evolved a little bit past hoop trundling and draughts. April, being the traditional month of mirth and games and lots of rain making it hard to have fun outdoors, is the time for Camelot City Gaming Convention, affectionately shortened to CameCon. Come into the large convention center located in the south part of town, get dry, and check out some of the awesome things to do. A ⦿ Couchless Co-Op
Or plug your phone into the stage podium and get away from the humdrum fantasy life by joining in a live-movement game that combines synchronous kinetic and light magic. Move your body in the vortex illusion of your favorite rhythm dance game with a buddy! Or maybe you're more into the free-style gaming of Grand Theft Automation with both friends and strangers-- step onto the illusionary stage itself to explore crawling cityscapes and live the life of crime you always dreamed of... at least the cops won't really arrest you if you do it here. Just make sure if you use magic you remember you're on a stage and don't accidentally send some flying off at a poor convention go-er just past the illusion stage. B ⦿ Arthurian RP in your Arthurian RP
Either way, once your role is decided, put your acting skills to the test! ...and if you don't have any, well, they have costumes that will help you get into the mood with a little dress-up and props that will magically give you sword skills... though only while using the dull-edged plastic props. Or you can just sit on the sidelines and have a picnic on the concrete floor of the center with a potential new pal and watch other people play-- there's a lovely little buffet table with pastries, coffee, and juice in the corner. C ⦿ It Figures...
Of course, when the rain breaks through and floods the exhibition room, there's a lot of mass hysteria as people scream and climb up onto tables, trying to protect their merch above all else. Hurry, help someone else up onto your table before their ent dakimakura they just purchased gets wet! Only you can save the gamers from water! ..Or that's what you thought, until a second later the electricity goes out and you're left in a total electricity blackout in the convention hall. It may be a good idea to use some magic to try to light the way and find a way out of the flooded hall... ![]() A ⦿ Keep Your Vines to Yourselves
Hopefully, you've got some kind of destructive magic that can help you fight off the overly friendly vines as you head into the forest to investigate the strange reports citizens have been making of their friends and family disappearing in the generally friendly, if odd forest when they've gone to fetch herbs or other supplies, gone on walks, or who knows what else from the forest. It seems like the best way to get the vines to let go without magic is to tickle the person the vines have captured, so you really better hope you're ticklish... and there's someone willing to really go in on it. It takes a lot of laughter to get these vines to leave you alone! B ⦿ Selfies with Selkies
Take a trip up to the Archivist will lead them to find a book that includes information on the species: The Cereus de Anima. This giant flower rapidly grows when a seed from the Land of Rot transfers via someone's clothing to an appropriate forest environment and is known to absorb a piece of a person's essence from anyone it touches with its vines. People often seem to go missing for a short period of time when one of these appears, then come back behaving a little differently but ultimately don't seem to be in distress. No one is quite sure what the cause of this is. There doesn't seem to be any record of there being lasting damage, however questionable the plant is... The Archivist, upon seeing you researching the plant, says that he's heard some of the lake's residents just off of the Silent Shore have some experience with one. He hands you a couple baskets of some specially anti-rust enchanted parts and tells you he was supposed to deliver them to a Selkie man living in the lake for a project he's working on. You and a partner can make the delivery and ask your questions from him. The Selkie isn't going to be particularly friendly to fellow men, not trusting human men farther than he can throw them, but will decidedly try to seduce women as Selkie men are known to be extremely handsome and flirtatious with human women. Non-humans he will be neutral toward. It's best to go in pairs so you don't end up on a whirlwind candlelit beach picnic with a shirtless selkie in exchange for information about how to uproot a Cereus de Anima. (At the very least, the selkie will want you to take a selfie with him before you leave so that you have something to remember him by, and you'll always be welcome back if you change your mind.) Regardless of how much of a challenge it is for you to get to that point, as long as he gets the delivery from the Archivist, he'll eventually tell you and your traveling partner about how he heard that there used to be a village at the edge of the Dusklight Woods that was overrun with one of them, and that there's only one survivor who moved to in a cottage on the other side of the Pure of Heart Bridge.. Those familiar, yes, it is the old man that Morganna tried to kill and save in a quest a couple of months ago! Time to travel all the way back to the Pure of Heart bridge and make your way over to the cottage and talk to the man and it sure seems like this quest is long and tedious and you may be wondering if someone will have noticed you're gone... C ⦿ The Answer is No
Those who find out they've been replaced may want to return to Camelot quickly to try to reclaim their lives. Doppelgangers will attempt to kill their original if they come into contact with them when they aren't around other people, so you may need to flee for your life if you haven't gotten good enough at magic to defend yourself yet. Around other people, the doppelgangers will do their best to try to prove themselves the real person and since they were made from the original, will have the same memories as the original character so asking questions that "only ___ would know" may not work. Eventually it will come out that the doppelgangers have occasionally wriggling vines instead of spines underneath their clothing, if you're willing to check that to see who's real, but that won't be common knowledge. What can be found out from the old man at the Pure of Heart bridge if you choose to leave your doppelganger alone is that Cereus de anima doppelgangers can only live for a month without killing their original and absorbing the rest of their essence. However, if the original plant isn't taken care of with a special venom you can only obtain from certain creatures in the Forest of the Fisher King, the problem will just keep happening over and over until the city is overrun and becomes nothing but a breeding ground for the flower and its replicas. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • You can have any animal-style poncho you want! They are themed, not made from actual animals. No animals have been harmed in the making of these ponchos!! • TIMELINE: The resolution to the third prompt will be in April's event! The first two prompt sets will be during the first week of the month. The doppelganger problem and obnoxious traveling and research will be occurring for the second and third weeks of the month. • People with green magic may be able to fill something off about the doppelgangers, but may not be able to identify what it is right away. Blood mages will be able to feel that their blood feels the same as the original as they are essentially copies. Cognitive people will be able to use their magic normally except for hypnotic suggestion- the doppelgangers are immune to it, so while you may be able to find other ways to out them, hypnotizing people to tell the truth won't work this time. Doppelgangers are made from the essence of the person, so they will be able to access their phones and accounts. Note that the Cereus de Anima and doppelgangers are not fairies and cannot be contracted with. If a Death Mage attempts to possess a doppelganger, it will technically come in contact with the doppelganger's vine and may end up with more than one doppelganger depending on how many times they try it. Siphon magic can be used to destroy a doppelganger easily, however, the essence that was stolen from the original's soul may be destroyed in the process so it is not recommended as the original may start to feel as though they are no longer a whole person. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. Make sure to read the Red Spring section on this month's even if you're normally familiar-- the springs are closed this month, check out the alternate prompts! • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
Bean/Julian Delphiki | Enderverse
Arrival
Network
CameCon pt. I
CameCon pt. II
Arrival
Shinji shrugs off his coat (revealing he's built like a tank on top of being nearly two meters tall - just a big guy all around), since there's not much point in wearing it while it's soaked through. "Wonder if this one's more world-hopping bullshit or if it stays put."
He may not know where they are, but this is clearly not his first rodeo.
Re: Arrival
So he isn't all that moved by his new acquaintance's impressive size. Adults are big, Bean is small. Water remains wet. No change there.
What does move Bean is what the man says. More world-hopping? In Bean's understanding, the only interplanetary travel done by humanity is I.F.-run and sanctioned. This guy is definitely not I.F. And there's the way he phrased it, too. World-hopping, not planet-hopping. The word choice either implies someone to whom traveling to other planets is so impossible as to be a nonissue when specifying travel, or it implies something on a grander scheme than mere planet-to-planet trips.
Either way, Bean wants to find out more, but he doesn't want to tip his own hand too soon. He doesn't recognize this place, or this man, so chances are this guy doesn't know who he is. Better to play the part of a 'regular' kid, until he can get more information.
"What do you mean, 'this one?' This one what?" This one beach? This one planet? How large or small is the scope, here?
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Granted, he also doesn't really have a baseline for normal children. His own childhood was pretty fucked up, and the most recent kids of his acquaintance didn't have an easy time of things either.
"Whatever the fuck dragged us here."
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"What do you think did it? I didn't see any spaceships or anything."
He didn't see jack shit. One moment he was in his barracks on Eros, the next he was nearly drowning. That's not just faster than light, that's instantaneous.
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"Dunno. Depending on what's up, they may not need spaceships."
The Arcana sure as shit didn't.
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"How they gonna bring us here without spaceships? Planes don't move that fast." That's before even taking into consideration that Bean wasn't on Earth before he showed up here.
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Shinji's tone does not suggest he's bullshitting in any way, shape or form. (Besides, at this point? He's seen weirder.
He's at least pretty confident this particular round of shit doesn't involve a metaphysical gacha machine big enough to hold entire people in its capsules.)
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"Ain't no thing as magic."
He's never heard of anything so preposterous.
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Arrival
No idea. [He has no trouble admitting this, and if anything, seems dazzled by the prospect!] But let's find out, shall we? You handled the first part rather bravely. [This isn't a compliment, so much as pure statement of fact in Nobunaga's mind.]
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So when this guy helps him out, Bean gives him a polite enough, ] Thanks. [ before going back to catching his breath. ]
It was be brave or drown. [ Bean shrugs, deciding that if he's already looked this helpless so far, it can't hurt to play the part a little longer, to try to see what benefits it will get him. So he shrugs, the way he's seen littler, dumber kids shrug. ] Not much point in bravery, if you don't make it out alive.
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You'd be amazed how many fools disagree with you there.
[And consider suicide bravery. It's a time period thing.] I'm Oda Nobunaga. [Doesn't bother adding the "Lord" part, because so far this doesn't look anything like any part of Japan, and one of the biggest takeaways he got from the Portuguese missionary and merchants, was that all the "Lord" titles of Japan just made the island even more obviously fractured, and considered irrelevant in the eyes of the rest of the world. So titles are meaningless here... and honestly, that's the kind of freedom he's been craving since before he can remember.] Not from around here. You got a name and home you belong to also?
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Bean gives the stranger a closer look, trying to decide if he's just a man who's named after the Sengoku period historical figure, or actually somehow the man himself. (Though Bean didn't know how that would be possible. The original Oda Nobunaga has been dead for over 700 years.)
He's so struck by the question of how this man could possibly be who he says he is, that he almost misses the question turned back at him. ]
Bean. Got no home for me, exactly.
[ It's not untrue. Battle School and Command School weren't home. Before that, he'd grown up on the streets of Rotterdam, but that wasn't a home, either. He apparently has a family out there who would be home, once he's sent back to Earth, but he hasn't met them yet. ]
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So much the better, isn't it? That means you're free to start on a new journey!
[Honestly, even Oda is excited to start on his erm... adventure, even though he hasn't seen his dream to fulfillment yet. It's a whole big wormhole thing with time he'll adapt to later, okay.]
[Did you know Bean, he was called the Fool of Owari for his entire childhood? It's things like this which are why...]
[Not exactly the terrifying warlord who kills the songbird who won't sing, right? But give him different circumstances...]
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No journey I asked for.
[ He already had a journey he was about to begin, and it didn't involve being kidnapped to some undisclosed location with a lunatic who thinks he's a Japanese daimyō. ]
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[Now now, he's a lunatic who actually IS a Japanese daimyo. Not that titles mean much here, and he's happy to discard it for being obsolete.]
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[ To a home. To a family. Two things he's never gotten to have before now. Two things that will have to wait, until he can find his way back to where he's supposed to be. ]
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Arrival
I've got you!
[She meant to say more but there's a shadow underneath them and she knows she can't swim fast enough to get away not while holding onto someone. She only holds onto him more firmly.
She thinks, if I get eaten like this I'm going to be seriously pissed!]
This isn't Pinocchio, damn it!
[But obviously they're not going to be eaten but how would she have known that, really?]
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Th...thanks...
[ He's out of breath. Damnit. He didn't ask to look so weak! Where the hell is he and why the hell couldn't he have appeared on land?!
The shadow comes up underneath them, a soft mossy surface lifting them up and out of the water. Not a gaping maw, but the back of a large green manatee. Confused, Bean grabs a hold of the plantlife suddenly supporting him, not wanting to fall off. ]
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Thankfully, it seems like they're not here to re-enact Jaws or Pinnochio (which is just as well, she doesn't want to live inside a whale, thanks).
She relaxes a little though she doesn't let go of the child yet.]
Shit. [She said and only lets go when the creature under them stops rising and seems to be sitting still.] I thought we were going to be fish food for a moment! Give a girl some warning next time, geez!
[Her hair is soaked, ugh, just great! Oddly enough though, her uniform was completely dry. She grimaces at the state of her hair before trying to wring some of the water out.] Are you okay?
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Now that he's sure he's not going to fall off the manatee's back, he tries to stand up, to get a better look around the lake they're in. ]
You ever seen this place before?
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[She's not even embarrassed about it, either.
Throughout this whole thing though, her eyes were scanning the skies and then scanning the horizon as if she were looking for something and she frowns when she doesn't find it.
When her hair is as dry as she can make it, she drapes it over her shoulder.]
Nope. [Though was this place even real or was it a hypno attack? She seemed oddly unworried about all this though, not even when she turns back to ask him,] Hey, you're not part of Black Phantom, right?
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[ He's not with Black Phantom. He's never heard of Black Phantom. But he's focused on getting information right now, not giving any of it away. ]
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Yeah, you're definitely not working for that weirdo with the caterpillar eyebrows who dresses like a groom.
[Since you're not cackling and talking about how she fell for your trap. Look, espers under Black Phantom's control definitely lack subtlety.
Then she stands up and stretches.]
All right, then! Then all I need to do is find the ECM then this big sister can fly us both back to land! [She says that confidently but she...actually has no idea where the ECM even is.]
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The slap to his back isn't enough to make him lose balance, but he straightens up all the same, slightly offended (but mostly just not knowing how to deal with someone like this).
He assumes this "ECM" she's talking about is something like the hook the commanders use in the Battle Room, to manipulate gravity. But... it would have to be even more advanced than a hook, in order to function outside in the open like this. Regardless, it's in his interest to get to land, so they'd better find it soon. ]
What's the ECM look like? I'll help you look.
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1/3
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cw: genocide
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incoming infodump.
I welcome it.
Sorry for the lateness!
My turn to beg for forgiveness for being late (feel free to drop if this is too old...)
It's never too old!