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avalaughs2021-04-01 12:00 am
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TEST DRIVE MEME ⚔️️ 6
![]() Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary ⚔️️ Top-Levels Only ⚔️️ ![]() A ⦿ Soaking in Your Arrival
Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's still chilly, but not enough that you can't manage on your own. The Lady of the Lake is swimming around under the water, but seems to be focusing on coordinating a band of mossatees to help rescue any wayward new arrivals. Mossatees are a special Avalonian manatee that is green in color and has what appears to be a patches of grass or other short plant life growing on its back. While some are fully green, many sport blooming flowers or fairy circles of mushrooms. If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. Those with animal magic may get their info from the manatees, though may notice that they're really overly friendly and have zero concept of personal boundaries. Everyone may notice they have no concept of personal space, as they will happily run right into someone's belly for a snoot squishing. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly. *Reminder: Your character's familiar may or may not be with your character in their initial plunge. If the familiar isn't partial to water, it may meet your character on the beach or sit atop their head while they swim. Or if they are, they might splash about and swim alongside your character. Familiars have different personalities and body specs and we leave those up to the players. B ⦿ The Caravan to Camelot
These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, ![]() C ⦿ The Red Spring
Unfortunately, due to a bee infestation and massive amounts of rain, the hot springs of the Red Springs are not available this month! Instead, an underground salt cave is offered as a way to relax and unwind. Gather around in the rejuvenating, dimly lit caves and breathe in the relaxing effects of salt crystals. Feel the sand between your toes, or if you don't like sand, try one of the many pools with tiny garra rufa for a fish pedicure. Or, lie down in a recliner and stare up at the "stars"-- magic sparkles in the ceiling that move to spell out single-word concepts you may be experiencing. (Maybe you're relaxed? You might get something like "Chill." Find your relaxation buddy hot? Just be careful to look away before the stars spell "Thirsty" to the whole room.) The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there. ![]() As it turns out, a mythical land that's been around for a few centuries has a few things in common with many modern worlds. It's got the internet, and games have evolved a little bit past hoop trundling and draughts. April, being the traditional month of mirth and games and lots of rain making it hard to have fun outdoors, is the time for Camelot City Gaming Convention, affectionately shortened to CameCon. Come into the large convention center located in the south part of town, get dry, and check out some of the awesome things to do. A ⦿ Couchless Co-Op
Or plug your phone into the stage podium and get away from the humdrum fantasy life by joining in a live-movement game that combines synchronous kinetic and light magic. Move your body in the vortex illusion of your favorite rhythm dance game with a buddy! Or maybe you're more into the free-style gaming of Grand Theft Automation with both friends and strangers-- step onto the illusionary stage itself to explore crawling cityscapes and live the life of crime you always dreamed of... at least the cops won't really arrest you if you do it here. Just make sure if you use magic you remember you're on a stage and don't accidentally send some flying off at a poor convention go-er just past the illusion stage. B ⦿ Arthurian RP in your Arthurian RP
Either way, once your role is decided, put your acting skills to the test! ...and if you don't have any, well, they have costumes that will help you get into the mood with a little dress-up and props that will magically give you sword skills... though only while using the dull-edged plastic props. Or you can just sit on the sidelines and have a picnic on the concrete floor of the center with a potential new pal and watch other people play-- there's a lovely little buffet table with pastries, coffee, and juice in the corner. C ⦿ It Figures...
Of course, when the rain breaks through and floods the exhibition room, there's a lot of mass hysteria as people scream and climb up onto tables, trying to protect their merch above all else. Hurry, help someone else up onto your table before their ent dakimakura they just purchased gets wet! Only you can save the gamers from water! ..Or that's what you thought, until a second later the electricity goes out and you're left in a total electricity blackout in the convention hall. It may be a good idea to use some magic to try to light the way and find a way out of the flooded hall... ![]() A ⦿ Keep Your Vines to Yourselves
Hopefully, you've got some kind of destructive magic that can help you fight off the overly friendly vines as you head into the forest to investigate the strange reports citizens have been making of their friends and family disappearing in the generally friendly, if odd forest when they've gone to fetch herbs or other supplies, gone on walks, or who knows what else from the forest. It seems like the best way to get the vines to let go without magic is to tickle the person the vines have captured, so you really better hope you're ticklish... and there's someone willing to really go in on it. It takes a lot of laughter to get these vines to leave you alone! B ⦿ Selfies with Selkies
Take a trip up to the Archivist will lead them to find a book that includes information on the species: The Cereus de Anima. This giant flower rapidly grows when a seed from the Land of Rot transfers via someone's clothing to an appropriate forest environment and is known to absorb a piece of a person's essence from anyone it touches with its vines. People often seem to go missing for a short period of time when one of these appears, then come back behaving a little differently but ultimately don't seem to be in distress. No one is quite sure what the cause of this is. There doesn't seem to be any record of there being lasting damage, however questionable the plant is... The Archivist, upon seeing you researching the plant, says that he's heard some of the lake's residents just off of the Silent Shore have some experience with one. He hands you a couple baskets of some specially anti-rust enchanted parts and tells you he was supposed to deliver them to a Selkie man living in the lake for a project he's working on. You and a partner can make the delivery and ask your questions from him. The Selkie isn't going to be particularly friendly to fellow men, not trusting human men farther than he can throw them, but will decidedly try to seduce women as Selkie men are known to be extremely handsome and flirtatious with human women. Non-humans he will be neutral toward. It's best to go in pairs so you don't end up on a whirlwind candlelit beach picnic with a shirtless selkie in exchange for information about how to uproot a Cereus de Anima. (At the very least, the selkie will want you to take a selfie with him before you leave so that you have something to remember him by, and you'll always be welcome back if you change your mind.) Regardless of how much of a challenge it is for you to get to that point, as long as he gets the delivery from the Archivist, he'll eventually tell you and your traveling partner about how he heard that there used to be a village at the edge of the Dusklight Woods that was overrun with one of them, and that there's only one survivor who moved to in a cottage on the other side of the Pure of Heart Bridge.. Those familiar, yes, it is the old man that Morganna tried to kill and save in a quest a couple of months ago! Time to travel all the way back to the Pure of Heart bridge and make your way over to the cottage and talk to the man and it sure seems like this quest is long and tedious and you may be wondering if someone will have noticed you're gone... C ⦿ The Answer is No
Those who find out they've been replaced may want to return to Camelot quickly to try to reclaim their lives. Doppelgangers will attempt to kill their original if they come into contact with them when they aren't around other people, so you may need to flee for your life if you haven't gotten good enough at magic to defend yourself yet. Around other people, the doppelgangers will do their best to try to prove themselves the real person and since they were made from the original, will have the same memories as the original character so asking questions that "only ___ would know" may not work. Eventually it will come out that the doppelgangers have occasionally wriggling vines instead of spines underneath their clothing, if you're willing to check that to see who's real, but that won't be common knowledge. What can be found out from the old man at the Pure of Heart bridge if you choose to leave your doppelganger alone is that Cereus de anima doppelgangers can only live for a month without killing their original and absorbing the rest of their essence. However, if the original plant isn't taken care of with a special venom you can only obtain from certain creatures in the Forest of the Fisher King, the problem will just keep happening over and over until the city is overrun and becomes nothing but a breeding ground for the flower and its replicas. MOD NOTES: • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post. • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities. • You can have any animal-style poncho you want! They are themed, not made from actual animals. No animals have been harmed in the making of these ponchos!! • TIMELINE: The resolution to the third prompt will be in April's event! The first two prompt sets will be during the first week of the month. The doppelganger problem and obnoxious traveling and research will be occurring for the second and third weeks of the month. • People with green magic may be able to fill something off about the doppelgangers, but may not be able to identify what it is right away. Blood mages will be able to feel that their blood feels the same as the original as they are essentially copies. Cognitive people will be able to use their magic normally except for hypnotic suggestion- the doppelgangers are immune to it, so while you may be able to find other ways to out them, hypnotizing people to tell the truth won't work this time. Doppelgangers are made from the essence of the person, so they will be able to access their phones and accounts. Note that the Cereus de Anima and doppelgangers are not fairies and cannot be contracted with. If a Death Mage attempts to possess a doppelganger, it will technically come in contact with the doppelganger's vine and may end up with more than one doppelganger depending on how many times they try it. Siphon magic can be used to destroy a doppelganger easily, however, the essence that was stolen from the original's soul may be destroyed in the process so it is not recommended as the original may start to feel as though they are no longer a whole person. • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt. • The first "Arrival" prompts are present on every TDM, but contain seasonal tweaks for flavor. All other prompts will change monthly. Make sure to read the Red Spring section on this month's even if you're normally familiar-- the springs are closed this month, check out the alternate prompts! • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ. |
Soaking
"Avalon, it's an island. Wormholes or portals, or whatever word you prefer brought us here to help save our worlds. If you look around, you should have a familiar. Some kind of mythical or magical monster or creature that technically is the one who brought you here."
If Oda looks bored... he is. It's not that he doesn't want to meet new people, he's just not used to being the one answering questions instead of asking them!
"Oh right," he bows then! "I'm Oda Nobunaga. My familiar is an oni, my favorite things are Go, konpeito, and new interesting things!" A very normal greeting. Very normal. "But more importantly: are you any good with that sword?"
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Oh Nehra this man was tall. And sort-of intimidating. Actually, truly intimidating. Which made her hooked on his every word, but just when she began to look around for the so-called familiar--
"A-Ah, uhm, my--" She didn't even get a chance to get her name out in response to his greeting before he asked about her sword, and she glanced down at it, "I practice, but fighting seriously is different. I test the blades I make, because a swordsman will trust their life to their blade. If the blade falters, that swordsman's life may as well be forfeit."
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He sees the familiar, but has no outward response to it whatsoever, and likely won't until it does something that interests him.
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Did this man not know how trades were passed down? She had to wonder how he wouldn't, but at the moment her head was pounding as a remind of just how exhausted she was. She wasn't sure she had too much more patience for this, at least not then and there. But she should try at least, if only so that she'd blend in for at least a while for the time she was stuck around so many other people.
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"Perhaps all of what you have said is true. That I am quite young, and that I am a woman. It would normally be unthinkable work for a woman, and my uncle has said the same. But what matters far more than any of that that is the quality of my work. And if you would tell me to turn from my path as a smith, I will ask you to refrain."
It was a hot-blooded response, and in an instant she held up one of her arms pointedly, showing the burn scarring of her skin with an even hotter fire in her eyes as she just glared at him, "I learned how painful and grueling of a path this was long ago, and that has never deterred me. It was always my choice, and it was that alone."
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He snaps his fingers and with a dramatic kind of flair (complete with cape in the wind!) "So I can't let you fall into enemy hands. And you're clearly not afraid of explosives." No one said anything about explosives! "You can work for me and my associate forging guns and blades. Come along, we need to check if there's anything in the Shit Box that didn't come through the water with you."
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She was lost...
"What in the world are you speaking of? A... Shit Box?" Finally Adela managed to get some words out, and she could feel her eye twitching because she had the feeling she just met someone who was incredibly high maintenance.
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"Guns are--" he ejected his loaded bullet, because this man, and tossed her his weapon, even though he had no reason to trust her with it, it was another test of sorts to see how good she actually was with metals, whether maybe she was bluffing, or how well she adapted to new information and overwhelming situations. (Oda himself IS an overwhelming situation, after all!)
"A projectile weapon, like a bow, but instead they shoot bits of metal using explosives, like a shooting star or fireworks."
He just starts heading to the stairs, like it's normal. "The Shit Box wasn't named by me. Everything winds up in it if it didn't arrive on your person. If you had a pet, or animal friend at home, they will likely be there too. That's where my Haguro, a falcon, was, and Mitsuhide's fox: Chimaki. And Kitsuno's fox: Mitsu."
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Adela started following him, still holding the gun in her hands (and having yet to realize her own familiar at her side) and frowning skeptically, but what he said...
"... I would not be surprised if there was nothing for me there."
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Nehra, she was so tired... She wasn't sure she could keep up anymore. She didn't have the energy to ask more questions, or to take in any more information. What even a smart phone was...
She raised a hand to cradle her head, feeling it throb again. She just wanted to rest. And this person was taking more energy than she had to give. She wasn't sure she could deal with it anymore.
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At least he takes his gun back, and sets her up the steps ahead of him. That way, if she falters he can catch her. And if she falls asleep, he'll just carry her. Or it might be so she can't run away, whichever. He knows he's an absolute headache for quieter types (or anyone sane?) to deal with, but this part of his Demon King selfishness where it's too much work to address or change, so he doesn't. Let everyone else deal with the headache! "My own familiar is an oni called Kimon. He doesn't talk. I haven't met anyone else with a demon familiar, but the demon I met had a skeletal dragon familiar. Magic here tends to be a bit off." How the fuck does he have this much energy and breath while climbing stairs?! "Yuber, the demon, and I have healing magic. Don't worry if that does don't exist in your world, it doesn't in mine either."
This probably isn't helping anyone ease in anywhere, but Oda is a very very trial by fire kind of person, and she just survived a literal fire, so what's another metaphorical one?
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And that was when she finally saw him, and locked eyes with him. That... Creature. That, to her, was very clearly a demon. And in that moment, she was horrified, wondering what sort of sick jest this was.
The demon in question gave a friendly wave, about to open his mouth to say something, but was silenced when Adela immediately moved ahead and just tried to walk forward, not even acknowledging him. It seemed to throw the demon off, and he flew forward before resting on her head. It was nice that she wasn't swatting him away at least, but what was that reaction?
Adela, meanwhile, simply climbed, trying to focus on moving forward and not on the little creature with her nor the fact that it was getting more and more difficult to see straight, "You say the king is providing shelter for us? I suppose it is suppose it is a kindness to be grateful for, if only for a single night."
The fact that Nobunaga was talking about providing a forge, that felt like too much. It felt false, it was just that much. And on top of that she was starting to feel trapped, overwhelmed, her head wasn't helping, how much it hurt to breathe wasn't helping, and with that little hallucination that was currently resting on her head she wasn't sure of how much more she could take!
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Even Nobunaga wasn't so callous as to ignore her reactions! It helped that he had a polar opposite reaction to this place, running around like a sugar gremlin excited by everything.
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"Normally I'd say rest in the carriages, but you look dead on your feet. Try not to fight back like a hellcat, please."
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What was he even doing?! She felt her heart pounding much more fiercely than her head suddenly, and in trying to get out of the grip she wound up having a coughing fit. By the time she was done she was breathing hard, having used her hand to cover her mouth and pulling it away to find...
Black. She had coughed up what looked a little like black sludge, and that had her stiffening before she tried to get on her feet again and away from Nobunaga, "I said I only a little tired!"
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His arms were tired now, but whatever. He wasn't about to regret it!
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He didn't have to act like that, and he was the one grabbing her without permission. But, she could at least admit it felt a little easier to breathe, but now it felt like everything was catching up with her even more. Her head was still hurting, she was still so tired, and absently she popped the little treat into her mouth--
And regretted it immediately. Nehra, what in the world was this thing that it was so insanely sweet?!
She could feel it melting on her tongue and more than anything she wanted water to wash the taste out. Still, she kept her mouth shut about it because it'd be rude to just spit it out, not to mention a waste of food, but still...
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Oda for his own part started to breathe easier and reached out to touch her familiar, actually resting briefly sideways against the rocks.
"Hello," he said formally to the familiar, a little dazed from the magic drain. "I'm Oda Nobunaga," a polite nod. "Demon King of the 6th Heaven. What's your name, little one?" The familiar, not Adela. Not that he knew her name yet either. He had just decided she was 'swordsmith red-head woman' in his head. Name pending.
His oni just facepalmed in the background. He feels for you Adela, but there's little he can do to help. As it is, the oni is hesitant to get too close as he's a pretty terrifying visage.
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"Leandro, and it is an honour to meet you, 'Demon King Oda Nobunaga.' I assume that is a title given to you of your world?" He asked, far more energetic than he had been. Though, the man looked tired out himself... Maybe he shouldn't feed his curiosity too much. A shame, since he finally had an excuse to ask all these questions about people outside of his world.
Adela couldn't help staring briefly at Nobunaga, though she tried to make sure she wasn't catching his eye by the time she was done. A demon king? But had he not said there was no magic in his world? How in the world... Nehra this all was hurting her head, she just didn't want to think anymore. It was too much all at once, and that one more thing was threatening to be the last straw if she wasn't careful.
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