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avalonmods ([personal profile] avalonmods) wrote in [community profile] avalaughs2020-11-30 11:58 pm
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TEST DRIVE MEME ⚔️️ 2



{ QUICK NAV }
Premise ⚔️️ Rules ⚔️️ FAQ ⚔️️ Taken ⚔️️ Reserves ⚔️️ Apply ⚔️️ Locations ⚔️️ Bestiary



A ⦿ Soaking in Your Arrival
    KERPLUNK, SPLASH!

    Regardless of what you were in the middle of, you and your familiar have been magically pulled into the world of Avalon just above the Bay's chilly waters. After a brief plunge into the Bay, the rush of water filling your ears and soaking up into every creak and crevice of your body, you may need to cough to clear your airways when you rise above the surface. It's paralyzingly cold for a few seconds before you're approached by the Lady of the Lake beneath the water's surface. She puts a vial of a vibrant, glowing red Everwarm* potion to your character's lips. The icy water doesn't feel so icy once consumed and you'll be able to move your limbs enough to swim to shore on your own. She can't stick around to explain, she's got to get this to all the new arrivals! Many of which you'll see plopping in around you.

    If you can't swim, a handful of helpful ice turtles will scoop you up from beneath and drop you off at the shore. When not helping people, the turtles are going around and hitting the ice that keeps forming on the surface with their shells to keep the surface open for the falling arrivals or pushing personal items to the beach near the new arrivals they smell like (belong to). If anyone tries to ask the Lady of the Lake for directions, she will direct you to Archimedes at the Rent-a-Ride. If anyone with Animal Magic asks the turtles, they will give the full spiel, but very slowly, and they like to get off topic and gossip about other turtles you've never heard of. The shores themselves are littered with new arrivals complaining their way up a staircase carved into the walls of the White Cliffs. There is no railing, so be careful, but if you do fall, be prepared for a mysterious sand hand to reach out of the side of the cliffs to catch you. The hand will pat you atop the head twice before retreating back into the wall. This is the Cliff Beast; despite the name, he is quite friendly.


B ⦿ The Caravan to Camelot
    Once everyone is wrangled up to the top of the White Cliffs, the handsome owner of the Rent-a-Ride, Archimedes, will distribute smart phones, a pair of earbuds, and a winter cloak** to everyone before getting them settled in groups into modernized carriages pulled by horses and give them a basic explanation of why and how they've been brought to Avalon: The universe is frozen in time and your character has been brought here by a familiar that was able to bond with them. They'll have to learn magic to help save their own world from destruction, but first they've got to get them to Camelot. It is here that you have the first opportunity to decide who they will be in their new home. You'll have about an hour to wander around here, meet and greet, and pet the horses before it's time to go.

    These carriages use fae technology that combats weight, so your character will be able to get in regardless of whether they're light as a feather or weigh two tons. The carts have air conditioning when it's hot, heating when it's cold, and a mystical shield to protect from bugs. There is also a mini-bar that pops out of the console with nip bottles. Characters can use their smartphones to connect to Camelot's internet service, [community profile] avalononline (AOL), to chat with other characters, watch dumb videos, learn about the world, contact Camelot Support (they'll answer any questions they can for you, from how to use a smart phone to where to find quests and resources to learn more about your magic). Be careful if you decide to use your phones while in the caravan-- if you don't use those earbuds and start forcing everyone to listen to your nonsense, Archimedes may make you walk.


C ⦿ The Red Spring
    The journey from the White Cliffs to the City of Camelot is a long one, and the first evening you arrive you'll end up spending at the Red Spring, a booming resort town. Because of the volume of new arrivals and vacationers, inn rooms are assigned two-to-a-room. The rooms have two twin beds, a bathroom, a mini-fridge and microwave, and a TV equipped with a couple of entertaining video games and a few free movies.

    If you don't want to relax in the room, try taking a dip in the spring for another chance to meet your fellow travelers. The waters have restorative properties that help horses and travelers recover quickly when drunk. It is known to relieve stress, improve energy levels, and mildly accelerate healing. It may be a little chilly when you get out though, so make sure you don't slip rushing back indoors when you get out!

    The springs are also home to a large training grounds just outside town limits, where there are teachers who will teach basic magic safety and help you discover what kind of magic you have together with other new arrivals. Try target practice, obstacle courses, meditation circles, and other ways to try to figure out just what you can do... if you didn't already have an accidental discovery on the ride there.



A ⦿ Trial and Icy Errors

    Winter has arrived in Avalon, and with it has come to a change in the weather. Puffs of breath precede sentences when outside, small fires fill braziers to allow people to stop and get warm for a moment between where they come from and where they are going. Snow has begun to fall; at first, it is the same, fluffy, white flakes many adventurers will have seen. However, as the day progresses, the snow begins to shimmer; it’s like a prismatic effect, a magical light catching against every little crystal and illuminating sparkling flakes, so vibrant it’s clear someone has enchanted the snow.

    Shortly after the change, there will be a text alert to all devices:
    Tired of the same old routine with your magic? Ready for a little something new? Come on out and have an old fashioned snowball fight with a magical twist. Be sure to practice your new powers and have fun! 😉 -Merlin
    Those who come outside to find the rainbow snow already being packed into neat balls by Camelot's citizens; go ahead and grab a basket full but remember, don’t just toss them. Let’s get magic with it!

    Different types of magic will have different effects on the enchanted snow:

  • Use kinetic magic to toss three at once. Nevermind if they suddenly balloon inside and burst into a snow shower over your opponent, throw a couple more; some are bound to hit, right?
  • Throw a little animal magic in there and morph a few into a bear or some other animal of your intent; sorry about his random dance attack, at least your opponent will be laughing too hard to throw a snowball at you.
  • Try hiding them in a shield or cast an illusion with some light magic; better apologize when that goes sideways and the snow hardens, bursting into rainbow crystals at your opponent's feet.
  • Team up with someone who has cognitive magic; they can telegraph you the plan without your opponents being any the wiser... except the snow seems to be picking up on it and sending those thoughts right to your opponent! Perhaps use this as an opportunity to learn control!
  • Maybe you want to try using a little wind magic if you’re of the elemental class; watch out for the rainbow snow squall your perfectly lobbed snowballs will become.
  • Healing magic is one you might not see coming-- enchanting a snowball with healing magic can result in positive mood enhancements. Give your enemies a blast of zen to lower their guard and make them an easy target!
  • A dark magic user might think to add a little hex to their snowball; give themselves an edge... too bad, without practice, that hex might be a little too heavy and burst over the maker before it even leaves their hand! Hope you know how to fix it.
  • Alchemists are welcome to change the shape of those snowballs. Maybe try and craft them into something a little more stealthy or projectile. Too bad that snow seems to want to turn into a batch of butterflies and be free... magic sure is tricky! But hey, they sure are pretty.

  • In the end, it seems while adventurers will be able to get plenty of practice in, some of that practice is going to come from trying to stop the side effects of mixing their powers with the magic snow; welcome to your first lesson in control. If one is going to use magic in conjunction with already magically imbued things, they ought to know the right amount, seems Merlin wants you all to learn in a trial by snowball error.

    Those who practice their magic and participate in the snowball fight will be given hot chocolate, warm soup, fresh baked goods, or other treats to warm them up after their training is done. But don’t slack off! You’re like to find your hot chocolate spiced with pickle flavor, that warm treat suddenly turns to ice cream in your mouth. Avalonians want that practice to happen, and are willing to add some incentive... whether that means the carrot or the icicle.




    All throughout the City of Camelot is a buzz of excitement about the oncoming winter solstice on the 21st. Citizens will tell you of the winter solstice's importance in cleansing the flow of Avalon's magic each year and absorbing sunlight to increase its potency. In other words, the winter solstice generates a significant amount of magic if the proper ritual is followed, so the visitors from other worlds really should head on over to Albion's White Cliffs.

    A ⦿ The Darkness in the White Cliffs
      The first task that you'll experience during the ritual is asking the Cliff Beast's permission to enter the cliffs. Though they look wholly solid on the outside, these cliffs contain a veritable labyrinth of magical caves that weave in and out of the chalky cliffs. As there is danger within these walls, it is recommended no one go alone. The Cliff Beast will only open a door to the caves for parties of two or more who present him with a gift. The gift doesn't need to be something significant, just a show of courtesy-- a lovely rock or a seashell will do, placed at the base of the cliff. The only gifts he will outright reject are precious gems and metals. Honestly, they make him a little nauseous-- and you don't want to see a cliff beast nauseous. In fact, if you try it, the Cliff Beast will suddenly burst into a rockslide right near where the gem was left. Watch out!

      Once you gain entrance, you will find there is no light within the caves and the door seems to close behind you. Non-magical lights won't illuminate anything within these caves, so you will need to either navigate through the darkness or find a magical means to light your path. Be wary-- traveling in the dark will be a much safer journey if you can find your way through the caves and keep track of your companions. The reason there is no light are the bat-like creatures that eat energy like fire and electricity. With the magical light attracting them and nothing to consume, they'll be very aggressive and swarm anything emitting heat.. like an unsuspecting traveler. Make too much noise, and the Cliff Beast will spit you out back onto the sand and you'll have to start over.


    B ⦿ "For a greedy man, even his tomb is too small."
      Those who persist within the caves will eventually come upon a room whose ceiling glistens with bioluminiscent microbes that are too small for the bats to eat. These little glowing creatures create reflections in the room that show just what it contains-- glimmerings of precious gems, gold, and other treasure cover the walls and floor, save for a large flat stone altar in the center. There are many hand-crafted clay cups filled with what appears to be water. The side of the alter has a very simple message: "TAKE ONE CUP TO THE SPRING, LEAVE THE REST. SPILL NO DROP." Sure enough, this matches with the instructions you were given about the ritual: Take a cup of waters harvested by the Asrai, a fairy that lives within the walls of the cliffs that cultivates it every year to bring to the Red Springs for the Winter Solstice.

      There is no clear warning about what will happen if you take anything besides your one cup. However, characters who disobey this instruction and take any of the riches within the cave will initially experience severe symptoms such as magical blockage, an endless common cold, and food turning to ash in their mouth. They will experience dreams in which they are urged to return the treasure and a day later, advanced symptoms if it goes on for too long have been known to result in vomiting frogs and snakes, insomnia, speaking in tongues despite the translation spell, bleeding from the ears, and eventually death.


    C ⦿ Drink Up
      Those who listen and take the Asrai's cups to the Red Springs will notice while carrying the cups, all creatures and threats will leave you in peace. Neither rain nor snow will touch you, parting from your path in both the sky and on the ground. The effects will only last as long as you don't spill a single drop. The ritual can still be completed, but the protections only work if you don't spill-- otherwise you'll be fighting off weather, creatures, other people, and whatever else you encounter as the effects of a spilled cup will cause those around you to try to steal your cup without thought for your safety, even if they might not even think to do normally.

      Upon arriving at the Red Springs, a party of people there to guide those who have made the ritual's journey to a particular pool within the vicinity of the springs. Characters will be directed to take a sip, then pour the rest into the Spring alongside your peers, finally throwing the clay cup itself into the spring. Throughout the day, you will begin to feel strangely giddy, but it will pass. Nothing much will seem like it happens otherwise, but the guides assure you that you will understand on the night of the winter solstice when the ritual is complete and your body becomes a conduit to purify and rejuvenate Avalon's magic.

      For now, as thanks, the guides offer you one of the celebratory gifts they have to offer-- free drinks (this time of the age-appropriate alcoholic or sugary variety), a free night's stay at the Red Springs, a yule log, an escort, a Recipe: Snow Dance. (Effect: Snow Dance will cause small flurries to pick up where the spell is cast, resulting in decreased visibility. Only works if snow is already present, as it cannot generate elements.) The choice is yours. Pick one.




    MOD NOTES:
    • All test drive prompts are open to anyone in the game at any time to create your own logs with, but this post should have top-levels by potential new characters only. Current characters may reply to any threads, but should not top-level comment on this post.
    • If your application is accepted, you may accept TDM threads as game canon as long as both players consent. Characters may begin threading as soon as their journal is accepted to the communities.
    • If nothing here tickles your fancy, try one of this month's Quests for your TDM prompt.
    • The first "Arrival" prompts are present on every TDM, but may contain seasonal tweaks for flavor. All other prompts will change monthly.
    • Questions about this TDM's content? Comment here! If you have a question about the game at-large, please head over to the FAQ.

    *This Everwarm does not count toward your potion collection for those who wish to take up potion brewing. You must obtain Everwarm from the Elphame Trader's to count.
    **Jackets come in a variety of neutral colors, enchanted with a fit-adjustment spell that will adjust to your character's size.
    conquester: (009)

    [personal profile] conquester 2020-12-07 11:46 pm (UTC)(link)
    When the cliffs parted to reveal the entrance in question a thunderous burst of laughter barrels forth once more as Iskandar crossed his arms, grin wide from ear to ear stepping forward somewhat before turning his attention completely back towards his smaller companion. "No need to apologize, Princess! Especially given your own station." Bowing more formally this time to the royal, smiling sincerely as he extends a hand out in greeting to take up her own.

    If she takes it upon herself to clasp it the King of Conqueror's kneels down before the princess, bestowing a chaste kiss to the top in a charming fashion and nodding in regards to her declaration. "But of course! I pledge my sword and whatever skills I may muster in this strange new world!" Almost on cue the large, mythical Divine Bull appeared at his side, familiar letting out a loud snort almost nodding in approval to Iskandar's rebuttal.
    sealingpower: (pic#14312541)

    [personal profile] sealingpower 2020-12-08 01:13 pm (UTC)(link)
    She was aware of her station, which was exactly why she apologized. Technically Kings were higher in rank, but he seemed fine with it so she relaxed a bit.

    His laugh and mannerisms reminded her a bit of Daruk, which helped her relax even more. She takes his offered hand and smiles at the gesture. He really is charming, which one wouldn't think right away had they only took in his large stature.

    And then the beast appeared in a flash of lightning. Zelda's eyes widened in awe, and she gasped, but she was not afraid in the least as she could tell the bull had no intention of harming her.

    Of course her familiar is nowhere to be seen at this moment. She didn't fret, knowing the cat demon would most likely show up whence there was an opportunity to cause mischief.

    "Thank you King Iskandar." she replied to his pledge and looked to him to see what he would prefer regarding their entrance into the maze, her to lead or him?

    ((OOC: feel free to propel stuff along story wise. It doesn't have to be just me XD))
    conquester: (017)

    [personal profile] conquester 2020-12-15 12:38 am (UTC)(link)
    The princess had nothing to apologize for in truth for the King of Conquerors did not take such things personally, royalty was royalty after all and should be treated as equals. As the pair stepped lively towards the cave entrance the hand within Zelda's own tightened a bit on instinct, looking down towards his newfound counterpart with a variable grin plastered over his features. "Do not fret, Princess! Please allow me to be your guide through this strange yet intriguing cave."

    Stepping forward the large man begun to led them into the darkness, brows furrowing as he cautiously proceeded with the Princess nipping at his heels. When the two crossed the threshold, sandy entrance seemed to dissipate, disappearing them both into the black of night. "Stay close...I sense we are not alone here."

    The air was thick, heady, cries of creatures softly ushering out in the nearby distance. Unsheathing the Sword of Kupriotes at his side, Iskandar stood on guard, hand within Zelda's own slowly slipping free. If any creature thought to try anything the King of Conquerors would be ready and waiting for them.
    sealingpower: (2819402 (31))

    [personal profile] sealingpower 2020-12-15 06:20 pm (UTC)(link)
    For certain reasons, mostly involving the looming threat of a certain beast of calamity enshrouding her home world in darkness, Zelda wasn't fond of the shadows. This became immediately evident upon the disappearance of the entrance as she startled, and abruptly half turned back in the direction of the now closed portal with a surprised gasp.

    The hand within Iskandar's gripped a bit tighter the more they traversed the darkness. And then the sudden cries caused her to jump and inadvertedly grab onto the King of Conquerors' free arm.

    "Again I apologize..." she whispered, voice a bit shaky. "I seem to be doing a lot of that this day."

    If he could see her face, there was a definite fear in her eyes. These beasts sounded very similar to the minions of Calamity Ganon called 'Keese' and she really didn't like that idea at all.

    Of course that was when one of them brushed her cheek and she all but cried out but managed to stifle it at the very last moment.

    The creature that had connected with the princess however, noticed the sudden heat signature and started darting around frantically trying to find it again. And as with any colony oriented creature, when one is startled, the rest soon follow.

    Before they knew it, a veritable swarm of bats enveloped the duo, looking for any flesh they could find to sink their fangs into.
    conquester: (022)

    [personal profile] conquester 2020-12-22 11:49 pm (UTC)(link)
    Iskandar kept his wits about him and remembered to keep quiet as best he could given the situation at large. Eyes narrowed in on the assailants in question as they tried to bite and scratch at the pair of them, quickly swinging sword swiftly to cut down a few before they retreated in terror momentarily.

    In the far distance a small ray of light shined as the King of Conquerors looked for a means of escape, free hand moves to wrap about the young princesses waist, hoisting her into the air to hide her face against his chest best he could now. "Hold tight…" Voice little louder than a whisper as he barreled forward, thud of his footsteps echoing through the caves walls as they drew closer and closer to the faint light growing. The bats thought to try them again but were met with cold steel once more, tearing through the vile creatures as they approached the doorway and quickly leapt through, bats fearful to follow them any further.

    Setting Zelda down now Iskandar rest again the cool surface of the cave wall, gasping for breathe momentarily before a sincere grin forms over his features. "Those beasts thought to test our will but were thankfully unsuccessful! A brave soul you are my dear princess.
    sealingpower: (pic#14523384)

    [personal profile] sealingpower 2020-12-26 11:44 pm (UTC)(link)
    Zelda was definitely surprised by the bats, but the sudden lifting of her body had her distracted enough that she let out an almost squeak at the large man's arm around her.

    Then they were moving, moving towards what, she didn't know as her face was hidden, but the princess trusted King of Conquerors despite their short lived acquaintance.

    The sounds of fighting and steel tearing through flesh had her wincing with each screeching death throe.

    The light did successfully keep the creatures at bay, but once she was on her feet again, Zelda looked to Iskandar with a genuine smile of gratitude, though in contrast, she shook her head.

    "No, it is not I who is the brave one." she admitted, her smile turning to a frown. "Had you not accompanied me, I would have surely fallen to those beasts.

    She approached and reached up, pressing a gentle hand to his chest; palm enveloped with a light green glow. The healing magic washed over his form, closing any wounds he may have suffered from the bats, including any energy draining effects.

    And then it was her turn to clutch at the wall for support (ok more like falling against it) gasping for breath, as being a novice magic user, her spells still took a toll on her body. There was also her own wounds and drain from the creatures as well, but she tried to ignore that.

    Zelda leaned her back against the cold stone and offered him a weak smile.

    "Does that help?"

    Then she slumped into a sitting position though this was how she took note of their surroundings.

    There was treasure! Lots of it! And an alter? With many clay cups. A sign sat among the cups as well, but she was unable to make out what it said. However, perhaps the most intriguing thing of all, were the millions of green specs that adorned the ceiling.

    The gasp that escaped now, was one of awe as her eyes widened at the sight.

    "This must be some sort of fauna native to the cave! Perhaps it is the water," she commented pointing at the clear spring, "that allows them to flourish here?"

    ((Oh no! She's gone into nerd mode!))
    conquester: (027)

    [personal profile] conquester 2021-01-05 11:37 pm (UTC)(link)
    Eyes close for the time being as the King of Conquerors caught his breathe, bats definitely draining his stamina and source of magic powers. The soft touch to his chest causes him to open his eyes quickly, blinking wide in astonishment as Zelda worked her magics, magic coursing through his limbs to remove any fatigue and scraps received from their attackers. A hushed sigh escapes parted lips as the princess bestows upon the healing magic, a strained yet sincere smile forming over his features before noting her slump against the nearby cave wall.

    A subtle gasp as Iskandar closes the gap betwixt the pair of them rushing to Zelda's side to gently cup her hand within his large own. "Are you alright, princess?!? You need not have exerted yourself on my behalf for I have been in far worse condition." A soft smile forming over his lips however, grip tightening somewhat as he tries best to show his support whilst she regains her own strength.

    Eyes begin wandering about the newfound crevasse within the caves, glimmering treasures of gems and glowing fauna upon the ceiling unlike anything he's seen before! Sure enough though his attention returns to Zelda still kneeling at her side. "How are you faring? Can you bare to stand?"
    sealingpower: (tumblr_inline_opfougH5RH1secnon_100)

    [personal profile] sealingpower 2021-01-07 07:51 pm (UTC)(link)
    She waved off his concern with a hand, completely enthralled by the ceiling's glow. IT was almost as if a switch had been flipped as she suddenly cared less about herself and propriety and instead put all her focus on the prospect at hand.

    "Are you aware of the potential of this discovery? Oh! What if we are the first to witness this wonder? What if this is some sort of scientific breaththrough!?"

    Even if she couldn't actually stand, that didn't mean she wasn't going to try... and immediately lose her balance with an annoyed expression.

    IT would take a bit longer than she would like for her to recover her strength.