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avalaughs2021-04-01 12:00 am
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TEST DRIVE MEME ⚔️️ 6
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, but seems to be focusing on coordinating a band of mossatees to help rescue any wayward new arrivals. Mossatees are a special Avalonian manatee that is green in color and has what appears to be a patches of grass or other short plant life growing on its back. While some are fully green, many sport blooming flowers or fairy circles of mushrooms. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. Those with animal magic may get their info from the manatees, though may notice that they're really overly friendly and have zero concept of personal boundaries. Everyone may notice they have no concept of personal space, as they will happily run right into someone's belly for a snoot squishing. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
Unfortunately, due to a bee infestation and massive amounts of rain, the hot springs of the Red Springs are not available this month! Instead, an underground salt cave is offered as a way to relax and unwind. Gather around in the rejuvenating, dimly lit caves and breathe in the relaxing effects of salt crystals. Feel the sand between your toes, or if you don't like sand, try one of the many pools with tiny garra rufa for a fish pedicure. Or, lie down in a recliner and stare up at the "stars"-- magic sparkles in the ceiling that move to spell out single-word concepts you may be experiencing. (Maybe you're relaxed? You might get something like "Chill." Find your relaxation buddy hot? Just be careful to look away before the stars spell "Thirsty" to the whole room.) The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() As it turns out, a mythical land that's been around for a few centuries has a few things in common with many modern worlds. It's got the internet, and games have evolved a little bit past hoop trundling and draughts. April, being the traditional month of mirth and games and lots of rain making it hard to have fun outdoors, is the time for Camelot City Gaming Convention, affectionately shortened to CameCon. Come into the large convention center located in the south part of town, get dry, and check out some of the awesome things to do. A ⦿ Couchless Co-Op
Or plug your phone into the stage podium and get away from the humdrum fantasy life by joining in a live-movement game that combines synchronous kinetic and light magic. Move your body in the vortex illusion of your favorite rhythm dance game with a buddy! Or maybe you're more into the free-style gaming of Grand Theft Automation with both friends and strangers-- step onto the illusionary stage itself to explore crawling cityscapes and live the life of crime you always dreamed of... at least the cops won't really arrest you if you do it here. Just make sure if you use magic you remember you're on a stage and don't accidentally send some flying off at a poor convention go-er just past the illusion stage. B ⦿ Arthurian RP in your Arthurian RP
Either way, once your role is decided, put your acting skills to the test! ...and if you don't have any, well, they have costumes that will help you get into the mood with a little dress-up and props that will magically give you sword skills... though only while using the dull-edged plastic props. Or you can just sit on the sidelines and have a picnic on the concrete floor of the center with a potential new pal and watch other people play-- there's a lovely little buffet table with pastries, coffee, and juice in the corner. C ⦿ It Figures...
Of course, when the rain breaks through and floods the exhibition room, there's a lot of mass hysteria as people scream and climb up onto tables, trying to protect their merch above all else. Hurry, help someone else up onto your table before their ent dakimakura they just purchased gets wet! Only you can save the gamers from water! ..Or that's what you thought, until a second later the electricity goes out and you're left in a total electricity blackout in the convention hall. It may be a good idea to use some magic to try to light the way and find a way out of the flooded hall... ![]() A ⦿ Keep Your Vines to Yourselves
Hopefully, you've got some kind of destructive magic that can help you fight off the overly friendly vines as you head into the forest to investigate the strange reports citizens have been making of their friends and family disappearing in the generally friendly, if odd forest when they've gone to fetch herbs or other supplies, gone on walks, or who knows what else from the forest. It seems like the best way to get the vines to let go without magic is to tickle the person the vines have captured, so you really better hope you're ticklish... and there's someone willing to really go in on it. It takes a lot of laughter to get these vines to leave you alone! B ⦿ Selfies with Selkies
Take a trip up to the Archivist will lead them to find a book that includes information on the species: The Cereus de Anima. This giant flower rapidly grows when a seed from the Land of Rot transfers via someone's clothing to an appropriate forest environment and is known to absorb a piece of a person's essence from anyone it touches with its vines. People often seem to go missing for a short period of time when one of these appears, then come back behaving a little differently but ultimately don't seem to be in distress. No one is quite sure what the cause of this is. There doesn't seem to be any record of there being lasting damage, however questionable the plant is... The Archivist, upon seeing you researching the plant, says that he's heard some of the lake's residents just off of the Silent Shore have some experience with one. He hands you a couple baskets of some specially anti-rust enchanted parts and tells you he was supposed to deliver them to a Selkie man living in the lake for a project he's working on. You and a partner can make the delivery and ask your questions from him. The Selkie isn't going to be particularly friendly to fellow men, not trusting human men farther than he can throw them, but will decidedly try to seduce women as Selkie men are known to be extremely handsome and flirtatious with human women. Non-humans he will be neutral toward. It's best to go in pairs so you don't end up on a whirlwind candlelit beach picnic with a shirtless selkie in exchange for information about how to uproot a Cereus de Anima. (At the very least, the selkie will want you to take a selfie with him before you leave so that you have something to remember him by, and you'll always be welcome back if you change your mind.) Regardless of how much of a challenge it is for you to get to that point, as long as he gets the delivery from the Archivist, he'll eventually tell you and your traveling partner about how he heard that there used to be a village at the edge of the Dusklight Woods that was overrun with one of them, and that there's only one survivor who moved to in a cottage on the other side of the Pure of Heart Bridge.. Those familiar, yes, it is the old man that Morganna tried to kill and save in a quest a couple of months ago! Time to travel all the way back to the Pure of Heart bridge and make your way over to the cottage and talk to the man and it sure seems like this quest is long and tedious and you may be wondering if someone will have noticed you're gone... C ⦿ The Answer is No
Those who find out they've been replaced may want to return to Camelot quickly to try to reclaim their lives. Doppelgangers will attempt to kill their original if they come into contact with them when they aren't around other people, so you may need to flee for your life if you haven't gotten good enough at magic to defend yourself yet. Around other people, the doppelgangers will do their best to try to prove themselves the real person and since they were made from the original, will have the same memories as the original character so asking questions that "only ___ would know" may not work. Eventually it will come out that the doppelgangers have occasionally wriggling vines instead of spines underneath their clothing, if you're willing to check that to see who's real, but that won't be common knowledge. What can be found out from the old man at the Pure of Heart bridge if you choose to leave your doppelganger alone is that Cereus de anima doppelgangers can only live for a month without killing their original and absorbing the rest of their essence. However, if the original plant isn't taken care of with a special venom you can only obtain from certain creatures in the Forest of the Fisher King, the problem will just keep happening over and over until the city is overrun and becomes nothing but a breeding ground for the flower and its replicas. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • You can have any animal-style poncho you want! They are themed, not made from actual animals. No animals have been harmed in the making of these ponchos!! • TIMELINE: The resolution to the third prompt will be in April's event! The first two prompt sets will be during the first week of the month. The doppelganger problem and obnoxious traveling and research will be occurring for the second and third weeks of the month. • People with green magic may be able to fill something off about the doppelgangers, but may not be able to identify what it is right away. Blood mages will be able to feel that their blood feels the same as the original as they are essentially copies. Cognitive people will be able to use their magic normally except for hypnotic suggestion- the doppelgangers are immune to it, so while you may be able to find other ways to out them, hypnotizing people to tell the truth won't work this time. Doppelgangers are made from the essence of the person, so they will be able to access their phones and accounts. Note that the Cereus de Anima and doppelgangers are not fairies and cannot be contracted with. If a Death Mage attempts to possess a doppelganger, it will technically come in contact with the doppelganger's vine and may end up with more than one doppelganger depending on how many times they try it. Siphon magic can be used to destroy a doppelganger easily, however, the essence that was stolen from the original's soul may be destroyed in the process so it is not recommended as the original may start to feel as though they are no longer a whole person. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. Make sure to read the Red Spring section on this month's even if you're normally familiar-- the springs are closed this month, check out the alternate prompts! • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
Training grounds
Ah, wait!
[....as if the puppy would understand and respond. But still. She tries. Cue her tripping in her haste to follow, her huge Protozoan familiar in the doglike state shaking it's head at her. As if anyone would expect anything less than Colette following a puppy to pet it and name it......]
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Sensing and hearing the young girl calling out to him, Eustace initially ignores her, mostly because he doesn't want to get involved in weird, potentially uncomfortable matters. Nothing personal against her, just not what he needs at the moment. But when he hears her trip, he stops and turns to see her on the ground.
...Ngh.
This would be a perfect chance for him to escape, but he does feel a tug of concern. She...kind of reminds him Lyria for some reason. He can also feel his familiar just staring at him, as if questioning what he's going to do. With a sigh he turns and walks over to her.]
Are you all right?
[He'll just. Have to explain himself before things get too weird.]
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[No, Colette. Not quite like Nanaki....
But she does at least eventually figure it's him talking, as she gets herself back up and brushes herself off. At the least, she doesn't seem hurt from tripping over, save perhaps a little grazing at her knees and hands but that's pretty usual for Colette given how often she trips over air.]
I'm okay! I trip over all the time. I'm used to it. I just wanted to make sure you were okay. You weren't lost or something out here, since I couldn't see any others.
[Another dog, other puppies, she means.]
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He'll just pad over and inspect those grazed knees and hands. Hmm... .......Must resist urge to lick them. He may be in a dog form, but that doesn't mean he has to behave like one!! (However that is an interesting thing to note so mentally filing that away.)]
...I'm fine. I'm not really a dog, either. I can use animal magic and was practicing, however I've been unable to change out of this form.
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[Colette wonders if something like that might work or not. In sort of a reminder of who he really is? She's not sure exactly how it works. But if she can do something to help she does want to? To at least try. Even as she tries to resist the urge to give him pets in this particular form. S-such a cute puppy...!!]
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...Talk about myself?
[... ... Seems...odd. Also good luck with that, he's definitely not the type to really talk openly about himself. Not without reason, anyway.]
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[Or whatever he might be otherwise? At least, if not human, close enough? Given she could understand him? Colette's idea might not work, necessarily. But it's a guess. It's something at least. She gives a shrug, looking almost sheepish and apologetic in not being sure on all this, as she tries to resist the temptation to give him a pet. So floofy and tiny.....!]
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First, I'm not a human but an erune. We look similar but have differences, notably our ears.
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[She asks, curious. As she relents and tentatively reaches for his head, stroking back and at his ears. As if in this form she would figure the answer. Evidently this isn't what he usually looks like. So it might not be dog ears like this. Maybe his ears were more pointed, like Genis and Raine's. Or maybe his ears might be like a cat's or something for all she knows.]
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[Like now, just. More adult and less puppy. Speaking of which, he's more or less used to someone petting or scratching his ears, but it feels different in this form somehow. It's still a pleasant feeling, though...so he'll just lean into her hand a little.]
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[And somehow she just easily takes that in stride. Probably easier for her given she hasn't always been human herself. With the whole Journey of Regeneration and becoming an Angel and all. Part of her might even be a little jealous, almost. At becoming a dog, at having adorable dog ears! But she does give a nod, smiling as she pets his head and scratches at his ears.]
I wish I could do that. I love dogs, they're so cute! And I bet you hear really well with those ears like that.
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[It is true that he can detect sounds faster than most, but that's mostly due to his training and need to compensate for his weakness. But there are certain frequencies that he's also more sensitive to compared to a human, so there is that.
...Wait, maybe he should also make this point clear:]
...We don't transform into the animals.
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[Colette seems all the more impressed and disappointed all at once that she missed out on such an ability here. And that he couldn't normally do this if he gets cute dog ears normally, just to complete the look and all. Still, it is a relief if he can at least still talk like this. As she continues to idly pet him in stroking near his ears.]
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[The more she pets, the more relaxed he unknowingly becomes, his eyes closing as he just idly thinks about what meaning there could be for him to have this kind of magic. ]
What about you?
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[She brightens at saying that, given the situation back home at Sylvarant. The way the mana supply was declining and the crops were dying and suffering as a result. It was kind of amazing for her to figure this particular power here as a result. She can't help but to smile at it, but she doesn't offer a demonstration just yet. Because clearly the pets are more important!]
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[She says with a smile, giving a nod as she explains and confirms about his question. There were reasons she was so glad on getting the Green magic type. Even if she was still definitely adjusting in learning both of them. In figuring more control and how to use them, exactly.]
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[She tries to answer and explain at least, as she idly keeps petting him and stroking at his ears in habit around dogs. Colette can't help but to be thrilled about it. Even if she doesn't have such abilities back home at least here she could help the flowers and crops and trees grow. As if this makes up for everything back home somehow, or something. But this was nice, peaceful, sitting here chatting with him like this.]
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...]
I hope for your success.
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[Still. Maybe it's weird. To be told people hope for her success given what said success means for her in the end. But she's used to it. Everyone tells her that. And at the same time she wants that too, if it means things would be better for everyone. For Lloyd. She keeps telling herself that. But she tries not to dwell on that, to keep smiling as she pets him.]
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...
Until suddenly he's no longer a puppy and pops back out back to normal. Now Colette doesn't have her hand on the head of a puppy, but a full grown adult man who is sprawled on the ground next to her.
...
Well there are worst ways. And he still has the fluffy ears??]
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[Colette definitely, obviously, notices the change. The change from the smaller head, the fur to the head of hair instead. She starts in not having necessarily expected it right then and there but she is still relieved he seems to be back to normal? Or mostly? He said his people weren't entirely human exactly, their ears. So maybe that's normal for him. She hopes. She shifts, removing her hand as he changes back.]
You're back to normal now, right? You did it! You changed back!
[....even if she has Emerald she will still miss petting him. What a cute puppy he was!]
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...Yes, it would seem so.
[He then slowly sits up and looks over at her.]
Sorry if I startled you, but just to be clear, this is my real form. [Yes, including the ears that look as fluffy and pettable as ever.] I'm not sure how I changed back, however. I can only assume some of my energy had restored enough to do so.
[Which is...a bit unsettling as he'd rather more control over it. But he's back to normal so he'll take it.]
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[Well. He'd said as much. Colette just hadn't actually seen anyone with animal ears like that, is all. So it's a curious and kind of adorable sight. At least, it was to her anyway. She does give a nod at the confirmation this was what he usually looked like. That was good to know as well. Even if she would never say no to encountering him in dog form again. He did make a very cute puppy!]
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